[FSOD] Fully working shatters.

Posts 1630 of 97 · Page 2 of 7
Quote Originally Posted by MikeRaarupBirk View Post
Men, jeg har jo 100% lavet den, jeg har spurgt ind om hjælp og det er det eneste.
Proof tak.. Hvem har så hjulpet dig?
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Proof tak.. Hvem har så hjulpet dig?

Der står hvem der har hjulpet mig i threaden..
Quote Originally Posted by MikeRaarupBirk View Post
Der står hvem der har hjulpet mig i threaden..
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
lmao //10 char
Quote Originally Posted by MikeRaarupBirk View Post
Well i made this so gtfo of this thread you useless piece of crap <3
Oh when i say this i only release stuff i make..
I*
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
I*
Grammar nazi.
Nazi-ism isn't allowed!
Quote Originally Posted by New View Post
Grammar nazi.
Nazi-ism isn't allowed!
sorry, it was automatic, i dont like when people forget to capitalise i
Quote Originally Posted by MikeRaarupBirk View Post
Alot of people have asked me to release the shatters behaviors for FSOD, and alot of people have told me not to, but i feel like doing it.
Many thanks to @Desire for helping me out with the switches/bridge.

@Desire made a tutorial on how to place XMLS into client: http://www.mpgh.net/forum/showthread.php?t=1114813

BEHAVIORS ARE UNTESTED SO IF IT DOESNT WORK THEN HMU

First of all go into your Dat1.xml and find Shtrs Woodengate and remove </Static> from it. (KEEP </STATIC> IN CLIENT!)

IMPORTANT STEP: GO INTO CLIENT BINS AND FIND SHATTERS, GO TO 3RD BOSS AND ADD THIS PROJECTILE TO IT:
 
Projectile

Code:
      <Projectile id="4">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>


All this goes into Dat1.xml
 
DAT1.XML

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>


While this goes into the client.
 
CLIENT XMLS

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>



The map and behavior will be downloadable since they contained too many characters xD

Virusscans:
https://www.virustotal.com/sv/file/4...is/1467403659/
https://virusscan.jotti.org/en-US/fi...job/0525wiqp9f



================================================== =======================================
Alot of people needs the shatters behaviors, and now its out there. If your gonna use this behavior please give @Desire and me a "Thanks".
You will also get an error if you dont delete your current shtrs blobomb behavior, since i added that in here aswell.
ffs mike lol u didnt add this in behavior

.Init("shtrs blobomb maker",
new State(
new State("Idle",
new ConditionalEffect(ConditionEffectIndex.Invincible)
),
new State("Spawn",
new Spawn("shtrs Blobomb", coolDown: 1000),
new TimedTransition(6000, "Idle")
)
)
)

To everyone who is geettting a error and all mobs stop moving their ya go <3
Quote Originally Posted by KillerViking View Post
ffs mike lol u didnt add this in behavior

.Init("shtrs blobomb maker",
new State(
new State("Idle",
new ConditionalEffect(ConditionEffectIndex.Invincible)
),
new State("Spawn",
new Spawn("shtrs Blobomb", coolDown: 1000),
new TimedTransition(6000, "Idle")
)
)
)

To everyone who is geettting a error and all mobs stop moving their ya go <3
Nvm, i didnt add that in, thought u mean the shtrs blobomb. And i thought every fabiano source already had it in their Avatar behavior.
mistake happens its ok lol this behavior is really good btw <3
Dere skjønner at noen forstår språket?
3rd Boss fix
For all that people who have an error in the state "TENTACLES OF WRATH" I have something good for you

First
That error is because you don't have a Projectile 4 in 3rd Boss xml, as the tutorial said, you need to copy that projectile, and paste it in client AND on xml (dat1.xml). Search for "shtrs the forgotten king" when you found it, goto the last projectile and put the projectile 4.



Maybe you already have the projectile 4 in the xml but, when I test the 3rd boss, in the state "TENTACLES OF WRATH" the wServer said it is a missing index on projectile 4. And I realized that I was missing the projectile 4 in dat1.xml

If this helped you, hit the "Thanks" button
I dont think we're that dumb
Posts 1630 of 97 · Page 2 of 7

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