
static Vector3 m_oldVecPunch = Vector3(); Vector3 m_vecPunch = localPlayer.m_vecPunch * 2.0f; Vector3 m_dwViewAngles = clientState.m_dwViewAngles; if (localPlayer.m_iShotsFired > 1){ Vector3 m_vecModifier = m_vecPunch - m_oldVecPunch; m_dwViewAngles -= m_vecModifier; m_dwViewAngles = clampViewAngles(m_dwViewAngles); setViewAngles(m_dwViewAngles); } m_oldVecPunch = m_vecPunch;
class Vector3{
public
float x, y, z;
};
Memory.Read<Vector3>(entity + m_vecOrigin);