Posts by verideth_01
11 posts total, newest first.
Way better function ptrs in MODERN C++in Counter-Strike 2 Coding & Resources - Heres a much cleaner and much more modern way of doing fn ptrs and up
void init()
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
std::function<std::int32_t(std::uint3❗ Gravity hack. All source engine games. VAC undetectedin Counter-Strike 2 Coding & Resources - [QUOTE=affe2626;12991567]I'd like to get that CS:GO address, ty. Btw, what function is that?[/QUOTE]
sorry it took me a while, had lots of dbging to do xP
anyways, heres the code for CS:GO
DWORD ply_speed_addy = (DW❗ Gravity hack. All source engine games. VAC undetectedin Counter-Strike 2 Coding & Resources - hello everyone,
today I present a new exploit. that works in once again, all games. its a lot better than my old one.
here it is:
DWORD ply_speed_addy = (DWORD)((uintptr_t)GetModuleHandle("engine.dll") + 0x639BD0); Undetected airstuck methodin Counter-Strike 2 Coding & Resources - [QUOTE=affe2626;12985876]Yeah but CGameMovement inherits from IGameMovement so CGameMovement's ProcessMovement should be index 7 if I have the correct classes (which I should because GameMovement001 interface is the firsUndetected airstuck methodin Counter-Strike 2 Coding & Resources - [QUOTE=affe2626;12984934]Okay, btw what index is ProcessMovement at? Tried IGameMovement's first function and it did work a bit. The while loop froze my game obviously and gave me some kinda laggy slowmo effect (my frien
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