So what I'm asking help for is my shatter behavior
I have a object xml that is supposed to turn into a bridge after the bridge sentinel dies
although the object doesn't turn into a ground tile when it suicides here is the code:
Behaviour
.Init("shtrs bridge Invisible",
new State(
new ChangeGroundOnDeath(new[] { "shtrs bridge Invisible" }, new[] { "shtrs Bridge", },
80),
new State("Check1",
new EntityNotExistsTransition("shtrs Bridge Sentinel", 10, "Despawn")
),
new State("Despawn",
new Decay(0)
)
)
)
For further detail please contact me on skype my skype is this: dbfunx (picture buffalo) Thank you Sincerely, DBFunx
The easiest thing to do is use skilly's shatters behavior as a reference. It Helped me when i fucked over my shatters a couple of months ago, and it will most likely help you.
Skillys uses setpieces so i cant use it
- - - Updated - - -
I fixed it with help from a friend
//solved @Luis @Joe @Nyaro's Panda
Originally Posted by DBFunx
@Nyaro's Panda
Lol he changed his name back to Luis
Originally Posted by DBFunx
Skillys uses setpieces so i cant use it
- - - Updated - - -
I fixed it with help from a friend
//solved @Luis @Joe @Nyaro's Panda