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  1. #1
    furyman2's Avatar
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    TTT Prop kill script

    Hey I was wondering if there is such thing as a ttt prop kill script I think that would be fun and funny seeing people die by props.

  2. #2
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    imythik has one.
    I got a propkill program from kila58 but I don't think it's working with TTT.

  3. #3
    coca12345's Avatar
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    Quote Originally Posted by furyman2 View Post
    Hey I was wondering if there is such thing as a ttt prop kill script I think that would be fun and funny seeing people die by props.
    I can give you if you want

  4. #4
    furyman2's Avatar
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    that would be nice

  5. #5
    Forsax's Avatar
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    Can somebody send me one aswell? Also @Antipathy can you distribute that prop killing program?

  6. #6
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    Quote Originally Posted by Forsax View Post
    Can somebody send me one aswell? Also @Antipathy can you distribute that prop killing program?
    Not sure I wanna, there's enough propkilling as it is against me :c

  7. #7
    Razer-'s Avatar
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    @Antipathy don't release it, it's not hard to prop-kill and if they want a script, they can search or make one instead of coming to MPGH. Yes, MPGH is for Hacking, but it should only be for the people that Spends time on here, not someone who has 9 posts and joined 2012.

  8. #8
    coca12345's Avatar
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    Quote Originally Posted by furyman2 View Post
    that would be nice
    Code:
    function MagnetoThrow()
    -- Nice and easy, turn it slow 180 
    	timer.Simple(.02,Turn)
    	timer.Simple(.04,Turn)
    	timer.Simple(.06,Turn)
    	timer.Simple(.08,Turn)
    	timer.Simple(.10,Turn)
    	timer.Simple(.12,Turn)
    	timer.Simple(.14,Turn)
    	timer.Simple(.16,Turn)
    	timer.Simple(.18,Turn)
    	timer.Simple(.20,Turn)
    	timer.Simple(.22,Turn)
    	timer.Simple(.24,Turn)
    	timer.Simple(.26,Turn)
    	timer.Simple(.28,Turn)
    	timer.Simple(.30,Turn)
    	timer.Simple(.32,Turn)
    	timer.Simple(.34,Turn)
    	timer.Simple(.36,Turn)
    -- OH MY GOD WHIP AROUND 180
    	timer.Simple(.46,TurnBack)
    -- And deliver the final blow by pressing right click
    	timer.Simple(.7,function() RunConsoleCommand("+attack") end)
    	timer.Simple(.72,function() RunConsoleCommand("-attack") end)
    end
    
    function Turn()
    -- Turn function
    	LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
    end
    
    function TurnBack()
    -- Turn 180 function
    	LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0))
    end
    -- Making it a console command
    concommand.Add("ThrowMagneto",MagnetoThrow)
    then in console: bind <yourKey> "throwmagneto" <---- i think not sure thought ;D

    Credits: My friend
    Last edited by coca12345; 03-18-2013 at 05:43 PM.

  9. The Following 5 Users Say Thank You to coca12345 For This Useful Post:

    Arate (04-14-2016),evilmystery (03-19-2013),Forsax (03-20-2013),Sibrecht (07-06-2014),ThePreFixForDeath (01-28-2016)

  10. #9
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    Thanks for the script, it works

  11. #10
    Forsax's Avatar
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    I don't code, but here's a prop kill script i found on pastebin
    Credits in there
    Code:
    Code:
    --------------------------------------------------
    -- prop_kill.lua ("prop_kill")
    -- Prop kill script for Garry's Mod
    --
    -- Version: A - 1.0
    -- Author: Chronode
    -- Year: 2013
    -- License: Lua 5.2 Terms and Conditions
    --------------------------------------------------
    
    -- Check for client
    if not CLIENT then return; 
    end;
    
    -- Create console variables
    CreateClientConVar("propkill", 0, true, false);
    CreateClientConVar("propkill_model", "models/barrel.mdl", true, false);
    
    --- prop_kill(string name)
    --@ param - name: Name of prop
    --@ returns: true if prop spawned, false otherwise
    function prop_kill(name)
    	--# data
    	local prop = ents.Create("prop_physics");
    	local speed = GetConVar("physgun_wheelspeed"):GetString();
    	local vector = LocalPlayer():GetAimVector();
    	local position = EyePos() + Vector(math.cos(vector.x) * 10, 0, math.sin(vector.z) * 10);
    	--# code
    	RunConsoleCommand("physgun_wheelspeed", "300.0");
    	-- Client prop code
    	prop:SetModel(GetConVar("propkill_model"):GetString());
    	prop:SetPos(position);
    	prop:SetAngles(EyeAngles());
    	prop:Spawn();
    	-- Just in case...
    	if not prop:Valid() then return false;
    	end;
    	-- (Violently) Fling the prop.
    	LocalPlayer():SelectWeapon("weapon_physgun");
    	RunConsoleCommand("+attack");
    	RunConsoleCommand("invnext");
    	RunConsoleCommand("-attack");
    	RunConsoleCommand("physgun_wheelspeed", speed);
    	-- Finally, give the thumbs up
    	return true;
    end;
    
    -- Add our hook
    hook.Add("Think", "propkill", function()
    	if GetConVar("propkill"):GetBool() then
    		prop_kill(GetConVar("propkill_model"):GetString());
    		RunConsoleCommand("propkill", "0");
    	end;
    end;);

  12. The Following 4 Users Say Thank You to Forsax For This Useful Post:

    Flyx01 (07-06-2015),Hexofus (10-29-2017),Libbykona (07-17-2014),ThePreFixForDeath (01-28-2016)

  13. #11
    Flengo's Avatar
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    Guess you got your scripts then

    /Closed
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    If you need help with anything, just let me know.

     


     
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