Yep that is for sure!! lol... Were you testing on 100tick servers? Pro BHoppers use 100tick servers, it does matter, even if you truly are pro and actually time your jumps yourself, you'll suck if your not on a 100tick server. Non 100tick servers don't communicate with your client fast enough to bunny hop with any sort of precision.
Also try using this pointer instead: [[client.dll+8d5c48]+100] which is part of the 'almost pro bhop' auto assembler script posted in this section... (which brinkz helped me find)
It's the true 'm_fFlags' offset of the 'localplayer' so I think it updates just a little quicker then the pointer I originally found which is the default in this app... Since it's a flags variable though it isn't a true value of 1 or 0, it has 1 in it when your on the ground though... but I didn't make this app able to test a flag it only checks the value, so try the value of
257 for on the ground value with that pointer...
P.S. I've almost figured out the TOTALLY PRO METHOD for bhop!!

When I do find it, I'll update this again, and add a fourth and fifth method, Almost Pro and PRO methods...
Yea if you like code / to code and like C++/ASM/low level stuff and want to have a cool gui rather than a boring console window I do highly recommend XE3!
Some people have gone to C#, but I don't know why I just really dislike it! (Perhaps it's the .NET dependency, I hate dependencies, I like it when my code will just run on any windows machine without needing ANYTHING!)
So that's why I statically link as well, it makes the resulting .exe file bigger, but that's no big deal and it's because the .exe itself contains everything needed to run it.
No microsoft redistributable packages for me haha
And yes I suppose I will have to find that out!
What I do know though is that you're from Sweden! You're a Sweed! lol and probably got some good sWeed as well! haha