OutdatedTerraria 1.3.0.6 Source Code

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Terraria 1.3.0.6 Source Code
Hello MPGH Members,

I've just finished decompiling 1.3.0.6 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik and dotPeek. As always, If I missed anything please let me know!

Enjoy!

Terraria 1.3.0.6 Source Code_mpgh.net.rar1.8 MB · 215 downloads Clean
Nao update Terrahax pls, also, WATERFALL BUG!
Can't wait, please approve!
We need this approved so that we can get more stuff put out! Yeah, approve TerraHax but not this.
Approved .
I keep getting this message in my crash logs everytime I play-- causing my Terraria to not save my map exploration.
--was wondering if u might be able to help? thanks it would mean alot.

Crash Log:

System****.Compression.ZLibException: The underlying compression routine could not be loaded correctly. ---> System.TypeInitializationException: The type initializer for 'NativeZLibDLLStub' threw an exception. ---> System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHR(Int32 errorCode, IntPtr errorInfo)
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub.LoadZLibDLL()
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub..cctor()
--- End of inner exception stack trace ---
at System****.Compression.ZLibNative.ZLibStreamHandle .DeflateInit2_(CompressionLevel level, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
--- End of inner exception stack trace ---
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib..ctor(Compress ionLevel compressionLevel)
at System****.Compression.DeflateStream.CreateDeflate r(Nullable`1 compressionLevel)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode, Boolean leaveOpen)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode)
at Terraria.Map.MapHelper.SaveMap
Thank you XD I go to test
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
Quote Originally Posted by SPanjul666 View Post
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
Can you please clue us in? The Newtonsoft thing is explained in another thread, but I haven’t been able to get the Steamworks library to compile yet.
Quote Originally Posted by Infinal View Post
Can you please clue us in? The Newtonsoft thing is explained in another thread, but I haven’t been able to get the Steamworks library to compile yet.
I downloaded the steamsoft.net.dll from a site and added it to the reference.
Quote Originally Posted by SPanjul666 View Post
I downloaded the steamsoft.net.dll from a site and added it to the reference.
So it was a precompiled DLL? I’mma have to try that. Thanks!
Quote Originally Posted by mwbardi View Post
I keep getting this message in my crash logs everytime I play-- causing my Terraria to not save my map exploration.
--was wondering if u might be able to help? thanks it would mean alot.

Crash Log:

System****.Compression.ZLibException: The underlying compression routine could not be loaded correctly. ---> System.TypeInitializationException: The type initializer for 'NativeZLibDLLStub' threw an exception. ---> System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHR(Int32 errorCode, IntPtr errorInfo)
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub.LoadZLibDLL()
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub..cctor()
--- End of inner exception stack trace ---
at System****.Compression.ZLibNative.ZLibStreamHandle .DeflateInit2_(CompressionLevel level, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
--- End of inner exception stack trace ---
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib..ctor(Compress ionLevel compressionLevel)
at System****.Compression.DeflateStream.CreateDeflate r(Nullable`1 compressionLevel)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode, Boolean leaveOpen)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode)
at Terraria.Map.MapHelper.SaveMap
Do you have .NET 4.0 and 4.5 installed?

Quote Originally Posted by SPanjul666 View Post
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
I left DLL's in the Terraria Directory of the RAR. You may try renaming
Libraries.JSON.NET.Net40.Newtonsoft.Json.dll to Newtonsoft.Json.dll and
Libraries.Steamworks.NET.Steamworks.NET.dll to Steamworks.NET.dll.
After doing so, attempt to reference those.
[QUOTE=Xenoxiluna;10756414]Do you have .NET 4.0 and 4.5 installed?


Im really not sure how to figure that out?.. could that be the problem to my original game not saving map exploration?
thanks for the respond
Whenever I try to open the source code in visual studio it says "the project could not be loaded. Data at the root level is Invalid Line 1, position 1.
C:\Windows|Microsoft.NET\Framework|v4.0.30319\Micr osoft.WinFx.targets

--Please help if anyone has the time, thanks
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