Yes. I've restarted the server, went into realm, /killall each custom enemy (it killed 200-300 every kill). I didn't even touch /spawn
With client open, i have 40% CPU and 50% ram occupied. But whenever im in process of editing and adding stuff (opened Visual Studio + browser), my ram is 70-80% and CPU is 60%. My computer is ancient, so probably it is the reason why im laggy. If this is the reason, then thank you for asking me!
Code:
{
WmapTerrain.LowPlains, Tuple.Create(
200, new[]
{
Tuple.Create("Hobbit Mage", 0.5),
Tuple.Create("Undead Hobbit Mage", 0.4),
Tuple.Create("Test God 1", 0.06),
Tuple.Create("Sumo Master", 0.1),
})
},
{
WmapTerrain.LowForest, Tuple.Create(
200, new[]
{
Tuple.Create("Elf Wizard", 0.2),
Tuple.Create("Goblin Mage", 0.2),
Tuple.Create("Easily Enraged Bunny", 0.3),
Tuple.Create("Test God 1", 0.06),
Tuple.Create("Forest Nymph", 0.3),
})
},
{
WmapTerrain.LowSand, Tuple.Create(
200, new[]
{
Tuple.Create("Sandsman King", 0.4),
Tuple.Create("Giant Crab", 0.2),
Tuple.Create("Test God 1", 0.06),
Tuple.Create("Sand Devil", 0.4),
})
},
{
WmapTerrain.MidPlains, Tuple.Create(
150, new[]
{
Tuple.Create("Fire Sprite", 0.1),
Tuple.Create("Ice Sprite", 0.1),
Tuple.Create("Magic Sprite", 0.1),
Tuple.Create("Pink Blob", 0.07),
Tuple.Create("Gray Blob", 0.07),
Tuple.Create("Earth Golem", 0.04),
Tuple.Create("Paper Golem", 0.04),
Tuple.Create("Big Green Slime", 0.08),
Tuple.Create("Swarm", 0.05),
Tuple.Create("Wasp Queen", 0.2),
Tuple.Create("Shambling Sludge", 0.03),
Tuple.Create("Test God 2", 0.15),
Tuple.Create("Orc King", 0.06)
})
},
{
WmapTerrain.MidForest, Tuple.Create(
150, new[]
{
Tuple.Create("Dwarf King", 0.25),
Tuple.Create("Metal Golem", 0.05),
Tuple.Create("Clockwork Golem", 0.05),
Tuple.Create("Werelion", 0.1),
Tuple.Create("Horned Drake", 0.3),
Tuple.Create("Red Spider", 0.1),
Tuple.Create("Test God 2", 0.15),
Tuple.Create("Black Bat", 0.1)
})
},
{
WmapTerrain.MidSand, Tuple.Create(
300, new[]
{
Tuple.Create("Desert Werewolf", 0.2),
Tuple.Create("Fire Golem", 0.1),
Tuple.Create("Darkness Golem", 0.1),
Tuple.Create("Sand Phantom", 0.2),
Tuple.Create("Nomadic Shaman", 0.2),
Tuple.Create("Test God 2", 0.15),
Tuple.Create("Great Lizard", 0.1)
})
},
{
WmapTerrain.HighPlains, Tuple.Create(
300, new[]
{
Tuple.Create("Shield Orc Key", 0.15),
Tuple.Create("Urgle", 0.15),
Tuple.Create("Test God 3", 0.25),
Tuple.Create("Undead Dwarf God", 0.5)
})
},
{
WmapTerrain.HighForest, Tuple.Create(
300, new[]
{
Tuple.Create("Ogre King", 0.3),
Tuple.Create("Dragon Egg", 0.1),
Tuple.Create("Test God 3", 0.25),
Tuple.Create("Lizard God", 0.35)
})
},
{
WmapTerrain.HighSand, Tuple.Create(
250, new[]
{
Tuple.Create("Minotaur", 0.25),
Tuple.Create("Flayer God", 0.25),
Tuple.Create("Test God 3", 0.25),
Tuple.Create("Flamer King", 0.15)
})
},
{
WmapTerrain.Mountains, Tuple.Create(
100, new []
{
Tuple.Create("White Demon", 0.06),
Tuple.Create("Sprite God", 0.04),
Tuple.Create("Medusa", 0.06),
Tuple.Create("Ent God", 0.06),
Tuple.Create("Beholder", 0.06),
Tuple.Create("Flying Brain", 0.06),
Tuple.Create("Slime God", 0.06),
Tuple.Create("Ghost God", 0.06),
Tuple.Create("Djinn", 0.06),
Tuple.Create("Leviathan", 0.06),
Tuple.Create("Test God 4", 0.2),
Tuple.Create("Arena Headless Horseman", 0.01)
})
},
};