Adding new dungeons into Fabs?
I do know how to add new dungeons and stuff, what I'm trying to get help for is the whole thing overall, so for example, I used DRACONIS_ID
And that ID is being added when the wServer starts, everything works and stuff, but after a certain amount of time, all my custom IDs
e.g. the DRACONIS_ID are removed and you can no longer enter the portals when that is done (Manager.RemoveWorld(this)
But then I look at, Tomb.cs as an example, and it has nothing to do with anything, it's not connected to anything, and for some strange reason, when you open a tomb key, it just works?
I would like to know how I could do that with new dungeons. Thanks
@ossimc82 you probably know the answer :3
And that ID is being added when the wServer starts, everything works and stuff, but after a certain amount of time, all my custom IDs
e.g. the DRACONIS_ID are removed and you can no longer enter the portals when that is done (Manager.RemoveWorld(this)

But then I look at, Tomb.cs as an example, and it has nothing to do with anything, it's not connected to anything, and for some strange reason, when you open a tomb key, it just works?
I would like to know how I could do that with new dungeons. Thanks
@ossimc82 you probably know the answer :3

