OutdatedinVincibleGlow - Simple Glow ESP using inVincibleLib

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inVincibleGlow - Simple Glow ESP using inVincibleLib
Hello,

i just wanted to release a simple release with source code to show how inVincibleLib can be used. Nothing fancy, just a console application.

How to use:

Open the program, and close it again.

Go to C:/inVincible/inVincibleGlow and paste the Offsets.ini file in there.

Open again and have fun.

Source Code:

Code:
#include "inVincibleLib.h"

#define LOG "C:\\inVincible\\inVincibleGlow\\Log.txt"

using namespace inVincibleLib;

void DrawGlow(int Index, int Team)
{
	if (Team != LocalPlayerManager::GetTeam())
	{
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x4)), 0.5f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x8)), 0.f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0xC)), 0.f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x10)), 1.f);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x24)), true);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x25)), false);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x26)), false);
	}
	else
	{
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x4)), 0.f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x8)), 0.5f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0xC)), 0.f);
		MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x10)), 1.f);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x24)), true);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x25)), false);
		MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x26)), false);
	}
}

int main()
{
	LogManager::InitDirectories("C:\\", "\\inVincible", "\\inVincibleGlow");
	LogManager::InitializeNewLogSection("inVincibleGlow", LOG);

	OffsetManager::GetOffsets("C:\\inVincible\\inVincibleGlow\\Offsets.ini");

	while (!MemoryManager::AttachProcess("csgo.exe"))
		LogManager::NewError("Couldn't find CS:GO", LOG);
	LogManager::NewLog("Found CS:GO", LOG);

	ResourceManager::ClientDLL = MemoryManager::GetModuleBaseAddress("client.dll");

	while (ResourceManager::ClientDLL == 0x0)
	{
		LogManager::NewWarning("Couldn't find client.dll", LOG);
		ResourceManager::ClientDLL = MemoryManager::GetModuleBaseAddress("client.dll");
	}
	LogManager::NewLog("Found client.dll", LOG);

	while ("This is" != "next *******")
	{
		for (int i = 0; i <= 64; i++)
		{
			DrawGlow(i, EntityManager::GetTeam(i));
		}

		Sleep(1);
	}

	return 0;
}
Download:

Attached.

If you are not familiar with inVincibleLib yet, or simply want to learn writing cheats on your own, head over to this page to learn more.

inVincibleGlow_mpgh.net.zip16 KB · 295 downloads 4/67 malicious
You should'd spam "Can't find ...." into the log files, I had 9000 lines of data from just a few seconds lol :P

File approved
Quote Originally Posted by Yemiez View Post
You should'd spam "Can't find ...." into the log files, I had 9000 lines of data from just a few seconds lol :P

File approved
wait wtf just happened, why did you approve this?
how do I get the cheat in youre screen shot
Quote Originally Posted by tyler0217 View Post
how do I get the cheat in youre screen shot
he has a full library, learn how to make it yourself?
looks nice somehow we ended with a pretty similar cheat :
Memory.WriteFloat<float>((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0x4), color.r);
Memory.WriteFloat((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0x8), color.g);
Memory.WriteFloat((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0xC), color.b);
Memory.WriteFloat((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0x10), color.a);
Memory.WriteFloat((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0x24), true);
Memory.WriteFloat((Player.GetGlowPointer() + (Entity.GlowIndex(i) * 0x34) + 0x25), false);
vouch:*
Quote Originally Posted by Radu97 View Post
WriteFloat
Why not just use templates? :P
Quote Originally Posted by Yemiez View Post
Why not just use templates? :P
i am using i use writefloat only for floats
Quote Originally Posted by ndwl View Post
wait wtf just happened, why did you approve this?
Why would I not approve lol?
Quote Originally Posted by Yemiez View Post
Why would I not approve lol?
there were no virus scans nor were there screenshots / proof of it working. lol?
Quote Originally Posted by ndwl View Post
there were no virus scans nor were there screenshots / proof of it working. lol?
Whoops, I dont really need the virusscans anyway, they're mainly for the public
Quote Originally Posted by Yemiez View Post
Whoops, I dont really need the virusscans anyway, they're mainly for the public
sorry was just really confused for some reason, lelelelel
Code:
	while ("This is" != "next *******")
	{
        }
LoL hahahahah nice1
Quote Originally Posted by PhY'z View Post
Code:
	while ("This is" != "next *******")
	{
        }
LoL hahahahah nice1
What's so funny
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