[FSOD] Fully working shatters.

Posts 115 of 97 · Page 1 of 7
[FSOD] Fully working shatters.
Alot of people have asked me to release the shatters behaviors for FSOD, and alot of people have told me not to, but i feel like doing it.
Many thanks to @Desire for helping me out with the switches/bridge.

@Desire made a tutorial on how to place XMLS into client: http://www.mpgh.net/forum/showthread.php?t=1114813

BEHAVIORS ARE UNTESTED SO IF IT DOESNT WORK THEN HMU

First of all go into your Dat1.xml and find Shtrs Woodengate and remove </Static> from it. (KEEP </STATIC> IN CLIENT!)

IMPORTANT STEP: GO INTO CLIENT BINS AND FIND SHATTERS, GO TO 3RD BOSS AND ADD THIS PROJECTILE TO IT:
 
Projectile

Code:
      <Projectile id="4">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>


All this goes into Dat1.xml
 
DAT1.XML

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>


While this goes into the client.
 
CLIENT XMLS

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>



The map and behavior will be downloadable since they contained too many characters xD

Virusscans:
https://www.virustotal.com/sv/file/4...is/1467403659/
https://virusscan.jotti.org/en-US/fi...job/0525wiqp9f



================================================== =======================================
Alot of people needs the shatters behaviors, and now its out there. If your gonna use this behavior please give @Desire and me a "Thanks".
Shatters_mpgh.net.zip16 KB · 1,282 downloads Clean
Thanks Mike for the behaviors!
I love you man
Thanks for the Behaviors Mike, and Ted
You banana ****** I told you not to release

- - - Updated - - -

Anyways, the leechers who've been asking for shatters, it's your lucky day
Thanks for the behaviour but honestly it was a mistake, leachers should really learn how to do things themselves but there's nothing i or anyone else can do so meh.
Quote Originally Posted by katiente View Post
Thanks for the behaviour but honestly it was a mistake, leachers should really learn how to do things themselves but there's nothing i or anyone else can do so meh.
I dont really care about leechers tbh...
Quote Originally Posted by MikeRaarupBirk View Post
I dont really care about leechers tbh...
That's fine then
Thank you Mike : D Got it up and running just fine, yo you me and gharr gotta play prod together
ur like aristan, key difference is that you actually release stuff that you didn't make instead of saying you will release them
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
ur like aristan, key difference is that you actually release stuff that you didn't make instead of saying you will release them
Well i made this so gtfo of this thread you useless piece of crap <3
Oh when i say this i only release stuff i make..
Quote Originally Posted by MikeRaarupBirk View Post
Well i made this so gtfo of this thread you useless piece of crap <3
Oh when i say this i only release stuff i make..
Du kan ikke bede ham om ikke at gå ind på et thread som du har lavet med pointen at folk skal bruge det. lol.
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Du kan ikke bede ham om ikke at gå ind på et thread som du har lavet med pointen at folk skal bruge det. lol.
True, men han kan da ikke sige jeg ikke har lavet det, når jeg har? Det er jo idiotisk..
Quote Originally Posted by MikeRaarupBirk View Post
True, men han kan da ikke sige jeg ikke har lavet det, når jeg har? Det er jo idiotisk..
Du har jo heller ikke lavet den 100% dud, lets be honest. Jeg har kigget den igennem, og der er også nogle transition fejl, men det du har lavet er vel godt tror jeg.. Føles sjovt der ikke er andre der fatter hvad vi faktisk snakker om :3
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Du har jo heller ikke lavet den 100% dud, lets be honest. Jeg har kigget den igennem, og der er også nogle transition fejl, men det du har lavet er vel godt tror jeg.. Føles sjovt der ikke er andre der fatter hvad vi faktisk snakker om :3
Men, jeg har jo 100% lavet den, jeg har spurgt ind om hjælp og det er det eneste.
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