Just Some Class

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Just Some Class

class PlayerInfo
{
public:
N00BC3F3F* N00BB55A2; //0x0000
char _0x0004[56];
D3DXVECTOR3 Yam; //0x003C
char _0x0048[176];
__int32 Heath; //0x00F8
__int32 ArMOR; //0x00FC
char _0x0100[60];
__int32 ReloadPistole; //0x013C
char _0x0140[88];
__int32 NumperShotsRife; //0x0198
char _0x019C[136];
char Name[16]; //0x0224
char _0x0234[320];
N00C0F2F8* wEAPONpTR; //0x0374
char _0x0378[16];
N00F229E6* N00BBFA23; //0x0388
char _0x038C[1152];
N00CA012F* N00BBFD37; //0x080C
char _0x0810[48];

};//Size=0x0840
This Class for who want to Study the Game for Beginners i Posted if any one want to Learn at AssualtCube noobes game ever If u want Tut u can Always go to FLeeep googal him
Quote Originally Posted by zikox View Post
This Class for who want to Study the Game for Beginners i Posted if any one want to Learn at AssualtCube noobes game ever If u want Tut u can Always go to FLeeep googal him
I don't understand anything of this wording here.


There are araising some questions for me:

What is this class telling us?
It is the player struct of AssaultCube?
It is a class from your own game?
Why don't you post the link to the main thread?
What are these offsets? Do you want to provide some more base offsets, addreses or pointers?
Quote Originally Posted by RoPMadM View Post


I don't understand anything of this wording here.


There are araising some questions for me:

What is this class telling us?
It is the player struct of AssaultCube?
It is a class from your own game?
Why don't you post the link to the main thread?
What are these offsets? Do you want to provide some more base offsets, addreses or pointers?
i Didnt think that any one care if i Explained this i can Make a Tut about it explaing it from Begining and how to find BasePointer from Health that stuff but i must but Vote if many Ppl want it i will share
Here is full one
class PlayerInfo
{
public:
N00E86D0F* LocalPlayer; //0x0000
char _0x0004[36];
D3DXVECTOR3 Cordinates; //0x0028
char _0x0034[8];
float Heiht; //0x003C
char _0x0040[184];
__int32 Health; //0x00F8
__int32 Armor; //0x00FC
char _0x0100[60];
__int32 AmmoPistole; //0x013C
char _0x0140[8];
__int32 AmmoRife; //0x0148
char _0x014C[12];
__int32 Boom; //0x0158
char _0x015C[8];
__int32 Reload; //0x0164
char _0x0168[48];
__int32 Numperofshots; //0x0198
char _0x019C[84];
__int32 Ping; //0x01F0
char _0x01F4[28];
DWORD ChangeGun; //0x0210
char _0x0214[16];
char Name[16]; //0x0224
char _0x0234[248];
__int32 Team; //0x032C
char _0x0330[3344];

};//Size=0x1040
Quote Originally Posted by RoPMadM View Post


I don't understand anything of this wording here.


There are araising some questions for me:

What is this class telling us?
It is the player struct of AssaultCube?
It is a class from your own game?
Why don't you post the link to the main thread?
What are these offsets? Do you want to provide some more base offsets, addreses or pointers?
They Can look at the Class it got Offsets its Static with the PlayerBase
Quote Originally Posted by zikox View Post
i Didnt think that any one care if i Explained this i can Make a Tut about it explaing it from Begining and how to find BasePointer from Health that stuff but i must but Vote if many Ppl want it i will share
Here is full one
Dude, do you even english?
Mine, :

Code:
class pPlayerInfo
{
public:
	char _0x0000[104];
	__int32 pIsJumping; //0x0068 
	char _0x006C[20];
	__int32 pIsActive; //0x0080 
	char _0x0084[116];
	__int32 pHealth; //0x00F8 
	__int32 pArmor; //0x00FC 
	char _0x0100[16];
	__int32 pKnifeMag; //0x0110 
	__int32 pSecondaryMag; //0x0114 
	__int32 pSecondSniperMag; //0x0118 
	__int32 pShotGunMag; //0x011C 
	__int32 pSMGMag; //0x0120 
	__int32 pSniperMag; //0x0124 
	__int32 pAssaultMag; //0x0128 
	char _0x012C[8];
	__int32 pSecondarySecondaryMag; //0x0134 
	__int32 pKnifeAmmo; //0x0138 
	__int32 pSecondaryAmmo; //0x013C 
	__int32 pSecondSniperAmmo; //0x0140 
	__int32 pShotGunAmmo; //0x0144 
	__int32 pSMGAmmo; //0x0148 
	__int32 pSniperAmmo; //0x014C 
	__int32 pAssaultAmmo; //0x0150 
	char _0x0154[4];
	__int32 pNeideAmmo; //0x0158 
	__int32 pSecondarySecondaryAmmo; //0x015C 
	__int32 pKnifeDelay; //0x0160 
	__int32 pSecondaryDelay; //0x0164 
	__int32 PSecondSniperDelay; //0x0168 
	__int32 pShotGunDelay; //0x016C 
	__int32 pSMGDelay; //0x0170 
	__int32 pSniperDelay; //0x0174 
	__int32 pAssaultDelay; //0x0178 
	char _0x017C[4];
	__int32 pNeideDelay; //0x0180 
	__int32 pSecondarySecondaryDelay; //0x0184 
	__int32 pKnifeShoots; //0x0188 
	char _0x018C[4];
	__int32 pSecondarySniperShoots; //0x0190 
	__int32 pShotGunShoots; //0x0194 
	__int32 pSMGGunShoots; //0x0198 
	__int32 pSniperShoots; //0x019C 
	__int32 pAssaultShoots; //0x01A0 
	char _0x01A4[4];
	__int32 pNeideShoots; //0x01A8 
	__int32 pSecondarySecundaryShoots; //0x01AC 

};//Size=0x060B
Why is there nothing set to private?
Sure everything can be public. However if you want to teach you must correctly show some sort of more diverse knowledge.
Please include something of private natured.
-You do not have to take this as an insult just a suggestion-
-keep on adding to the community-
Posts 17 of 7 · Page 1 of 1

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