Posts by forlastpass
27 posts total, newest first.
No recoil/spread in PlayerClientin CrossFire Hack Coding / Programming / Source Code - bump. still need this.No recoil/spread in PlayerClientin CrossFire Hack Coding / Programming / Source Code - Does someone having some information around it? While I researched I've stumbled at this kind of thing in s0beit's base:
class CF_PlayerData
{
public:
char unknown0[176]; //00000
HOBJECT local_object; //000Hight-Jump Without Error =]]zin CrossFire Hack Coding / Programming / Source Code - [QUOTE=_Mike92;11752542]unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);
what is this?[/QUOTE]
The offset to local player object instance inside CPlayerClntBase.Super jump offsetin Crossfire Coding Help & Discussion - hello i've reversed some parts of LTPlayerClient class but can't find this one. it suppose it's 0x4C8 or 0x820, but it doesn't affect on my player.Soursein Crossfire Coding Help & Discussion - [QUOTE=ree0z;11419306]biggest nab i ever seen here :'D[/QUOTE]
see man
#include<windows.h>
#define WeaponMgr 0xA0F338 // Weapon Pointer , Outdated
#define NoReload 0x2420 // Our No Re
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