how do i do :L
Kind of like, 0 knowledge of c#, self teaching
Originally Posted by DerpRealmz
how do i do :L
Kind of like, 0 knowledge of c#, self teaching
You have too many closing arguments after you'r loot state. I dont wonna just post the correct version, cuz you dont learn that way, but closing arguments is " ) ".
Everytime you place a ( you need to place a ) aswellto close it. So if you find the start of your loot argument and count the ammount of " ( ", there has to be the same ammount of " ) ". In this case its because you have 1 ) too much. If you need any more help add me on skype: noobhereo
Yeah, kind of self teaching along the way with a bit of help
Originally Posted by thenired
You have too many closing arguments after you'r loot state. I dont wonna just post the correct version, cuz you dont learn that way, but closing arguments is " ) ".
Everytime you place a ( you need to place a ) aswellto close it. So if you find the start of your loot argument and count the ammount of " ( ", there has to be the same ammount of " ) ". In this case its because you have 1 ) too much. If you need any more help add me on skype: noobhereo
Actually he doesn't. The other one is to close of the State, "Die".
You gotta put the closing argument after the suicide state since the threshold drop cannot be within a state if I'm correct
Originally Posted by Ahlwong
Actually he doesn't. The other one is to close of the State, "Die".
You gotta put the closing argument after the suicide state since the threshold drop cannot be within a state if I'm correct
Well, when i corrected the code my method fixed it o.o
Originally Posted by thenired
Well, when i corrected the code my method fixed it o.o
I'm not sure if my fix works but I was basing it off the error. Did you try and see if the loot actually drops?
Originally Posted by Ahlwong
I'm not sure if my fix works but I was basing it off the error. Did you try and see if the loot actually drops?
Ofc, the behavior was successfull. Thats the way i've always fixed this common issue. I've been doing behavior scripting/been familar with it for couple of years now, and my solution for this issue has been the same through the years.