Results 1 to 2 of 2
  1. #1
    XiaoGirlz's Avatar
    Join Date
    Mar 2013
    Gender
    female
    Posts
    259
    Reputation
    10
    Thanks
    125

    Buyscript [Numpad] and Other's

    Just in case you need a fast buyscript.
    Im getting tired of the buymenu already.

    This is what it will bind to your numpad: https://i.imgur.com/f19Wz.png
    -> so you can buy everything you need in 1-2 seconds
    -----

    Create a new file called buyscript.cfg in \steamapps\common\Counter-Strike Global Offensive\csgo\cfg\

    You could also name it autoexec.cfg so that you dont need to exec it in the console.
    Bug: If you change the autexec.cfg you have to exec it every time, normally its autexecing..

    buyscript.cfg
    Code:
    // buyscript
    alias "m4a1/ak47" "buy m4a1;buy ak47"
    alias "aug/sg556" "buy aug;buy sg556"
    alias "galilar/famas" "buy galilar;buy famas"
    alias "g3sg1/scar20" "buy g3sg1; buy scar20"
    alias "vesthelm/vest" "buy vesthelm;buy vest" 
    alias "incgrenade/molotov" "buy incgrenade;buy molotov" 
    
    bind "KP_END" "buy awp"
    bind "KP_DOWNARROW" "aug/sg556"
    bind "KP_LEFTARROW" "buy p90"
    bind "KP_5" "buy hkp2000" // buys p2000 as CT and T :o
    bind "KP_RIGHTARROW" "buy ssg08"
    bind "KP_PGDN" "g3sg1/scar20" 
    bind "KP_HOME" "galilar/famas"
    bind "KP_UPARROW" "buy deagle"
    bind "KP_PGUP" "m4a1/ak47"
    bind "KP_MULTIPLY" "buy smokegrenade"
    bind "KP_MINUS" "buy vesthelm"
    bind "KP_PLUS" "buy flashbang"
    bind "KP_ENTER" "buy hegrenade"
    bind "KP_DEL" "buy decoy"
    bind "KP_INS" "incgrenade/molotov"
    bind "-" "buy defuser"
    bind "," "buy primammo"
    bind "." "buy secammo"
    If you want to bind your guns to a different key adjust the code.
    In case you dont know the NAME of your button start a source engine game and go into options->keybinds .. if you rebind the real NAME, ready to bind, will appear.
    If you need all the guncodes go there : \steamapps\common\Counter-Strike Global Offensive\csgo\scripts\ and scroll down to the weapon_XXXXX.txt files the XXXXX represents the guncode.

    CREDITS:
    cryeR

    I HAVE NO CREDITS IN THIS-XXzPandaBoyzXX

    Others Scripts.

    Adjusting Weapon's Position.

    Code:
    viewmodel_fov 65
    viewmodel_offset_x 2
    viewmodel_offset_y 2
    viewmodel_offset_z -2
    cl_bob_lower_amt 10
    Autoexe.cfg
    Code:
    //                       ____________________
    //                       |Autoexec - 26/12/12|
    //                        -------------------
    
                       
    
        
       // NET CODE
    
        rate "104857"
        cl_interp "0"    
        cl_interp_ratio "1"
        cl_cmdrate "128"    
        cl_updaterate "128"
        fps_max "0"
        cl_predict "1"
        cl_predictweapons "1"
        cl_lagcompensation "1"
        cl_predictweapons "1"
    
        // VISEUR
    
        cl_crosshairalpha "255"
        cl_crosshaircolor "5"
        cl_crosshaircolor_b "255"
        cl_crosshaircolor_r "255"
        cl_crosshaircolor_g "0"
        cl_crosshairdot "1"
        cl_crosshairgap "0"
        cl_crosshairsize "1"
        cl_crosshairstyle "2"
        cl_crosshairusealpha "1"
        cl_crosshairthickness "1"
        cl_fixedcrosshairgap "0"
     
        
        // VIDEO
    
        r_drawtracers_firstperson "0"
    
        // SKIN
    
        cl_viewmodel_shift_left_amt "0"               
        cl_viewmodel_shift_right_amt "0"
    
        // RADAR
    
        hud_scaling "0.65"
        net_graphpos "2"
        net_graphproportionalfont "0"
    
        // SERVEUR
    
        cl_downloadfilter "nosounds"      
        cl_forcepreload "0"
    
           // SOURIS
    
        m_customaccel "0"
        sensitivity "1.85"
        
        // TEXTURE
    
        r_drawtracers_firstperson "0"
        
        // POSITION ARME
    
        viewmodel_fov "60"
        viewmodel_offset_x "2"
        viewmodel_offset_y "0"
        viewmodel_offset_z "-2"
        viewmodel_presetpos "1"
    
        // MISCELLANEOUS MISC
    
        adsp_debug "0"
        budget_show_history "0"
        func_break_max_pieces "0"
        showconsole "1"
        sv_forcepreload "1"
        cl_clearhinthistory "1"
        cl_detail_avoid_force "0"
        cl_detail_avoid_radius "0" 
        cl_detail_avoid_recover_speed "0"
        cl_detail_max_sway "0"
        cl_debugrumble "0"
        cl_disablefreezecam "1"
        cl_disablehtmlmotd "0"
        cl_rumblescale "0"
    
        // AUDIO
    
        snd_mixahead "0.05"
        snd_headphone_pan_exponent "2"
        snd_musicvolume "0"
    With this script you'll be able to plant C4 bombs as counter-terrorist!
    Code:
    //Plant C4 Bombs as CT!
    //By alexandrovich
    sv_cheats "1"
    game_type "2"
    give "weapon_c4"
    game_type "0"
    slot5
    With this simple script, you'll be just able to plant C4 bombs as Counter-Terrorist! You'll be able to defuse them too It works with sv_cheats "1" and hosting the server/singleplayer.

    Crosshair:
    Sick of a weird aim? Go back to the old version in 1.6
    Code:
    sfcrosshair "0"
    weapon_debug_spread_show "2"
    cl_crosshairsize "2"
    A simple how to:
    Type [sfcrosshair "0"] in console
    Type [weapondebugspread_show "2"] in console
    Select crosshair size using [cl_crosshairsize "value"] 7or8 is roughly large, 5 is about medium and 2/3 is about small.
    However, this is still just a valve version with a few changes.

    Viewmodel script:
    Code:
    // V1TAS's VIEWMODEL CONFIG V.2.3
    // LAST UPDATE 17/08/2012
    // https://www.youtube.com/watch?v=nfN5jfpDWEw&feature=plcp
    //—————————————————————————————————————————————————————————
    // Counter-Strike: Global Offensive Viewmodel Script       |
    //—————————————————————————————————————————————————————————
    //Install Script:
    //==================
    //- open Steam Folder :
    //> Steam/SteamApps/Common/Counter-Strike Global Offensive/csgo/cfg
    //- Create file Autoexec.cfg
    //- Copy and Paste This script
    //
    //".----------------------------.
    //"|        CONTROL KEY :       |
    //"|                            |
    //"|           .-----.          |
    //"|           |     |          |
    //"|           |  ^  |          |
    //"|           |     |          |
    //"|           .-----.          |
    //"|    .-----..-----..-----.   |
    //"|    |     ||     ||     |   |
    //"|    |  <  ||  ?  ||  >  |   |
    //"|    |     ||     ||     |   |
    //"|    .-----..-----..-----.   |
    //"|                            |
    //".----------------------------.
    //—————————————————————————————————————————————————————————
    // Down & UP viewmodel position.                           |
    //—————————————————————————————————————————————————————————
    alias "vh_y2"   "viewmodel_offset_y  2;  echo_y_2; alias toggle_down vh_y1; Notice1"
    alias "vh_y1"   "viewmodel_offset_y  1;  echo_y_1; alias toggle_down vh_y0; alias toggle_up vh_y2"
    alias "vh_y0"   "viewmodel_offset_y  0;  echo_y_0; alias toggle_down vh_y-1;alias toggle_up vh_y1"
    alias "vh_y-1"  "viewmodel_offset_y -1; echo_y_-1; alias toggle_down vh_y-2;alias toggle_up vh_y0"
    alias "vh_y-2"  "viewmodel_offset_y -2; echo_y_-2; Notice2                 ;alias toggle_up vh_y-1"
    vh_y0
    
    Bind "downarrow" "toggle_down"
    Bind "uparrow" "toggle_up"
    
    alias echo_y_2  "echo Change value to viewmodel_offset_y 2"
    alias echo_y_1  "echo Change value to viewmodel_offset_y 1"
    alias echo_y_0  "echo Change value to viewmodel_offset_y 0"
    alias echo_y_-1 "echo Change value to viewmodel_offset_y -1"
    alias echo_y_-2 "echo Change value to viewmodel_offset_y -2"
    
    //—————————————————————————————————————————————————————————
    // Left & Right viewmodel position.                        |
    //—————————————————————————————————————————————————————————
    alias "vh_x-2"  "viewmodel_offset_x -2; echo_x_-2; alias toggle_right vh_x-1; Notice2"
    alias "vh_x-1"  "viewmodel_offset_x -1; echo_x_-1; alias toggle_right vh_x0; alias toggle_left vh_x-2"
    alias "vh_x0"   "viewmodel_offset_x  0; echo_x_0 ; alias toggle_right vh_x1; alias toggle_left vh_x-1"
    alias "vh_x1"   "viewmodel_offset_x  1; echo_x_1 ; alias toggle_right vh_x2; alias toggle_left vh_x0"
    alias "vh_x2"   "viewmodel_offset_x  2; echo_x_2 ; Notice1                 ; alias toggle_left vh_x1"
    vh_x0
    
    Bind "leftarrow" "toggle_left"
    Bind "rightarrow" "toggle_right"
    
    alias echo_x_-2 "echo Change value to viewmodel_offset_x -2;"
    alias echo_x_-1 "echo Change value to viewmodel_offset_x -1;"
    alias echo_x_0  "echo Change value to viewmodel_offset_x 0;" 
    alias echo_x_1  "echo Change value to viewmodel_offset_x 1;"
    alias echo_x_2  "echo Change value to viewmodel_offset_x 2;"
    
    //——————————————————————————————-———————————————————————————
    //—————————————————————————————————————————————————————————-
    alias Notice1 "echo Viewmodel is set to the maximum value!"
    alias Notice2 "echo Viewmodel is set to the minimum value!"
    
    viewmodel_offset_z "-2"
    viewmodel_fov "65"
    
    clear
    
    echo "V1TAS's VIEWMODEL CONFIG V.2.3"
    Credits go to V1TAS's
    Control's keys:


    LAG REDUCER!
    Code:
    //Simple low ping script
    echo "Lag decreased!"
    cl_cmdrate "10"
    cl_updaterate "10"
    rate "9999"
    This is a VERY VERY simple script, but useful by the way. If you are tired of gettin' kicked from a server from a really far country, this script will reduce your 110-180 Lag to 50-80 so you don't get kicked. Enjoy the script!
    P.S: I am sure there will be another script like that for CS:S or Cs 1.6 as these commands are so used, but I didn't steal this script from anyone.
    CREDITS:
    Alex Anton-ORIGINAL AUTHORS

    IRONSIGHTS/BRING GUN TO SHOULDER!
    NOTE:This affect the recoil
    Code:
    sv_cheats 1
    
    alias "+ironsights" "cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0; viewmodel_fov 68; viewmodel_offset_x -2.0; viewmodel_offset_y -2.0; viewmodel_offset_z 1.0; weapon_recoil_scale 0.5; weapon_accuracy_nospread 1"
    
    alias "-ironsights" "cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_fov 60; viewmodel_offset_x 1.0; viewmodel_offset_y 1.0; viewmodel_offset_z -1.5; weapon_recoil_scale 2.0; weapon_accuracy_nospread 0"
    
    bind mouse2 +ironsights
    A lot of you are going to cry "nonpurist! heathen! grab the pitchforks!", but I did this merely for the sake of experimenting with a few of the new console commands, just to see what was possible.
    It isn't pure ironsights, it's more bringing the gun up to your shoulder to aim, and it's actually really fun to play around with. Obviously doesn't work with sniper rifles due to reassigning mouse2, but you can fix that by binding +ironsights to mouse4 and +attack2 back to mouse2.
    Here are a few pictures:Photo Album - Imgur

    NOTE: Does not require sv_cheats 1 . This is just for the recoil. The script still works perfectly fine without cheats on, but the recoil will not be affected.

    BUNNYHOP'S SCRIPTS.
    Code:
    sv_staminajumpcost 0
    sv_staminalandcost 0
    This is still in test try it with sv_cheats 1




    I WILL POST MORE SOON.

  2. #2
    Gray's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Location
    Sweden
    Posts
    13,557
    Reputation
    2516
    Thanks
    10,618
    Looks good, don't have the time to try it right now though.

Similar Threads

  1. Why MPGH went down and other news.
    By Dave84311 in forum News & Announcements
    Replies: 3
    Last Post: 10-21-2008, 03:58 PM
  2. New GMOD, hacks and other related news
    By Dave84311 in forum News & Announcements
    Replies: 0
    Last Post: 09-07-2007, 03:52 PM
  3. Vehicles in Marien and other CQC maps.
    By killayous in forum WarRock - International Hacks
    Replies: 9
    Last Post: 04-08-2007, 04:31 PM
  4. Korean Warrock Uboat And Other stuff :D
    By Kyojiro in forum WarRock - International Hacks
    Replies: 11
    Last Post: 01-19-2006, 02:56 PM
  5. IQ Test and other interesting tests!
    By Dave84311 in forum General
    Replies: 8
    Last Post: 01-09-2006, 06:39 AM