Revenant - A Highly Efficient & Bot Focused Bot

Posts 1–15 of 27 · Page 1 of 2
Revenant - A Highly Efficient & Bot Focused Bot
[Intro]
Little backstory to this is that I was unhappy with Cetera's final product being unstable and all that sorts on its botting end. Well, I decided to make a bot solely focused on botting meaning features that don't contribute to improving/helping with botting won't be appearing on Revenant. I've completely rewritten every part of the bot and added a bunch of nifty features. Also, class skills when botting should be extremely responsive. I designed Revenant in mind to be using the least amount of CPU and RAM as it possibly can to be able to run in the background while a bot is running (which is already pretty difficult with AQW being a very CPU heavy game). That's pretty much the primary reason for Revenant's simple and basic UI design.

In short, I've designed the bot to be extremely efficient to run in the background of your computer while you're playing other games. With the updated skills, it's also pretty efficient in botting.

I've also taken my time and put some heavy stress test onto this bot and continued to leaving it running overnights. Doing that had managed myself to get VHL in the fastest & least amount of days which is 17.
 
Bots I made for VHL



This also doesn't necessarily mean the final chapter and closing for Cetera. I'll be rehauling Cetera a bit to become more lightweight.

You can check out Cetera's latest version by clicking here.

[WARNINGS & NOTES]
 
READ ME

If you're going to make changes and run the bot, please make sure to always save changes first by saving the bot in the Save/Load tab. If you make changes to a bot and forget to save, you will lose all progress because when you click "Start" in the toolbar, the bot reads the selected bot from the list's already saved data and overwrites everything with it. For this reason, I've disallowed any interactions with the "Start" button in the toolbar while bot manager is open.

You can, however, run the bot after you make changes and not saving it by ONLY ticking "Enable Bot" in the Bot Manager and not running the bot through the "Start" button on the toolbar.

Fiddling with the "Drop Delay" and "Bot Delay" in the 2nd advanced tab could lead to problems hence why they are placed in the advanced tab. I recommend leaving those untouched unless you know what you're doing. Though you can decrease Bot Delay by a fair amount if the bot's too slow.


 
Combat, Classes, & Skills

So you may be noticing that Skills is missing in the Bot Manager and it's being replaced with something called Utils. Just a note that Utils just contains commands to activate boosts and grab map items (the delay for Utils uses Bot Delay).

In botting, it's always frustrating to try botting a monster like Blood Titan because skills/classes in a bot were always so basic. In search for a resolve, I decided to separate skills from the bot to allow them to become GLOBAL. Meaning, you needn't fiddle with the class skills of a loaded bot file anymore. With the new Classes & Skills system, the bot automatically adapts to what class you are using. Provided that the class exists as an entry in Classes & Skills. You can even change classes while the bot is still running and the bot will STILL adapt to your class! (For those people that switch from farming classes to boss soloing classes) Not only that but I've added some start-up advanced functions for the skills and will be adding more in the future as time goes on.

Classes & Skills SHOULD be self-explanatory as there are notes on the interface itself that remind you how classes & skills are ran. If you're confused don't be afraid to ask.

Oh and you can distribute and load these classes & skills through .cclass files.

Also I've added a little feature where the bot will always prioritize the Staff of Inversionist when fighting escherion.


 
Quests

Not a major overhaul, but somewhat of an overhaul has been given to quests. Quests now check periodically if it can turn in the quest. If you are still in combat, you will be teleported out temporarily to exit combat to be able to turn in the quest.


 
Drops

"Kill For Items" and "Kill Until Quest Complete" will now check if you have the items/quest finished already before proceeding to attack.

Spent quite some time on drops tweaking and fixing it. Drops are now separated and in their own tab so you don't have to keep adding GET DROP commands in the main tab ever so often anymore. Also worth mentioning is that Drops had received the same treatment as Quests as it now checks periodically. Drops should work fine, but if it doesn't just remember I'm still human and I make mistakes. Just don't tamper with the Drop Delay unless you know exactly what you're doing.

Oh, and just to be safe Auto Decline will only work when the bot is running.


 
Joining Maps

In the bot, there are times where when you attempt to join a map you'll sometimes get a message saying "Action taken too quickly". To solve this, I've made it so that if the first attempt does not go through, there will be a second attempt a few seconds after to fix itself. However, after the second attempt there will be no more attempts. To be safe I'd put delays after joining a map for those people who have really bad internet.


 
Misc

Misc will only contain settings and tools that are useful and used to aid in creating/using bots.

I've noticed myself to be frequently using cell grabber so I've added it onto the toolbar for convenience.

Relogin on AFK only works when the bot is running.


 
QoL (Quality of Life) Changes

Adding commands to the main list will now have their index on the left.

Examples:
"Index#: Command"
"0: Attack Random"

Instead of the hectic index up & down, I've removed those and instead implemented "Goto Index" to make life easier. Though, if you're using an old cetera bot file the index up & down functions will still work.

Cetera bot files (.cbot) made using Cetera should be compatible with Revenant as Revenant still uses the .cbot file extension.
However, there may possibly be errors here and there so watch out for that when you're loading a .cbot file made in Cetera.

Classes & Skills, bots, and "Private Rooms" in Miscellaneous are all saved locally.

On the final note, I'm open to suggestions.

[FAQ]
Q: How come Auto Relogin doesn't work? It doesn't relogin when it's stuck on the screen: "Connecting to Game Server"!
A: There's unfortunately nothing at the moment I can figure out to solve this problem. Reason being that this problem only occurs when your internet connection is down. If I try to make the bot reconnect from there, it wouldn't be so great since you'd be trying to connect to the game with no internet...

Q: Drops aren't getting accepted? They're just sitting there on my screen even though the bot is running & the drop is in the drops list of the bot.
A: Much to the same as the question above this one, it's unfortunately an issue with your internet/connection to the game. If it's still stuck on your screen just manually accept the drop. By luck, it should fix itself after that.

Q: The bot equipped the class I wanted to change to, but when my player started attacking the bot didn't adapt and change its skills?
A: Another issue that only happens when you have a really bad connection to the game. A resolve for this is to add a delay directly right after you equip a weapon or a class to ensure everything is working afterwards. This occurs when you equip a class and quickly attack a monster before the game can register that you've changed classes.

[Media]
 
Pictures






[Changelog]
Code:
10/6/2017 | R1
- Release
Virus Scan 1 (1 false positive)
Virus Scan 2 (1 false positive)

@Silent

Quote Originally Posted by lad0s View Post
hey, where can i find the VHL bots you made?, they dont seem to be in the program itself
They're nothing worth releasing as they're just join maps & kill for item commands I made in a few minutes.

Quote Originally Posted by K3nshiro View Post
What i need to run this program in Wine ?
It seems to me that you're missing 32 bit libraries to run the program. Go ahead and google "Unhandled exception: page fault on read access to 0x023e92d8 in 32-bit code (0x009718c5)." and check out linux forums for solutions. Try your luck there to see what's causing it.

Quote Originally Posted by CrystalGanker View Post
I was just wondering if you could tell me what the "Anti-Anti Bot Kill" command means and what it does.
Hmm... I need to make it more self-explanatory. So a little backstory to this was in battleunderb where people would lure botters to the next room down the ladder from the undead champion monster to interfere with their botting. What Anti-Anti Bot Kill does will always check to see if you're in the same cell, pad & room that you have entered. It basically works just like a NORMAL attack function, but with a little extra.
 
Anti-Anti Bot Kill




So, if I were to put [r3, Right] into [Cell, Pad], [battleunderb] into [Room], and [Undead Champion] into [Monster] (though, I can just leave Monster blank as well) then if someone were to lure me down the ladder and have me stuck there afk, the anti-anti bot kill function will detect a change in the cell, pad and room and teleport your character back to the values in which you previously set which in this case are: [r3, Right] in [battleunderb]

If you still don't get it don't be afraid to tell me.


@Silent Update thread please, and uncompressed is for you to check

[Changelog]
Code:
10/14/2017 | R1.1
- Fixed last skill entries in Classes & Skills not being triggered (this should make combat/skills with the bot even more fluid than before now)
- Tweaked quests a bit to lessen the amount of "You cannot do that while in combat." every time it attempts to complete a quest
Virus Scan 1 (1 false positive)
Virus Scan 2 (1 false positive)
Revenant r1.1_mpgh.net.zip11.1 MB · 397 downloads 1/63 malicious
Revenant_mpgh.net.zip11.1 MB · 889 downloads 1/62 malicious
Quote Originally Posted by 133spider View Post
[Intro]
Little backstory to this is that I was unhappy with Cetera's final product being unstable and all that sorts on its botting end. Well, I decided to make a bot solely focused on botting meaning features that don't contribute to improving/helping with botting won't be appearing on Revenant. I've completely rewritten every part of the bot and added a bunch of nifty features. Also, class skills when botting should be extremely responsive. I designed Revenant in mind to be using the least amount of CPU and RAM as it possibly can to be able to run in the background while a bot is running (which is already pretty difficult with AQW being a very CPU heavy game). That's pretty much the primary reason for Revenant's simple and basic UI design.

In short, I've designed the bot to be extremely efficient to run in the background of your computer while you're playing other games. With the updated skills, it's also pretty efficient in botting.

I've also taken my time and put some heavy stress test onto this bot and continued to leaving it running overnights. Doing that had managed myself to get VHL in the fastest & least amount of days which is 17.
 
Bots I made for VHL



This also doesn't necessarily mean the final chapter and closing for Cetera. I'll be rehauling Cetera a bit to become more lightweight.

You can check out Cetera's latest version by clicking here.

[WARNINGS & NOTES]
 
READ ME

If you're going to make changes and run the bot, please make sure to always save changes first by saving the bot in the Save/Load tab. If you make changes to a bot and forget to save, you will lose all progress because when you click "Start" in the toolbar, the bot reads the selected bot from the list's already saved data and overwrites everything with it. For this reason, I've disallowed any interactions with the "Start" button in the toolbar while bot manager is open.

You can, however, run the bot after you make changes and not saving it by ONLY ticking "Enable Bot" in the Bot Manager and not running the bot through the "Start" button on the toolbar.

Fiddling with the "Drop Delay" and "Bot Delay" in the 2nd advanced tab could lead to problems hence why they are placed in the advanced tab. I recommend leaving those untouched unless you know what you're doing. Though you can decrease Bot Delay by a fair amount if the bot's too slow.


 
Combat, Classes, & Skills

So you may be noticing that Skills is missing in the Bot Manager and it's being replaced with something called Utils. Just a note that Utils just contains commands to activate boosts and grab map items (the delay for Utils uses Bot Delay).

In botting, it's always frustrating to try botting a monster like Blood Titan because skills/classes in a bot were always so basic. In search for a resolve, I decided to separate skills from the bot to allow them to become GLOBAL. Meaning, you needn't fiddle with the class skills of a loaded bot file anymore. With the new Classes & Skills system, the bot automatically adapts to what class you are using. Provided that the class exists as an entry in Classes & Skills. You can even change classes while the bot is still running and the bot will STILL adapt to your class! (For those people that switch from farming classes to boss soloing classes) Not only that but I've added some start-up advanced functions for the skills and will be adding more in the future as time goes on.

Classes & Skills SHOULD be self-explanatory as there are notes on the interface itself that remind you how classes & skills are ran. If you're confused don't be afraid to ask.

Oh and you can distribute and load these classes & skills through .cclass files.

Also I've added a little feature where the bot will always prioritize the Staff of Inversionist when fighting escherion.


 
Quests

Not a major overhaul, but somewhat of an overhaul has been given to quests. Quests now check periodically if it can turn in the quest. If you are still in combat, you will be teleported out temporarily to exit combat to be able to turn in the quest.


 
Drops

"Kill For Items" and "Kill Until Quest Complete" will now check if you have the items/quest finished already before proceeding to attack.

Spent quite some time on drops tweaking and fixing it. Drops are now separated and in their own tab so you don't have to keep adding GET DROP commands in the main tab ever so often anymore. Also worth mentioning is that Drops had received the same treatment as Quests as it now checks periodically. Drops should work fine, but if it doesn't just remember I'm still human and I make mistakes. Just don't tamper with the Drop Delay unless you know exactly what you're doing.

Oh, and just to be safe Auto Decline will only work when the bot is running.


 
Joining Maps

In the bot, there are times where when you attempt to join a map you'll sometimes get a message saying "Action taken too quickly". To solve this, I've made it so that if the first attempt does not go through, there will be a second attempt a few seconds after to fix itself. However, after the second attempt there will be no more attempts. To be safe I'd put delays after joining a map for those people who have really bad internet.


 
Misc

Misc will only contain settings and tools that are useful and used to aid in creating/using bots.

I've noticed myself to be frequently using cell grabber so I've added it onto the toolbar for convenience.

Relogin on AFK only works when the bot is running.


 
QoL (Quality of Life) Changes

Adding commands to the main list will now have their index on the left.

Examples:
"Index#: Command"
"0: Attack Random"

Instead of the hectic index up & down, I've removed those and instead implemented "Goto Index" to make life easier. Though, if you're using an old cetera bot file the index up & down functions will still work.

Cetera bot files (.cbot) made using Cetera should be compatible with Revenant as Revenant still uses the .cbot file extension.
However, there may possibly be errors here and there so watch out for that when you're loading a .cbot file made in Cetera.

Classes & Skills, bots, and "Private Rooms" in Miscellaneous are all saved locally.

On the final note, I'm open to suggestions.

[FAQ]
Q: How come Auto Relogin doesn't work? It doesn't relogin when it's stuck on the screen: "Connecting to Game Server"!
A: There's unfortunately nothing at the moment I can figure out to solve this problem. Reason being that this problem only occurs when your internet connection is down. If I try to make the bot reconnect from there, it wouldn't be so great since you'd be trying to connect to the game with no internet...

Q: Drops aren't getting accepted? They're just sitting there on my screen even though the bot is running & the drop is in the drops list of the bot.
A: Much to the same as the question above this one, it's unfortunately an issue with your internet/connection to the game. If it's still stuck on your screen just manually accept the drop. By luck, it should fix itself after that.

Q: The bot equipped the class I wanted to change to, but when my player started attacking the bot didn't adapt and change its skills?
A: Another issue that only happens when you have a really bad connection to the game. A resolve for this is to add a delay directly right after you equip a weapon or a class to ensure everything is working afterwards. This occurs when you equip a class and quickly attack a monster before the game can register that you've changed classes.

[Media]
 
Pictures






[Changelog]
Code:
10/6/2017 | R1
- Release
Virus Scan 1 (1 false positive)
Virus Scan 2 (1 false positive)

@Silent
Can your bot work with augoeides?
Sorry for the delay, can you provide a deobfuscated version?
Bot Focused Bot, quality shit meme.
Looks gewd tho.
Could you make a version of this bot for Linux? Specifically Lubuntu.
Wew laddie. Interested and concerned as to what this all means. But the important part is the class detection. I'm incredibly excited for that being useful. Any particular chance of PTR/Test server compatibility? Love this so far. Gonna take a bit for an ol' le botter to figure out, but I'm excited to try something new.

Cheers, Mate
Quote Originally Posted by Nsamurai View Post
Any particular chance of PTR/Test server compatibility?
I'm going to have to wait awhile and see how much longer the server rewrite needs to be worked on. If it's not anytime soon, I can make it compatible towards Test Servers.

Quote Originally Posted by K3nshiro View Post
Could you make a version of this bot for Linux? Specifically Lubuntu.
Sorry. As much as I'd like to, you're much better off using wine.
Quote Originally Posted by 133spider View Post
I'm going to have to wait awhile and see how much longer the server rewrite needs to be worked on. If it's not anytime soon, I can make it compatible towards Test Servers.



Sorry. As much as I'd like to, you're much better off using wine.
Unhandled exception: page fault on read access to 0x023e92d8 in 32-bit code (0x009718c5).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:009718c5 ESP:0033fb3c EBP:023e92bc EFLAGS:00010202( R- -- I - - - )
EAX:023e92bc EBX:7b410000 ECX:00000001 EDX:002292bc
ESI:7b410040 EDI:021c0000
Stack dump:
0x0033fb3c: 020c0050 00bf1501 00000069 003300e3
0x0033fb4c: 002292bc 7b4400d0 0096e501 003d0000
0x0033fb5c: 00000470 0033fba8 00bf15c8 7b410000
0x0033fb6c: 00bf15d4 0097dd4e 0033fbd0 0097ddf4
0x0033fb7c: 0033fba8 fffffffe 00000000 00000000
0x0033fb8c: 00000000 00000000 020c0050 020c000c
Backtrace:
=>0 0x009718c5 in revenant (+0x5718c5) (0x023e92bc)
0x009718c5: movl 0x1c(%ebp),%edx
Modules:
Module Address Debug info Name (119 modules)
PE 400000- 1e9b000 Export revenant
ELF 7a800000-7a935000 Deferred opengl32<elf>
\-PE 7a820000-7a935000 \ opengl32
ELF 7b400000-7b7e0000 Deferred kernel32<elf>
\-PE 7b410000-7b7e0000 \ kernel32
ELF 7bc00000-7bcf6000 Deferred ntdll<elf>
\-PE 7bc10000-7bcf6000 \ ntdll
ELF 7c000000-7c004000 Deferred <wine-loader>
ELF 7cfc5000-7cfdc000 Deferred libgpg-error.so.0
ELF 7cfdc000-7d055000 Deferred libpcre.so.3
ELF 7d055000-7d073000 Deferred libgcc_s.so.1
ELF 7d073000-7d142000 Deferred libgcrypt.so.20
ELF 7d142000-7d158000 Deferred liblz4.so.1
ELF 7d158000-7d183000 Deferred liblzma.so.5
ELF 7d183000-7d18c000 Deferred librt.so.1
ELF 7d18c000-7d1b8000 Deferred libselinux.so.1
ELF 7d1b8000-7d249000 Deferred libsystemd.so.0
ELF 7d249000-7d252000 Deferred libffi.so.6
ELF 7d252000-7d26b000 Deferred libresolv.so.2
ELF 7d26b000-7d270000 Deferred libkeyutils.so.1
ELF 7d270000-7d2ca000 Deferred libdbus-1.so.3
ELF 7d2ca000-7d2ff000 Deferred libhogweed.so.4
ELF 7d2ff000-7d38b000 Deferred libgmp.so.10
ELF 7d38b000-7d3c7000 Deferred libnettle.so.6
ELF 7d3c7000-7d3dc000 Deferred libtasn1.so.6
ELF 7d3dc000-7d410000 Deferred libidn.so.11
ELF 7d410000-7d472000 Deferred libp11-kit.so.0
ELF 7d472000-7d47f000 Deferred libkrb5support.so.0
ELF 7d47f000-7d484000 Deferred libcom_err.so.2
ELF 7d484000-7d4b9000 Deferred libk5crypto.so.3
ELF 7d4b9000-7d591000 Deferred libkrb5.so.3
ELF 7d591000-7d5a5000 Deferred libavahi-client.so.3
ELF 7d5a5000-7d5b3000 Deferred libavahi-common.so.3
ELF 7d5b3000-7d740000 Deferred libgnutls.so.30
ELF 7d740000-7d792000 Deferred libgssapi_krb5.so.2
ELF 7d792000-7d81f000 Deferred libcups.so.2
ELF 7d81f000-7d856000 Deferred uxtheme<elf>
\-PE 7d830000-7d856000 \ uxtheme
ELF 7d856000-7d85d000 Deferred libxfixes.so.3
ELF 7d85d000-7d868000 Deferred libxcursor.so.1
ELF 7d868000-7d87b000 Deferred libxi.so.6
ELF 7d87b000-7d87f000 Deferred libxcomposite.so.1
ELF 7d87f000-7d88c000 Deferred libxrandr.so.2
ELF 7d88c000-7d898000 Deferred libxrender.so.1
ELF 7d898000-7d89f000 Deferred libxxf86vm.so.1
ELF 7d89f000-7d8a3000 Deferred libxinerama.so.1
ELF 7d8a3000-7d8aa000 Deferred libxdmcp.so.6
ELF 7d8aa000-7d8d0000 Deferred libxcb.so.1
ELF 7d8d0000-7da1b000 Deferred libx11.so.6
ELF 7da1b000-7da30000 Deferred libxext.so.6
ELF 7da47000-7dad4000 Deferred winex11<elf>
\-PE 7da50000-7dad4000 \ winex11
ELF 7dad4000-7daf8000 Deferred imm32<elf>
\-PE 7dae0000-7daf8000 \ imm32
ELF 7dc00000-7dc2a000 Deferred libexpat.so.1
ELF 7dc2a000-7dc73000 Deferred libfontconfig.so.1
ELF 7dc73000-7dcad000 Deferred libpng16.so.16
ELF 7dcad000-7dd60000 Deferred libfreetype.so.6
ELF 7dd83000-7dd87000 Deferred libxau.so.6
ELF 7dd9b000-7ddc6000 Deferred msacm32<elf>
\-PE 7dda0000-7ddc6000 \ msacm32
ELF 7ddc6000-7de7e000 Deferred winmm<elf>
\-PE 7ddd0000-7de7e000 \ winmm
ELF 7de7e000-7de9b000 Deferred jsproxy<elf>
\-PE 7de80000-7de9b000 \ jsproxy
ELF 7de9b000-7ded7000 Deferred winhttp<elf>
\-PE 7dea0000-7ded7000 \ winhttp
ELF 7ded7000-7df11000 Deferred ws2_32<elf>
\-PE 7dee0000-7df11000 \ ws2_32
ELF 7df11000-7df39000 Deferred mpr<elf>
\-PE 7df20000-7df39000 \ mpr
ELF 7df39000-7df56000 Deferred libz.so.1
ELF 7df56000-7dfce000 Deferred wininet<elf>
\-PE 7df60000-7dfce000 \ wininet
ELF 7dfce000-7e06b000 Deferred urlmon<elf>
\-PE 7dfe0000-7e06b000 \ urlmon
ELF 7e06b000-7e19e000 Deferred oleaut32<elf>
\-PE 7e080000-7e19e000 \ oleaut32
ELF 7e19e000-7e21e000 Deferred rpcrt4<elf>
\-PE 7e1b0000-7e21e000 \ rpcrt4
ELF 7e21e000-7e357000 Deferred ole32<elf>
\-PE 7e230000-7e357000 \ ole32
ELF 7e357000-7e380000 Deferred iphlpapi<elf>
\-PE 7e360000-7e380000 \ iphlpapi
ELF 7e380000-7e3f5000 Deferred ddraw<elf>
\-PE 7e390000-7e3f5000 \ ddraw
ELF 7e3f5000-7e526000 Deferred wined3d<elf>
\-PE 7e400000-7e526000 \ wined3d
ELF 7e526000-7e565000 Deferred d3d9<elf>
\-PE 7e530000-7e565000 \ d3d9
ELF 7e565000-7e5a4000 Deferred winspool<elf>
\-PE 7e570000-7e5a4000 \ winspool
ELF 7e5a4000-7e61b000 Deferred shlwapi<elf>
\-PE 7e5b0000-7e61b000 \ shlwapi
ELF 7e61b000-7e85d000 Deferred shell32<elf>
\-PE 7e630000-7e85d000 \ shell32
ELF 7e85d000-7e948000 Deferred comdlg32<elf>
\-PE 7e860000-7e948000 \ comdlg32
ELF 7e948000-7e962000 Deferred version<elf>
\-PE 7e950000-7e962000 \ version
ELF 7e962000-7ea91000 Deferred gdi32<elf>
\-PE 7e970000-7ea91000 \ gdi32
ELF 7ea91000-7ebe6000 Deferred user32<elf>
\-PE 7eaa0000-7ebe6000 \ user32
ELF 7ebe6000-7ece1000 Deferred comctl32<elf>
\-PE 7ebf0000-7ece1000 \ comctl32
ELF 7ece1000-7ed58000 Deferred advapi32<elf>
\-PE 7ecf0000-7ed58000 \ advapi32
ELF 7ed58000-7ed6b000 Deferred libnss_files.so.2
ELF 7ed6b000-7ed78000 Deferred libnss_nis.so.2
ELF 7ed78000-7ed93000 Deferred libnsl.so.1
ELF 7ef93000-7efe9000 Deferred libm.so.6
ELF b73c3000-b73cd000 Deferred libnss_compat.so.2
ELF b73cf000-b73d4000 Deferred libdl.so.2
ELF b73d4000-b758e000 Deferred libc.so.6
ELF b758e000-b75ab000 Deferred libpthread.so.0
ELF b75c2000-b7779000 Dwarf libwine.so.1
ELF b777c000-b77a1000 Deferred ld-linux.so.2
ELF b77a3000-b77a4000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000028 0
00000027 0
0000001e 0
00000016 0
00000010 0
0000000f 0
00000012 FlashPlayerFeedbackService.exe
00000067 0
00000066 0
00000065 0
0000001b 0
0000001a 0
00000013 0
00000014 explorer.exe
00000030 0
0000002d 0
0000002c 0
0000002b 0
00000015 0
0000001c winedevice.exe
00000024 0
00000021 0
00000020 0
0000001d 0
00000025 plugplay.exe
0000002a 0
00000029 0
00000026 0
0000002e spotify.exe
00000063 0
00000062 0
00000061 0
00000060 0
0000005f 0
0000005e 0
0000005d 0
0000005c 0
0000005b 0
0000005a 0
00000059 0
00000058 0
00000057 0
00000056 0
00000055 0
00000054 0
00000053 0
00000052 0
00000051 0
00000050 0
0000004f 0
0000004b 0
0000004a 0
00000049 0
00000048 0
00000047 0
00000046 0
00000045 0
00000044 0
00000043 0
00000042 0
00000041 0
00000040 0
0000003f 0
0000003e 0
0000003d 0
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000038 0
00000037 0
00000036 0
00000035 0
00000034 0
00000033 0
00000032 0
00000031 0
0000006a (D) Z:\home\Valoween\Downloads\Revenant.exe
0000006b 0 <==
System information:
Wine build: wine-2.0.2
Platform: i386
Version: Windows 10
Host system: Linux
Host version: 4.10.0-37-generic
Hi there! Just taking a look through your bot and I'm impressed, still have yet to test it.

I was just wondering if you could tell me what the "Anti-Anti Bot Kill" command means and what it does.
not bad.


What i need to run this program in Wine ?
hey, where can i find the VHL bots you made?, they dont seem to be in the program itself
Quote Originally Posted by 133spider View Post
Hmm... I need to make it more self-explanatory. So a little backstory to this was in battleunderb where people would lure botters to the next room down the ladder from the undead champion monster to interfere with their botting. What Anti-Anti Bot Kill does will always check to see if you're in the same cell, pad & room that you have entered. It basically works just like a NORMAL attack function, but with a little extra.
*


So, if I were to put [r3, Right] into [Cell, Pad], [battleunderb] into [Room], and [Undead Champion] into [Monster] (though, I can just leave Monster blank as well) then if someone were to lure me down the ladder and have me stuck there afk, the anti-anti bot kill function will detect a change in the cell, pad and room and teleport your character back to the values in which you previously set which in this case are: [r3, Right] in [battleunderb]
Aha, I get it now! Thank you for the detailed explanation!
Quote Originally Posted by 133spider View Post
They're nothing worth releasing as they're just join maps & kill for item commands I made in a few minutes.



It seems to me that you're missing 32 bit libraries to run the program. Go ahead and google "Unhandled exception: page fault on read access to 0x023e92d8 in 32-bit code (0x009718c5)." and check out linux forums for solutions. Try your luck there to see what's causing it.



Hmm... I need to make it more self-explanatory. So a little backstory to this was in battleunderb where people would lure botters to the next room down the ladder from the undead champion monster to interfere with their botting. What Anti-Anti Bot Kill does will always check to see if you're in the same cell, pad & room that you have entered. It basically works just like a NORMAL attack function, but with a little extra.
 
Anti-Anti Bot Kill




So, if I were to put [r3, Right] into [Cell, Pad], [battleunderb] into [Room], and [Undead Champion] into [Monster] (though, I can just leave Monster blank as well) then if someone were to lure me down the ladder and have me stuck there afk, the anti-anti bot kill function will detect a change in the cell, pad and room and teleport your character back to the values in which you previously set which in this case are: [r3, Right] in [battleunderb]

If you still don't get it don't be afraid to tell me.


@Silent Update thread please, and uncompressed is for you to check

[Changelog]
Code:
10/14/2017 | R1.1
- Fixed last skill entries in Classes & Skills not being triggered (this should make combat/skills with the bot even more fluid than before now)
- Tweaked quests a bit to lessen the amount of "You cannot do that while in combat." every time it attempts to complete a quest
Virus Scan 1 (1 false positive)
Virus Scan 2 (1 false positive)
Can't update threads to include new attachments. Just make a whole new thread.
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