I can probably just give about 200 skill points to make it look legit.
So I noticed w/ some scripts I can use infinite ties, lockpick instant, c4 instant (don't use instant drill timer too obvious) infinite pagers instant revive blah blah, sprint any direction etc.
So would someone put together ALL SKILLS (in use/active) without us messing w/ our skill points?
I'm sure its possible. And quick.
I can probably just give about 200 skill points
120 is legit amount? Wait. You can make 200 look legit? how lol
Lv 100 you have 120 skill points, but you need 580 skill points to unlock everything :
Code:managers.skilltree:_set_points(AMOUNT)
Last edited by MartianManhunter; 08-30-2013 at 02:26 AM.
It's not possible to have all skills and have a legit amount of points.
BACK TO MY OP: Using scripts to ENABLE the skills etc. But not using fake skillpoints. Examples:
top right tier of ghost skill tree.Code:PlayerStandard._can_run_directional = function(self) return true end
Lets me place PLANKS, C4, Lockpick, Drill, Bag bodies, place ECM's to open doors, use METH ingredients on Rats (without collecting squat) use keycard slots on doors (without a keycard) and some more!!! (sweetness)Code:BaseInteractionExt._has_required_upgrade = function(self) return true end BaseInteractionExt._has_required_deployable = function(self) return true end BaseInteractionExt.can_interact = function(self, player) return true end
infinite successful pagers.Code:function GroupAIStateBase:on_successful_alarm_pager_bluff() end
pretty badass sentryCode:function SentryGunDamage:damage_bullet( attack_data ) end function SentryGunWeapon:fire( blanks, expend_ammo ) local fire_obj = self._effect_align[ self._interleaving_fire ] local from_pos = fire_obj:position() local direction = fire_obj:rotation():y() mvector3.spread( direction, tweak_data.weapon[ self._name_id ].SPREAD * self._spread_mul ) World:effect_manager():spawn( self._muzzle_effect_table[ self._interleaving_fire ] ) -- , normal = col_ray.normal } ) if self._use_shell_ejection_effect then World:effect_manager():spawn( self._shell_ejection_effect_table ) end local ray_res = self:_fire_raycast( from_pos, direction, blanks ) if self._alert_events and ray_res.rays then RaycastWeaponBase._check_alert( self, ray_res.rays, from_pos, direction, self._unit ) end return ray_res end
more legit than value of 2 (value 1 is like two piece suit or GHOST skills to reduce movement penalty, while value 2 makes me ice skate and look like instant obvious speedhacker)Code:PlayerManager.body_armor_movement_penalty = function(self) return 1 end
I just realized I pretty much already have everything I posted in OP, (along w/ no recoil, no spread, double dmg, 4x armor 10x health) I AM multiclass, just didn't realize I don't need those other skillpoints =/. Guess thread closed lol.
never had a crash from this. Its funny when you plank an entire map windows and players are like wtf?
Even if you are lvl 100 you won't be able to unlock everything. You
only have the maximum of 120 skillpoints. So as Antipanthy said.
There is no way you can have all skills with a legit ammount of
points.
I mean enabling the quality/use/perk of a skill without a skillpoint. Read the rest of the thread and you can see there's many codes that already use/enable/unlock perks/values/abilities (instant deploy, all equiptment etc. throw distance, bag weight, sprint any direction, infinite stamina, no recoil, no spread) are similar to many skills, so You could in essence use all available skills (pistol messiah? armor pierce?) without putting skill points in, but instead using a script to enable.
So you're asking for a script that enables some skills without the use of the skillpoints for it to activate?
I Think there is one somewhere around, But as far as i'm aware if you use the c4/saw/lockpicking without the actual skill unlocked it will crash the game.
i have c4 but not safepicking/lockpicking, also don't have cleaner (bagging) but I can do all 3. I can also place ECM w/o an ECM lol, keycards, planks, meth ingredients, you name it. I can place c4 without c4 equipped, (like if I had sentry equipped, or ammo bag) and more. Maybe i'll make a clean list of codes i've collected that enable such-and-such skills