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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › Classes cArmaMGR

Classes cArmaMGR

Posts 1–7 of 7 · Page 1 of 1
_Debug_
_Debug_
Classes cArmaMGR
Oque mudou? A partir do offset da vida desceu 1 offset pra baixo o restante.

Code:
class cArmaMGR
{
public:
	cAllC* pAllC; //0x0000 
char _0x0004[44];
	__int32 EstaVivo; //0x0030 
char _0x0034[24];
	float Pitch; //0x004C 
	float Yaw; //0x0050 
char _0x0054[180];
	__int32 EstaAbaixado; //0x0108 
	__int32 EstaEmPe; //0x010C 
	float Altura; //0x0110 
	float PosCima; //0x0114 
	float PosBaixo; //0x0118 
char _0x011C[24];
	__int32 *ObjetoCamera; //0x0134 
char _0x0138[184];
	__int32 Time; //0x01F0 
char _0x01F4[244];
	__int32 Vida; //0x02E8 
	__int32 Ap; //0x02EC 
	__int32 VidaMaxima; //0x02F0 
	__int32 ApMaximo; //0x02F4 
char _0x02F8[396];
	float Stamina; //0x0484 
	__int32 EstaCorrendo; //0x0488 
char _0x048C[168];
	D3DXVECTOR3 Pos; //0x0534 
char _0x0540[324];
	__int32 MaximoExplosivos; //0x0684 
	__int32 NumeroExplosivos; //0x0688 
char _0x068C[52];
	__int32 MaximoArmas; //0x06C0 
	__int32 NumeroArmas; //0x06C4 
char _0x06C8[4];
	__int32 MaximoPersonagens; //0x06CC 
	__int32 NumeroPersonagens; //0x06D0 
char _0x06D4[1324];

};//Size=0x0C00
Créditos:

Eu ( mava )
luis3232
Reclass
#1 · 11y ago
King Of Death
King Of Death
Obrigado pela contribuição =) ajudou bastante hehe
#2 · 11y ago
_Debug_
_Debug_
Eu não sei porque diabos, não consigo editar o post...

mas a classe é esta aqui, esqueci de uma coisa hu3

class cArmaMGR
{
public:
cAllC* pAllC; //0x0000
char _0x0004[36];
__int32 EstaVivo; //0x0028
char _0x002C[24];
float Pitch; //0x0044
float Yaw; //0x0048
char _0x004C[180];
__int32 EstaAbaixado; //0x0100
__int32 EstaEmPe; //0x0104
float Altura; //0x0108
float PosCima; //0x010C
float PosBaixo; //0x0110
char _0x0114[40];
__int32 *ObjetoCamera; //0x013C
char _0x0140[156];
__int32 Time; //0x01DC
char _0x01E0[244];
__int32 Vida; //0x02D4
__int32 Ap; //0x02D8
__int32 VidaMaxima; //0x02DC
__int32 ApMaximo; //0x02E0
char _0x02E4[396];
float Stamina; //0x0470
__int32 EstaCorrendo; //0x0474
char _0x0478[168];
D3DXVECTOR3 Pos; //0x0520
char _0x052C[324];
__int32 MaximoExplosivos; //0x0670
__int32 NumeroExplosivos; //0x0674
char _0x0678[52];
__int32 MaximoArmas; //0x06AC
__int32 NumeroArmas; //0x06B0
char _0x06B4[4];
__int32 MaximoPersonagens; //0x06B8
__int32 NumeroPersonagens; //0x06BC
char _0x06C0[1324];

};//Size=0x0BEC
#3 · 11y ago
Tayp.Anonymous
Tayp.Anonymous
Ótima contribuição com o fórum.
#4 · 11y ago
_Debug_
_Debug_
Puta merda, toda hora, eu esqueço de tirar uma coisa, e esqueço de por de volta, gsaehiuhseagisg

lass cArmaMGR
{
public:
char _0x0000[56];
__int32 EstaVivo; //0x0038
char _0x003C[24];
float Pitch; //0x0054
float Yaw; //0x0058
char _0x005C[180];
__int32 EstaAbaixado; //0x0110
__int32 EstaEmPe; //0x0114
float Altura; //0x0118
float PosCima; //0x011C
float Posbaixo; //0x0120
char _0x0124[24];
__int32 *ObjetoCamera; //0x013C
char _0x0140[188];
__int32 Time; //0x01FC
char _0x0200[244];
__int32 Vida; //0x02F4
__int32 Ap; //0x02F8
__int32 VidaMaxima; //0x02FC
__int32 ApMaximo; //0x0300
char _0x0304[396];
float Stamina; //0x0490
__int32 EstaCorrendo; //0x0494
char _0x0498[172];
D3DVECTOR3 Pos; //0x0544
char _0x0550[328];
__int32 MaximoExplosivos; //0x0698
__int32 NumeroExplosivos; //0x069C
char _0x06A0[72];
__int32 MaximoPersonagens; //0x06E8
__int32 NumeroPersonagens; //0x06EC
char _0x06F0[328];

};//Size=0x0838
Agora a classe ta certa...

Inferno de não poder mexer no topico,
#5 · 11y ago
rodrigo19091992
rodrigo19091992
e ae debug meu parça voltou mexer com o ca ?
#6 · 11y ago
_Debug_
_Debug_
Quote Originally Posted by rodrigo19091992 View Post
e ae debug meu parça voltou mexer com o ca ?
Sim, voltei faz pouco tempo.

Tava meio complicado a vida.

- - - Updated - - -

Quote Originally Posted by rodrigo19091992 View Post
e ae debug meu parça voltou mexer com o ca ?
Sim, voltei faz pouco tempo.

Tava meio complicado a vida.
#7 · 11y ago
Posts 1–7 of 7 · Page 1 of 1

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