OutdatedPolyMeme v8.8.3 | PolyHack | MultiHack | OpenSource | Undetected

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PolyMeme v8.8.3 | PolyHack | MultiHack | OpenSource | Undetected
PolyMeme V8.8.3


What is a PolyHack and why is it superior to other hacks?

A PolyHack is a regular CS:GO hack, but it utilizes Merccy's PolyLoader's string swapping and encryption. It makes it very hard for VAC to detect the cheat, as every hack you load is different to another person's, so the signature keeps changing.


What's New?
Trigger Key now set to LShift (Can be changed from source)
Offsets updated to the newest version

Features
Triggerbot (Left Shift Key)
SlowAim (Sets sensitivity to a preset value when and only when you hover over a enemy... Recommended for high sensitivity players.)
Health Based ESP
Crosshair ESP
Radar (Can't test now to see if it works. Yolo)
AutoPistol (Left Mouse) (Hold leftclick to shoot pistol full auto)
Bunnyhop





Credits
HitByParkedCar
WasserEsser for some things
Adri308 for commenting code + bug fixing
ViKiNG
Steady
Lord Helios
Merccy2
DexterMPGH (Updated Offsets)



Scans
https://www.virustotal.com/en/file/b...is/1458841534/
https://www.metadefender.com/#!/resu...9ade/extracted

You MUST have "Merccy's Polyloader" to use this which can be found here:
http://www.mpgh.net/forum/showthread.php?t=985481



PS I was in a hurry so i have not tested all the features, but trigger and esp should work fine.
PolyMeme v8.8.3_mpgh.net.zip13 KB · 379 downloads Clean
Awesome can´t wait ! Very nice release !
Awesome! I was trying to update the offsets by myself from 8.8.2 but I didn't know if I was doing it correctly since some Offsets were the same.
You updateted it... Great job!
great hack, highly recommended
¿I have one question, if i update manually the offsets, the cheat was undetectable? This process is difficult?
Quote Originally Posted by muerto123 View Post
¿I have one question, if i update manually the offsets, the cheat was undetectable? This process is difficult?
Yes, u can manually update the offsets, and it will be undetected, but make sure you use a good dumper as some dumpers give false offsets sometimes.
Quote Originally Posted by Dexter View Post
Yes, u can manually update the offsets, and it will be undetected, but make sure you use a good dumper as some dumpers give false offsets sometimes.
Can you upload offsets.h to pastebin or something? I want to compare it with my updated offsets.. It's gonna take a while for the attachment above to get approved.
Quote Originally Posted by isbariya View Post
Can you upload offsets.h to pastebin or something? I want to compare it with my updated offsets.. It's gonna take a while for the attachment above to get approved.
I dont think that's allowed, but you find offsets in the megathread
Thanks for the fast answer. ¿How i do to update the offsets? I don't find a easy tutorial.
Quote Originally Posted by Dexter View Post
I dont think that's allowed, but you find offsets in the megathread
I tried updating the offsets and compiling.. however Polyloader just crashes at the "unzipping" process
Quote Originally Posted by muerto123 View Post
Thanks for the fast answer. ¿How i do to update the offsets? I don't find a easy tutorial.
open the zip folder, find the offsets.h file and thats where you update the offsets.

- - - Updated - - -

Quote Originally Posted by isbariya View Post
I tried updating the offsets and compiling.. however Polyloader just crashes at the "unzipping" process
do not rename any files, it will cause a crash, or it might be your polyloader, are u using the correct version? with admin rights? PS The error/crash message would help too.
Cant wait to play with it tomorrow D:
%100 detected trust me pls
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610344
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804BC
EntityList -> m_dwEntityList: __________________ 0x04A9B464
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE5EF0
Extra -> m_dwGlobalVars: _______________________ 0x00529134
Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C
Extra -> m_dwForceJump: ________________________ 0x04F300E8
Extra -> m_dwForceAttack: ______________________ 0x02EDB448
Extra -> m_dwSensitivity: ______________________ 0x00A85CC4
Extra -> m_dwMouseEnable: ______________________ 0x00A85D20
Offsets to use.
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