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  1. #1
    Rampant_uterus's Avatar
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    [REQUEST] Script to have all skills w/o illegit skill points

    So I noticed w/ some scripts I can use infinite ties, lockpick instant, c4 instant (don't use instant drill timer too obvious) infinite pagers instant revive blah blah, sprint any direction etc.

    So would someone put together ALL SKILLS (in use/active) without us messing w/ our skill points?

    I'm sure its possible. And quick.

  2. #2
    Kruxifix1's Avatar
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    I can probably just give about 200 skill points to make it look legit.


    I take vouch copies.


    Vouches:

    Quote Originally Posted by dodac123456789 View Post
    Vouch+1.Works,it takes 10 min to setup and then a little bit of SE....you can get over 10K RP in 10 min...It's well worth your 10$!
    Quote Originally Posted by Nightmare. View Post
    I got the second vouch copy, and this is my experience. The method this guy made is brilliant. It's nothing illegal, nothing complicated, just easy and simple as ever. It had a step by step procedure including multiple pictures and plenty of examples. I highly recommend this guy, not only he is legit, but very cooperative when talking to and/or asking question with! +VOUCH
    Quote Originally Posted by Processor. View Post
    I can honestly tell, this is the best method of Riot Points i have seen in my whole life, its better and easier then my method for sure





  3. #3
    hassan44's Avatar
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    I can probably just give about 200 skill points

  4. #4
    Rampant_uterus's Avatar
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    120 is legit amount? Wait. You can make 200 look legit? how lol

  5. #5
    MartianManhunter's Avatar
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    Lv 100 you have 120 skill points, but you need 580 skill points to unlock everything :

    Code:
    managers.skilltree:_set_points(AMOUNT)
    Last edited by MartianManhunter; 08-30-2013 at 02:26 AM.

  6. #6
    Gray's Avatar
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    It's not possible to have all skills and have a legit amount of points.

  7. #7
    Rampant_uterus's Avatar
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    BACK TO MY OP: Using scripts to ENABLE the skills etc. But not using fake skillpoints. Examples:

    Code:
    PlayerStandard._can_run_directional = function(self) return true end
    top right tier of ghost skill tree.

    Code:
    BaseInteractionExt._has_required_upgrade = function(self) return true end
    
    BaseInteractionExt._has_required_deployable = function(self) return true end
    
    BaseInteractionExt.can_interact = function(self, player) return true end
    Lets me place PLANKS, C4, Lockpick, Drill, Bag bodies, place ECM's to open doors, use METH ingredients on Rats (without collecting squat) use keycard slots on doors (without a keycard) and some more!!! (sweetness)

    Code:
    function GroupAIStateBase:on_successful_alarm_pager_bluff() end
    infinite successful pagers.

    Code:
    function SentryGunDamage:damage_bullet( attack_data ) end
    
    function SentryGunWeapon:fire( blanks, expend_ammo )
       local fire_obj = self._effect_align[ self._interleaving_fire ]
       local from_pos = fire_obj:position()
       local direction = fire_obj:rotation():y()
       mvector3.spread( direction, tweak_data.weapon[ self._name_id ].SPREAD * self._spread_mul )
       World:effect_manager():spawn( self._muzzle_effect_table[ self._interleaving_fire ] ) -- , normal = col_ray.normal } )
       if self._use_shell_ejection_effect then
          World:effect_manager():spawn( self._shell_ejection_effect_table )
       end
       local ray_res = self:_fire_raycast( from_pos, direction, blanks )
       if self._alert_events and ray_res.rays then
          RaycastWeaponBase._check_alert( self, ray_res.rays, from_pos, direction, self._unit )
       end
       return ray_res
    end
    pretty badass sentry

    Code:
    PlayerManager.body_armor_movement_penalty = function(self) return 1 end
    more legit than value of 2 (value 1 is like two piece suit or GHOST skills to reduce movement penalty, while value 2 makes me ice skate and look like instant obvious speedhacker)

    I just realized I pretty much already have everything I posted in OP, (along w/ no recoil, no spread, double dmg, 4x armor 10x health) I AM multiclass, just didn't realize I don't need those other skillpoints =/. Guess thread closed lol.

  8. #8
    Steam.'s Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    BACK TO MY OP: Using scripts to ENABLE the skills etc. But not using fake skillpoints. Examples:

    Code:
    PlayerStandard._can_run_directional = function(self) return true end
    top right tier of ghost skill tree.

    Code:
    BaseInteractionExt._has_required_upgrade = function(self) return true end
    
    BaseInteractionExt._has_required_deployable = function(self) return true end
    
    BaseInteractionExt.can_interact = function(self, player) return true end
    Lets me place PLANKS, C4, Lockpick, Drill, Bag bodies, place ECM's to open doors, use METH ingredients on Rats (without collecting squat) use keycard slots on doors (without a keycard) and some more!!! (sweetness)

    Code:
    function GroupAIStateBase:on_successful_alarm_pager_bluff() end
    infinite successful pagers.

    Code:
    function SentryGunDamage:damage_bullet( attack_data ) end
    
    function SentryGunWeapon:fire( blanks, expend_ammo )
       local fire_obj = self._effect_align[ self._interleaving_fire ]
       local from_pos = fire_obj:position()
       local direction = fire_obj:rotation():y()
       mvector3.spread( direction, tweak_data.weapon[ self._name_id ].SPREAD * self._spread_mul )
       World:effect_manager():spawn( self._muzzle_effect_table[ self._interleaving_fire ] ) -- , normal = col_ray.normal } )
       if self._use_shell_ejection_effect then
          World:effect_manager():spawn( self._shell_ejection_effect_table )
       end
       local ray_res = self:_fire_raycast( from_pos, direction, blanks )
       if self._alert_events and ray_res.rays then
          RaycastWeaponBase._check_alert( self, ray_res.rays, from_pos, direction, self._unit )
       end
       return ray_res
    end
    pretty badass sentry

    Code:
    PlayerManager.body_armor_movement_penalty = function(self) return 1 end
    more legit than value of 2 (value 1 is like two piece suit or GHOST skills to reduce movement penalty, while value 2 makes me ice skate and look like instant obvious speedhacker)

    I just realized I pretty much already have everything I posted in OP, (along w/ no recoil, no spread, double dmg, 4x armor 10x health) I AM multiclass, just didn't realize I don't need those other skillpoints =/. Guess thread closed lol.
    just wanna mention that the enter everything without the appropriate tools, can and WILL crash your game.I tried placing a charge while i didn't have any and it crashed.Opened the door on the fusion engine mission without a keycard and it dropped me.

  9. #9
    Rampant_uterus's Avatar
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    never had a crash from this. Its funny when you plank an entire map windows and players are like wtf?

  10. #10
    bullpop's Avatar
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    Even if you are lvl 100 you won't be able to unlock everything. You
    only have the maximum of 120 skillpoints. So as Antipanthy said.

    There is no way you can have all skills with a legit ammount of
    points.
    MPGH Member Since 10/17/2010
    Battlefield Minion Since 01/22/2014 till - 08/27/2014
    APB Minion since 11/12/2011 till 4/16/2012

  11. #11
    Rampant_uterus's Avatar
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    I mean enabling the quality/use/perk of a skill without a skillpoint. Read the rest of the thread and you can see there's many codes that already use/enable/unlock perks/values/abilities (instant deploy, all equiptment etc. throw distance, bag weight, sprint any direction, infinite stamina, no recoil, no spread) are similar to many skills, so You could in essence use all available skills (pistol messiah? armor pierce?) without putting skill points in, but instead using a script to enable.

  12. #12
    OvKL's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    I mean enabling the quality/use/perk of a skill without a skillpoint. Read the rest of the thread and you can see there's many codes that already use/enable/unlock perks/values/abilities (instant deploy, all equiptment etc. throw distance, bag weight, sprint any direction, infinite stamina, no recoil, no spread) are similar to many skills, so You could in essence use all available skills (pistol messiah? armor pierce?) without putting skill points in, but instead using a script to enable.
    So you're asking for a script that enables some skills without the use of the skillpoints for it to activate?
    I Think there is one somewhere around, But as far as i'm aware if you use the c4/saw/lockpicking without the actual skill unlocked it will crash the game.

  13. #13
    Rampant_uterus's Avatar
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    Quote Originally Posted by OvKL View Post
    So you're asking for a script that enables some skills without the use of the skillpoints for it to activate?
    I Think there is one somewhere around, But as far as i'm aware if you use the c4/saw/lockpicking without the actual skill unlocked it will crash the game.
    i have c4 but not safepicking/lockpicking, also don't have cleaner (bagging) but I can do all 3. I can also place ECM w/o an ECM lol, keycards, planks, meth ingredients, you name it. I can place c4 without c4 equipped, (like if I had sentry equipped, or ammo bag) and more. Maybe i'll make a clean list of codes i've collected that enable such-and-such skills

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