class pPlayerInfo
{
public:
char _0x0000[104];
__int32 pIsJumping; //0x0068
char _0x006C[20];
__int32 pIsActive; //0x0080
char _0x0084[116];
__int32 pHealth; //0x00F8
__int32 pArmor; //0x00FC
char _0x0100[16];
__int32 pKnifeMag; //0x0110
__int32 pSecondaryMag; //0x0114
__int32 pSecondSniperMag; //0x0118
__int32 pShotGunMag; //0x011C
__int32 pSMGMag; //0x0120
__int32 pSniperMag; //0x0124
__int32 pAssaultMag; //0x0128
char _0x012C[8];
__int32 pSecondarySecondaryMag; //0x0134
__int32 pKnifeAmmo; //0x0138
__int32 pSecondaryAmmo; //0x013C
__int32 pSecondSniperAmmo; //0x0140
__int32 pShotGunAmmo; //0x0144
__int32 pSMGAmmo; //0x0148
__int32 pSniperAmmo; //0x014C
__int32 pAssaultAmmo; //0x0150
char _0x0154[4];
__int32 pNeideAmmo; //0x0158
__int32 pSecondarySecondaryAmmo; //0x015C
__int32 pKnifeDelay; //0x0160
__int32 pSecondaryDelay; //0x0164
__int32 PSecondSniperDelay; //0x0168
__int32 pShotGunDelay; //0x016C
__int32 pSMGDelay; //0x0170
__int32 pSniperDelay; //0x0174
__int32 pAssaultDelay; //0x0178
char _0x017C[4];
__int32 pNeideDelay; //0x0180
__int32 pSecondarySecondaryDelay; //0x0184
__int32 pKnifeShoots; //0x0188
char _0x018C[4];
__int32 pSecondarySniperShoots; //0x0190
__int32 pShotGunShoots; //0x0194
__int32 pSMGGunShoots; //0x0198
__int32 pSniperShoots; //0x019C
__int32 pAssaultShoots; //0x01A0
char _0x01A4[4];
__int32 pNeideShoots; //0x01A8
__int32 pSecondarySecundaryShoots; //0x01AC
};//Size=0x060B