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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Terraria Hacks › Terraria 1.3.0.7 Source Code

Terraria 1.3.0.7 Source Code

Posts 1–11 of 11 · Page 1 of 1
XE
Xenoxiluna
Terraria 1.3.0.7 Source Code
Hello MPGH Members,

I've just finished decompiling 1.3.0.7 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik and dotPeek. As always, If I missed anything please let me know!

Enjoy!

 
Scans
Terraria 1.3.0.7 Source Code.rar - Jotti's malware scan
Terraria 1.3.0.7 Source Code.rar - VirusTotal
Terraria 1.3.0.7 Source Code_mpgh.net.rar
#1 · 11y ago
Cataclypse
Cataclypse
/Approved .
#2 · 11y ago
DE
deathstrike1313
Worldgen is broken.
#3 · 11y ago
CA
calum12
Doesn't compile for me, Something about CSteamworks.dll, I have the dll but can't reference it so idk.
#4 · 11y ago
XE
Xenoxiluna
Quote Originally Posted by deathstrike1313 View Post
Worldgen is broken.
Really? That's interesting... It seems to be working fine for me. Does it show you a message?

Quote Originally Posted by calum12 View Post
Doesn't compile for me, Something about CSteamworks.dll, I have the dll but can't reference it so idk.
There are dll files in the Terraria directory contained in the RAR. Try referencing those.
#5 · 11y ago
DE
deathstrike1313
Quote Originally Posted by Xenoxiluna View Post
Really? That's interesting... It seems to be working fine for me. Does it show you a message?



There are dll files in the Terraria directory contained in the RAR. Try referencing those.
Alright, thats interesting. I used this source yesterday, and it would crash at WorldGen.TileFrame due to an overflow exception, but after trying again today it works perfect. Maybe i used the wrong source :3

EDIT: Does actually seem to still be broken around "Chiseling Granite" in worldgen.
StackOverflowException at WorldGen.TileFrame

I didnt notice this when i initially made my message because i forgot to disable the steam api. But now that ive done it worldgen is broken.
#6 · edited 11y ago · 11y ago
Infinal
Infinal
So… I’ve been able to compile it just fine using the DLLs provided in the archive, thanks for that, Xenoxiluna. It didn’t require tinkering with the references, either. However, I had to remove the Steam calls as described in the post quoted below (as I am, once again, not allowed to post links). As a consequence, the game is detached from Steam and, and this is bugs me even more, conjures up all the achievements every single time I start it up.
Does anyone have a way to plug it back into Steam? Much appreciated!
Quote Originally Posted by David95654 View Post
to fix the steam problem go to Terraria.Social\SocialAPI.cs

find this
Code:
        private static void LoadSteam()
        {
            LoadModule<CoreSocialModule>();
            Friends = SocialAPI.LoadModule<Terraria.Social.Steam.FriendsSocialModule>();
            Achievements = SocialAPI.LoadModule<Terraria.Social.Steam.AchievementsSocialModule>();
            Cloud = SocialAPI.LoadModule<Terraria.Social.Steam.CloudSocialModule>();
#if !SERVER
            Network = LoadModule<NetClientSocialModule>();
#else
            Network = LoadModule<NetServerSocialModule>();
#endif
        }
change it to this
Code:
        private static void LoadSteam()
        {

        }
This will prevent steam from opening
#7 · 11y ago
DE
deathstrike1313
Just go into Program.cs and at the top of everything do
#define DEBUG
then below, find where it says SocialAPI.initialize(null) and replace that with
#if DEBUG
SocialAPI.Initialize(SocialMode.None);
#else
SocialAPI.Initialize(null);
#endif

this way, steam is disabled when debugging, but when you switch to release and compile its automatically enabled again.
#8 · 11y ago
DA
DarkNebula
How do I make wings fly forever?
#9 · 11y ago
DA
DarkNebula
Has no one ever tried this?
#10 · 11y ago
DE
deathstrike1313
I have, and worldgen is broken. :3
#11 · 11y ago
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