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  1. #1
    johnnie852's Avatar
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    Can someone make a bind a key to this aimbot for me? Thanks!

    function aimbot() -- Starting the function
    local ply = LocalPlayer() -- Getting ourselves
    local trace = util.GetPlayerTrace( ply ) -- Player Trace part. 1
    local traceRes = util.TraceLine( trace ) -- Player Trace part. 2
    if traceRes.HitNonWorld then -- If the aimbot aims at something that isn't the map..
    local target = traceRes.Entity -- It's obviously an entity.
    if target:IsPlayer() then -- But it must be a player.
    local targethead = target:LookupBone("ValveBiped.Bip01_Head1") -- In this aimbot we only aim for the head.
    local targetheadpos,targetheadang = target:GetBonePosition(targethead) -- Get the position/angle of the head.
    ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle()) -- And finally, we snap our aim to the head of the target.
    end
    end
    end
    hook.Add("Think","aimbot",aimbot) -- The hook will spam "aimbot" until it finds a target..

  2. #2
    LennyPenny's Avatar
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    This is the aimbot from the wiki. It doesn't work the way you think: You have to aim at player first, then it it snaps to the player's head, it doesn't automatically turn you to the next player.

  3. #3
    johnnie852's Avatar
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    Can someone recode it to do it like that?

  4. #4
    superaero_'s Avatar
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    Lol, the wiki aimbot xD.

  5. #5
    johnnie852's Avatar
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    Hey it works well, if only it locked onto there head and stayed there, and its been more accurate for me then blue bot or hera!

  6. #6
    Gray's Avatar
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    Keep doing the tutorials and you might learn something on the way.
    Don't like someone elses work, do your own.

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