OneHit Kill HS
one hit kill headshoot is patched? I get client error 22_1
if ( Menu.cf_OneHit )
{
for ( int x = 4; x <= 120; x += 4 )
{
if ((*(BYTE*) (Weapon + WeaponClass) != WeaponType::Shotgun) || (*(BYTE*) (Weapon + WeaponClass) != WeaponType::Knife) || i != 15 || i != 20 || i != 26 || i != 33 || i != 43 || i != 44 || i != 75 || i != 78 || i != 92 || i != 105 || i != 110 || i != 111 || i != 115 || i != 116 || i != 152 || i != 153 || i != 155 || i != 185 || i != 194 || i != 217 || i != 232 || i != 247 || i != 249 || i != 268 || i != 279 || i != 281 || i != 283 || i != 309 || i != 323 || i != 358 || i != 368 || i != 371 || i != 378 || i != 380 || i != 439 || i != 513 || i != 516 || i != 525 || i != 589 || i != 602 || i != 625 || i != 626 || i != 632 || i != 650 || i != 670 || i != 684 || i != 714 || i != 717 || i != 724 || i != 746 || i != 807 || i != 812 || i != 827 || i != 878 || i != 917 || i != 920)
*(float*) (Weapon + (MoveSpeedPenalty + x)) = 1.48f;
}
if ( pHeadShotMgr != 0 )
{
for (int i = 0; i < 87; i++)
{
DWORD pModelNodeType = (DWORD) ( pHeadShotMgr + 0x9C * i );
if ( pModelNodeType )
{
*(int*) (pModelNodeType + 0x54) = 1;
}
}
}
}

