Red faceBighack Lua

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Bighack Lua
Here Is The Bighack Lua fixed the nospread isnt working and i cudnt be bothered fixing it

Credits To:

Fami and some people's: for creating naisho

ImFriendly: Giving me his copy of naisho

Me:Copy Pasting in fixes ;-;
>antiaim with working normalizeangles
>antiantiaim (dunno if it works cudnt be bothered testing it)
>remove broken booter
>add spooky skelingtons
>fix bhops (it was broken when i got it lol)
>added aim on key option ( it was aim on key 24/7 so it was useless in hvh)
>attempted to fix autoshoot ( i tried to make autopistol work with autoshoot but the code got sperged so I'd be greatful if someone could implement an autopistol that works with autoshoot
>removed speedhack (host_timescale 4 forcecvar)
>spending 6 hours fixing the horrible spacing issues and tabbing it properly so its #2ezy 2 read

I might actually update this and fix some stuff as I'm still learning lua!

Thanks for the support guys )))))))))))))))))))))



pastebin . com/740BqGg5



the module is nyx, if you cant find it you don't deserve to use this hack!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




PLS PRESS DA BIG THANKS BOOTON! :3


--- FrEsH EdIt ---

I'll Release the bighack dll sometime today hope i dont get banned lol

(the version i have is from function personally so either i've been ratted since forever or its clean :3

Quote Originally Posted by iBashy View Post
why not just post what this nyx thing is? so maybe some people can help sort the problems out

and of course itll work for you, you posted the damn thing, but everyone else has to get the right things and put them in the right places etc
goes in lua\bin if u dont have a bin file make it urself

Virus Scans::::

https://www.virustotal.com/sv/file/0...is/1428332190/

http://virusscan.jotti.org/en/scanre...24d9ea0f6d2cfd


SCREENSHOTS

http://gyazo.com/02a80507ac8c436abb895ecc457bfb32



CANT EDIT THE OP CAUSE WHY WOULD THAT MAKE SENSE?


Quote Originally Posted by Kona-chan View Post
A Hack MOdule created by Nyx to be used by the skids of the garry's modification!
@NormenJaydenFBI @Liz's Anti-Semitic Camel @Flengo's Camel

PLs move the attachment to the 1st page thanks!
gmcl_nyx_win32_mpgh.net.rar68 KB · 281 downloads 2/56 malicious
Code:
// Traitor finder functions
local Traitors = {}
 
local PlayerIsTraitor = false
 
timer.Simple( 3, function()
                if ( gmod.GetGamemode().Name ) == "Trouble in Terrorist Town" then
                                local TWeapons = { "weapon_ttt_c4", "weapon_ttt_knife", "weapon_ttt_phammer", "weapon_ttt_sipistol", "weapon_ttt_flaregun", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_teleport", "(Disguise)" }
                                local UsedWeapons = {}
                                local MapWeapons = {}
 
function IsATraitor( ply )
                for k, v in pairs( Traitors ) do
                                if v == ply then
                                                return true
                                else
                                                return false
                                end
                end
end
 
timer.Create("TTT", 0.8, 0, function()
        if !IsATraitor( ply ) then
                for k, v in pairs( ents.FindByClass( "player" ) ) do
                        if IsValid( v ) then
                                if (!v:IsDetective()) then
                                        if v:Team() ~= TEAM_SPECTATOR then
                                                for wepk, wepv in pairs( TWeapons ) do
                                                        for entk, entv in pairs( ents.FindByClass( wepv ) ) do
                                                                if IsValid( entv ) then
                                                                        cookie.Set( entv, 100 - wepk )
                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                local EntPos = ( entv:GetPos() - Vector(0,0,35) )
                                                                                                if entv:GetClass() == wepv then
                                                                                                        if v:GetPos():Distance( EntPos ) <= 1 then
                                                                                                                table.insert( Traitors, v )
                                                                                                                if ESP_Traitors then
                                                                                                                        chatNotify(Color(255,50,0), v:Nick() .. " is a traitor ! Weapon: " .. wepv)
                                                                                                                end
 
                                                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                        table.insert( UsedWeapons, cookie.GetNumber( entv ) )
                                                                                                                else
                                                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                                table.insert( MapWeapons, cookie.GetNumber( entv ) )
                                                                                                                        end
                                                                                                                end
                                                                                                        end
                                                                                                end
                                                                                        end
                                                                                end
                                                                        end
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
                end
        end )
 
hook.Add("TTTPrepareRound","TTTPrepareRound",function()
        timer.Simple( 2, function()
                for k, v in pairs( Traitors ) do
                                table.remove( Traitors, k )
                                Traitors = {}
                end
               
                for k, v in pairs( UsedWeapons ) do
                        table.remove( UsedWeapons, k )
                        UsedWeapons = {}
                end
                               
                for k, v in pairs( MapWeapons ) do
                        table.remove( MapWeapons, k )
                        MapWeapons = {}
                end
        end )
end )
end
end )
everytime i see this code i cry
Quote Originally Posted by D3M0L1T10N View Post
Code:
// Traitor finder functions
local Traitors = {}
 
local PlayerIsTraitor = false
 
timer.Simple( 3, function()
                if ( gmod.GetGamemode().Name ) == "Trouble in Terrorist Town" then
                                local TWeapons = { "weapon_ttt_c4", "weapon_ttt_knife", "weapon_ttt_phammer", "weapon_ttt_sipistol", "weapon_ttt_flaregun", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_teleport", "(Disguise)" }
                                local UsedWeapons = {}
                                local MapWeapons = {}
 
function IsATraitor( ply )
                for k, v in pairs( Traitors ) do
                                if v == ply then
                                                return true
                                else
                                                return false
                                end
                end
end
 
timer.Create("TTT", 0.8, 0, function()
        if !IsATraitor( ply ) then
                for k, v in pairs( ents.FindByClass( "player" ) ) do
                        if IsValid( v ) then
                                if (!v:IsDetective()) then
                                        if v:Team() ~= TEAM_SPECTATOR then
                                                for wepk, wepv in pairs( TWeapons ) do
                                                        for entk, entv in pairs( ents.FindByClass( wepv ) ) do
                                                                if IsValid( entv ) then
                                                                        cookie.Set( entv, 100 - wepk )
                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                local EntPos = ( entv:GetPos() - Vector(0,0,35) )
                                                                                                if entv:GetClass() == wepv then
                                                                                                        if v:GetPos():Distance( EntPos ) <= 1 then
                                                                                                                table.insert( Traitors, v )
                                                                                                                if ESP_Traitors then
                                                                                                                        chatNotify(Color(255,50,0), v:Nick() .. " is a traitor ! Weapon: " .. wepv)
                                                                                                                end
 
                                                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                        table.insert( UsedWeapons, cookie.GetNumber( entv ) )
                                                                                                                else
                                                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                                table.insert( MapWeapons, cookie.GetNumber( entv ) )
                                                                                                                        end
                                                                                                                end
                                                                                                        end
                                                                                                end
                                                                                        end
                                                                                end
                                                                        end
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
                end
        end )
 
hook.Add("TTTPrepareRound","TTTPrepareRound",function()
        timer.Simple( 2, function()
                for k, v in pairs( Traitors ) do
                                table.remove( Traitors, k )
                                Traitors = {}
                end
               
                for k, v in pairs( UsedWeapons ) do
                        table.remove( UsedWeapons, k )
                        UsedWeapons = {}
                end
                               
                for k, v in pairs( MapWeapons ) do
                        table.remove( MapWeapons, k )
                        MapWeapons = {}
                end
        end )
end )
end
end )
everytime i see this code i cry
I thought naisho was on hacbooty for like a few months? Is this the updated version or same?
Quote Originally Posted by D3M0L1T10N View Post
Code:
// Traitor finder functions
local Traitors = {}
 
local PlayerIsTraitor = false
 
timer.Simple( 3, function()
                if ( gmod.GetGamemode().Name ) == "Trouble in Terrorist Town" then
                                local TWeapons = { "weapon_ttt_c4", "weapon_ttt_knife", "weapon_ttt_phammer", "weapon_ttt_sipistol", "weapon_ttt_flaregun", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_teleport", "(Disguise)" }
                                local UsedWeapons = {}
                                local MapWeapons = {}
 
function IsATraitor( ply )
                for k, v in pairs( Traitors ) do
                                if v == ply then
                                                return true
                                else
                                                return false
                                end
                end
end
 
timer.Create("TTT", 0.8, 0, function()
        if !IsATraitor( ply ) then
                for k, v in pairs( ents.FindByClass( "player" ) ) do
                        if IsValid( v ) then
                                if (!v:IsDetective()) then
                                        if v:Team() ~= TEAM_SPECTATOR then
                                                for wepk, wepv in pairs( TWeapons ) do
                                                        for entk, entv in pairs( ents.FindByClass( wepv ) ) do
                                                                if IsValid( entv ) then
                                                                        cookie.Set( entv, 100 - wepk )
                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                local EntPos = ( entv:GetPos() - Vector(0,0,35) )
                                                                                                if entv:GetClass() == wepv then
                                                                                                        if v:GetPos():Distance( EntPos ) <= 1 then
                                                                                                                table.insert( Traitors, v )
                                                                                                                if ESP_Traitors then
                                                                                                                        chatNotify(Color(255,50,0), v:Nick() .. " is a traitor ! Weapon: " .. wepv)
                                                                                                                end
 
                                                                                                                if !table.HasValue( UsedWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                        table.insert( UsedWeapons, cookie.GetNumber( entv ) )
                                                                                                                else
                                                                                                                        if !table.HasValue( MapWeapons, cookie.GetNumber( entv ) ) then
                                                                                                                                table.insert( MapWeapons, cookie.GetNumber( entv ) )
                                                                                                                        end
                                                                                                                end
                                                                                                        end
                                                                                                end
                                                                                        end
                                                                                end
                                                                        end
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
                end
        end )
 
hook.Add("TTTPrepareRound","TTTPrepareRound",function()
        timer.Simple( 2, function()
                for k, v in pairs( Traitors ) do
                                table.remove( Traitors, k )
                                Traitors = {}
                end
               
                for k, v in pairs( UsedWeapons ) do
                        table.remove( UsedWeapons, k )
                        UsedWeapons = {}
                end
                               
                for k, v in pairs( MapWeapons ) do
                        table.remove( MapWeapons, k )
                        MapWeapons = {}
                end
        end )
end )
end
end )
everytime i see this code i cry
tried to implement the bluekirby weapon detect into this but there was too much code that had other dependancies in the code so i just gave up lol -- Add me on steam m90

- - - Updated - - -

Quote Originally Posted by RabidRunner View Post
I thought naisho was on hacbooty for like a few months? Is this the updated version or same?
Nah, I fixed it and added some shit ))
I was about to release it, because i found it to ¬.¬
so.. how to open menu?

- - - Updated - - -

Couldn't include file 'includes\modules\bighack.lua' (File not found) (@lua/bighack.lua (line 42))

[ERROR] lua/bighack.lua:42: Module not found!
1. require - [C]:-1
2. unknown - lua/bighack.lua:42

Timer Failed! [Simple][@lua/bighack.lua (line 1)]

Oh.
Same issue, says it requires Nyx but I already have it. weird.
its renamed to Bighack for some reason lemme fix it one sec



--- EDIT ---

FIXED
Quote Originally Posted by snipwnage2 View Post
its renamed to Bighack for some reason lemme fix it one sec



--- EDIT ---

FIXED
i'm getting the same issue aswell, even after your "fix" it still doesn't work, i have nyx and am still getting this error, please fix this, thank you though
Couldn't include file 'includes\modules\nyx.lua' (File not found) (@lua/naisho!_lua111.lua (line 42))

[ERROR] lua/naisho!_lua111.lua:42: Module not found!
1. require - [C]:-1
2. unknown - lua/naisho!_lua111.lua:42

Timer Failed! [Simple][@lua/naisho!_lua111.lua (line 1)]

still nope working.
Quote Originally Posted by bullsquid View Post
Couldn't include file 'includes\modules\nyx.lua' (File not found) (@lua/naisho!_lua111.lua (line 42))

[ERROR] lua/naisho!_lua111.lua:42: Module not found!
1. require - [C]:-1
2. unknown - lua/naisho!_lua111.lua:42

Timer Failed! [Simple][@lua/naisho!_lua111.lua (line 1)]

still nope working.
Did you even read the error?
Quote Originally Posted by Liquidsocks View Post
Did you even read the error?
put nyx and

[ERROR] lua/bighack.lua:42: Module not found!
1. require - [C]:-1
2. unknown - lua/bighack.lua:42
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