Is ThirdPerson using iObserverMode still possible?
I am not sure if you can actually do it anymore, well whatever method I am using definitely wont let you do it. I am getting iObserverMode in Y3's Dumper in the netvars and it informs me it is 0x3360 away from LocalPlayer. That is what I have done here:
That does nothing and I can't tell why. When I read it using:
This outputs 0 even after I have used *ThirdPerson = 1
This is why I assume the method might have been patched. I could be completely wrong and doing something incorrectly but this is how I did it before (be it externally rather than internally). I have tested the offset and when I read it while spectating a bot it gives me a different number, 4-6 depending on the mode I am in. This means it has to be correct?
Just note I have written various numbers too it ranging from 1-6!
Code:
int* ThirdPerson = reinterpret_cast<int*>(*LocalPlayer + 0x3360); *ThirdPerson = 1;
Code:
int* info = reinterpret_cast<int*>(*LocalPlayer + 0x3360); cout << *info
This is why I assume the method might have been patched. I could be completely wrong and doing something incorrectly but this is how I did it before (be it externally rather than internally). I have tested the offset and when I read it while spectating a bot it gives me a different number, 4-6 depending on the mode I am in. This means it has to be correct?
Just note I have written various numbers too it ranging from 1-6!
