imythik has one.
I got a propkill program from kila58 but I don't think it's working with TTT.
Hey I was wondering if there is such thing as a ttt prop kill script I think that would be fun and funny seeing people die by props.
imythik has one.
I got a propkill program from kila58 but I don't think it's working with TTT.
that would be nice
Can somebody send me one aswell? Also @Antipathy can you distribute that prop killing program?
@Antipathy don't release it, it's not hard to prop-kill and if they want a script, they can search or make one instead of coming to MPGH. Yes, MPGH is for Hacking, but it should only be for the people that Spends time on here, not someone who has 9 posts and joined 2012.
then in console: bind <yourKey> "throwmagneto" <---- i think not sure thought ;DCode:function MagnetoThrow() -- Nice and easy, turn it slow 180 timer.Simple(.02,Turn) timer.Simple(.04,Turn) timer.Simple(.06,Turn) timer.Simple(.08,Turn) timer.Simple(.10,Turn) timer.Simple(.12,Turn) timer.Simple(.14,Turn) timer.Simple(.16,Turn) timer.Simple(.18,Turn) timer.Simple(.20,Turn) timer.Simple(.22,Turn) timer.Simple(.24,Turn) timer.Simple(.26,Turn) timer.Simple(.28,Turn) timer.Simple(.30,Turn) timer.Simple(.32,Turn) timer.Simple(.34,Turn) timer.Simple(.36,Turn) -- OH MY GOD WHIP AROUND 180 timer.Simple(.46,TurnBack) -- And deliver the final blow by pressing right click timer.Simple(.7,function() RunConsoleCommand("+attack") end) timer.Simple(.72,function() RunConsoleCommand("-attack") end) end function Turn() -- Turn function LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0)) end function TurnBack() -- Turn 180 function LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0)) end -- Making it a console command concommand.Add("ThrowMagneto",MagnetoThrow)
Credits: My friend
Last edited by coca12345; 03-18-2013 at 05:43 PM.
Arate (04-14-2016),evilmystery (03-19-2013),Forsax (03-20-2013),Sibrecht (07-06-2014),ThePreFixForDeath (01-28-2016)
Thanks for the script, it works
I don't code, but here's a prop kill script i found on pastebin
Credits in there
Code:
Code:-------------------------------------------------- -- prop_kill.lua ("prop_kill") -- Prop kill script for Garry's Mod -- -- Version: A - 1.0 -- Author: Chronode -- Year: 2013 -- License: Lua 5.2 Terms and Conditions -------------------------------------------------- -- Check for client if not CLIENT then return; end; -- Create console variables CreateClientConVar("propkill", 0, true, false); CreateClientConVar("propkill_model", "models/barrel.mdl", true, false); --- prop_kill(string name) --@ param - name: Name of prop --@ returns: true if prop spawned, false otherwise function prop_kill(name) --# data local prop = ents.Create("prop_physics"); local speed = GetConVar("physgun_wheelspeed"):GetString(); local vector = LocalPlayer():GetAimVector(); local position = EyePos() + Vector(math.cos(vector.x) * 10, 0, math.sin(vector.z) * 10); --# code RunConsoleCommand("physgun_wheelspeed", "300.0"); -- Client prop code prop:SetModel(GetConVar("propkill_model"):GetString()); prop:SetPos(position); prop:SetAngles(EyeAngles()); prop:Spawn(); -- Just in case... if not prop:Valid() then return false; end; -- (Violently) Fling the prop. LocalPlayer():SelectWeapon("weapon_physgun"); RunConsoleCommand("+attack"); RunConsoleCommand("invnext"); RunConsoleCommand("-attack"); RunConsoleCommand("physgun_wheelspeed", speed); -- Finally, give the thumbs up return true; end; -- Add our hook hook.Add("Think", "propkill", function() if GetConVar("propkill"):GetBool() then prop_kill(GetConVar("propkill_model"):GetString()); RunConsoleCommand("propkill", "0"); end; end;);
Flyx01 (07-06-2015),Hexofus (10-29-2017),Libbykona (07-17-2014),ThePreFixForDeath (01-28-2016)
Guess you got your scripts then
/Closed
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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