SolvedShatters Behavior [Help]

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Shatters Behavior [Help]
So what I'm asking help for is my shatter behavior
I have a object xml that is supposed to turn into a bridge after the bridge sentinel dies
although the object doesn't turn into a ground tile when it suicides here is the code:
 
Behaviour
.Init("shtrs bridge Invisible",
new State(
new ChangeGroundOnDeath(new[] { "shtrs bridge Invisible" }, new[] { "shtrs Bridge", },
80),
new State("Check1",
new EntityNotExistsTransition("shtrs Bridge Sentinel", 10, "Despawn")
),
new State("Despawn",
new Decay(0)
)
)
)

For further detail please contact me on skype my skype is this: dbfunx (picture buffalo)
Thank you Sincerely, DBFunx
The easiest thing to do is use skilly's shatters behavior as a reference. It Helped me when i fucked over my shatters a couple of months ago, and it will most likely help you.
Skillys uses setpieces so i cant use it

- - - Updated - - -

I fixed it with help from a friend
//solved @Luis @Danny @Nyaro's Panda
Quote Originally Posted by DBFunx View Post
Skillys uses setpieces so i cant use it

- - - Updated - - -

I fixed it with help from a friend
//solved @Luis @Danny @Nyaro's Panda
There is no Nyaro's Panda anymore

/closed solved
Quote Originally Posted by DBFunx View Post
@Nyaro's Panda
Lol he changed his name back to Luis
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