funcs not variables:
amplify.Console.Create - Creates an external console (like command prompt).
amplify.Console.Destroy - Destroys an external console.
amplify.Console.SetTitle - Sets the console's title.
amplify.Console.Write - Writes a string to the console (similar to Msg).
amplify.Lua.ListFiles - Returns a table of the clientside files in the format of (index, filename).
amplify.Lua.DecompressByIndex - Decompresses a client side lua file by it's index.
amplify.Lua.DecompressByString - Decompresses a client side lua file by it's file name.
amplify.RequestFile - Requests a file from the server (requires sv_allowdownload).
amplify.SendPacket - Stops movement packets from being sent to the server.
amplify.SendFile - Sends a file to the server (request sv_allo*******).
amplify.ForceVar - Force a console variable to a specified value.
amplify.AirStuck - Exploit to freeze your player in the air.
amplify.Name - Renames your player.
amplify.Speed - CreateMove Speed hack
Put it in lua/bin and use require("amplify")
Example of use:
lua_run_cl amplify.AirStuck(true)
virus scans:
https://www.virustotal.com/en/file/a...is/1444773639/
https://virusscan.jotti.org/en-US/fi...job/pivwl108mp
Notes:
the air stuck hook is disabled in sp because its crashy