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  1. #31
    rGAERGAErgergergerg's Avatar
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    How do I use any of these? More specificly dark rp god mode.
    Also anyone has a dark rp money script?

  2. #32
    Gray's Avatar
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    Quote Originally Posted by billytalent231 View Post
    How do I use any of these? More specificly dark rp god mode.
    Also anyone has a dark rp money script?
    And you put them in a lua in your garrysmod/garrysmod/lua directory and use lua_openscript_cl name.lua to run them

    There is no such thing as a dark rp money script anymore.
    Unless you're the admin.

  3. #33
    Panda978's Avatar
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    Yes for the older versions of Hera. When updated it stops.

  4. #34
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    I used the aimbot script, but is there any way to where you dont have to aim directly at them to go to their head? Also I want to know how to auto shoot when it goes to their head.
    Last edited by fiddlecocks; 03-11-2013 at 06:49 PM.

  5. #35
    makee's Avatar
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    Quote Originally Posted by fiddlecocks View Post
    I used the aimbot script, but is there any way to where you dont have to aim directly at them to go to their head? Also I want to know how to auto shoot when it goes to their head.
    this should do it ;D if not then idk
    Code:
    local function autoshoot()
     
    if LocalPlayer():Alive() then
     
    local pos = LocalPlayer():GetShootPos()
    local ang = LocalPlayer():GetAimVector()
     
     
    tracedata.start = pos
    tracedata.endpos = pos+(ang * Distance)
    tracedata.filter = LocalPlayer()
     
    local trace = util.TraceLine(tracedata)
     
    target = trace.Entity
     
    if WeaponCheck() and ModeCheck() and AmmoCheck() then
     
    Fire()
     
    end
    end
     
    end




  6. #36
    Gray's Avatar
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    Quote Originally Posted by makee View Post
    this should do it ;D if not then idk
    Code:
    local function autoshoot()
     
    if LocalPlayer():Alive() then
     
    local pos = LocalPlayer():GetShootPos()
    local ang = LocalPlayer():GetAimVector()
     
     
    tracedata.start = pos
    tracedata.endpos = pos+(ang * Distance)
    tracedata.filter = LocalPlayer()
     
    local trace = util.TraceLine(tracedata)
     
    target = trace.Entity
     
    if WeaponCheck() and ModeCheck() and AmmoCheck() then
     
    Fire()
     
    end
    end
     
    end
    That looks more like a triggerbot.
    Nevermind, I misunderstood what he asked for.

  7. #37
    fiddlecocks's Avatar
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    How do you make the aimbot auto shoot when it gets to the head?

  8. #38
    Gray's Avatar
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    Quote Originally Posted by fiddlecocks View Post
    How do you make the aimbot auto shoot when it gets to the head?
    Quote Originally Posted by makee View Post
    this should do it ;D if not then idk
    Code:
    local function autoshoot()
     
    if LocalPlayer():Alive() then
     
    local pos = LocalPlayer():GetShootPos()
    local ang = LocalPlayer():GetAimVector()
     
     
    tracedata.start = pos
    tracedata.endpos = pos+(ang * Distance)
    tracedata.filter = LocalPlayer()
     
    local trace = util.TraceLine(tracedata)
     
    target = trace.Entity
     
    if WeaponCheck() and ModeCheck() and AmmoCheck() then
     
    Fire()
     
    end
    end
     
    end
    Read .

  9. #39
    ityrokiix3's Avatar
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    How do I use these codes?

    Sorry, I'm a total noob at coding and such.

    Do I save the code in Notepad++ or something as .lua files?

  10. #40
    Razer-'s Avatar
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    Quote Originally Posted by ityrokiix3 View Post
    How do I use these codes?

    Sorry, I'm a total noob at coding and such.

    Do I save the code in Notepad++ or something as .lua files?
    You can use Notepad or Notepad++ Paste them into it, and save it as name.lua (You can change the "name" but always add the .lua) and place it in Garrysmod/garrysmod/lua if you don't have a LUA Folder then Create one.

  11. #41
    BillyMaximus's Avatar
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    May I request a script to enable you to spawn admin weapons?

  12. #42
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    Quote Originally Posted by BillyMaximus View Post
    May I request a script to enable you to spawn admin weapons?
    Not possible unless the server is really shitty (Doubt that shitty servers still exist) or if you are an admin och know an admin. AFAIK
    Sorry.

  13. #43
    ityrokiix3's Avatar
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    Requesting a Propkill or Speedhack script :P

  14. #44
    kila58's Avatar
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    I'll share some personal scripts I guess.
    Code:
    local function coordinates( ent )
    local min, max = ent:OBBMins(), ent:OBBMaxs()
    local corners = {
        Vector( min.x, min.y, min.z ),
        Vector( min.x, min.y, max.z ),
        Vector( min.x, max.y, min.z ),
        Vector( min.x, max.y, max.z ),
        Vector( max.x, min.y, min.z ),
        Vector( max.x, min.y, max.z ),
        Vector( max.x, max.y, min.z ),
        Vector( max.x, max.y, max.z )
    }
    
    local minX, minY, maxX, maxY = ScrW() * 2, ScrH() * 2, 0, 0
    for _, corner in pairs( corners ) do
        local onScreen = ent:LocalToWorld( corner ):ToScreen()
        minX, minY = math.min( minX, onScreen.x ), math.min( minY, onScreen.y )
        maxX, maxY = math.max( maxX, onScreen.x ), math.max( maxY, onScreen.y )
    end
    
    return minX, minY, maxX, maxY
    end
    hook.Add("HUDPaint", "Example", function()
    for k,v in pairs(player.GetAll()) do
        local x1,y1,x2,y2 = coordinates(v)
         //print(tostring(team.GetColor(v:Team())))
         surface.SetDrawColor(color_white)
    
    
        surface.DrawLine( x1, y1, math.min( x1 + 5, x2 ), y1 )
        surface.DrawLine( x1, y1, x1, math.min( y1 + 5, y2 ) )
    
    
        surface.DrawLine( x2, y1, math.max( x2 - 5, x1 ), y1 )
        surface.DrawLine( x2, y1, x2, math.min( y1 + 5, y2 ) )
    
    
        surface.DrawLine( x1, y2, math.min( x1 + 5, x2 ), y2 )
        surface.DrawLine( x1, y2, x1, math.max( y2 - 5, y1 ) )
    
    
        surface.DrawLine( x2, y2, math.max( x2 - 5, x1 ), y2 )
        surface.DrawLine( x2, y2, x2, math.max( y2 - 5, y1 ) )
    end
    end)
    This is my Edge-esp.
    Have fun.

  15. The Following User Says Thank You to kila58 For This Useful Post:

    Gray (03-16-2013)

  16. #45
    makee's Avatar
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    Quote Originally Posted by kila58 View Post
    I'll share some personal scripts I guess.
    Code:
    local function coordinates( ent )
    local min, max = ent:OBBMins(), ent:OBBMaxs()
    local corners = {
        Vector( min.x, min.y, min.z ),
        Vector( min.x, min.y, max.z ),
        Vector( min.x, max.y, min.z ),
        Vector( min.x, max.y, max.z ),
        Vector( max.x, min.y, min.z ),
        Vector( max.x, min.y, max.z ),
        Vector( max.x, max.y, min.z ),
        Vector( max.x, max.y, max.z )
    }
    
    local minX, minY, maxX, maxY = ScrW() * 2, ScrH() * 2, 0, 0
    for _, corner in pairs( corners ) do
        local onScreen = ent:LocalToWorld( corner ):ToScreen()
        minX, minY = math.min( minX, onScreen.x ), math.min( minY, onScreen.y )
        maxX, maxY = math.max( maxX, onScreen.x ), math.max( maxY, onScreen.y )
    end
    
    return minX, minY, maxX, maxY
    end
    hook.Add("HUDPaint", "Example", function()
    for k,v in pairs(player.GetAll()) do
        local x1,y1,x2,y2 = coordinates(v)
         //print(tostring(team.GetColor(v:Team())))
         surface.SetDrawColor(color_white)
    
    
        surface.DrawLine( x1, y1, math.min( x1 + 5, x2 ), y1 )
        surface.DrawLine( x1, y1, x1, math.min( y1 + 5, y2 ) )
    
    
        surface.DrawLine( x2, y1, math.max( x2 - 5, x1 ), y1 )
        surface.DrawLine( x2, y1, x2, math.min( y1 + 5, y2 ) )
    
    
        surface.DrawLine( x1, y2, math.min( x1 + 5, x2 ), y2 )
        surface.DrawLine( x1, y2, x1, math.max( y2 - 5, y1 ) )
    
    
        surface.DrawLine( x2, y2, math.max( x2 - 5, x1 ), y2 )
        surface.DrawLine( x2, y2, x2, math.max( y2 - 5, y1 ) )
    end
    end)
    This is my Edge-esp.
    Have fun.
    is it like a box esp?




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