OneHit Kill HS

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OneHit Kill HS
one hit kill headshoot is patched? I get client error 22_1
Dont combine it with OHK! Omg! OHK is already patched decade ago . Lol just use autoheadshot Superkill. 100% working
Quote Originally Posted by malfac009 View Post
Dont combine it with OHK! Omg! OHK is already patched decade ago . Lol just use autoheadshot Superkill. 100% working
no, ohk in the head does not receive client error
Quote Originally Posted by CaiozinhoFC1 View Post
no, ohk in the head does not receive client error
Why you post you get client error? I'ved used AutoHeadShot combined with SK. Its just like OHK.
If you want help post your code.
Head Shot super kill isn't patched , The one using node mgr method without ohk is working
Quote Originally Posted by RamoXO View Post
Head Shot super kill isn't patched , The one using node mgr method without ohk is working
That's what i'm telling him. But he want's OHK Head Shoots
lol, I'm not talking about the super kill or the simple ohk, I'm talking about this code

Code:
if ( Menu.cf_OneHit )
{
	for ( int x = 4; x <= 120; x += 4 )
	{
		if ((*(BYTE*) (Weapon + WeaponClass) != WeaponType::Shotgun) || (*(BYTE*) (Weapon + WeaponClass) != WeaponType::Knife) || i != 15 || i != 20 || i != 26 || i != 33 || i != 43 || i != 44 || i != 75 || i != 78 || i != 92 || i != 105 || i != 110 || i != 111 || i != 115 || i != 116 || i != 152 || i != 153 || i != 155 || i != 185 || i != 194 || i != 217 || i != 232 || i != 247 || i != 249 || i != 268 || i != 279 || i != 281 || i != 283 || i != 309 || i != 323 || i != 358 || i != 368 || i != 371 || i != 378 || i != 380 || i != 439 || i != 513 || i != 516 || i != 525 || i != 589 || i != 602 || i != 625 || i != 626 || i != 632 || i != 650 || i != 670 || i != 684 || i != 714 || i != 717 || i != 724 || i != 746 || i != 807 || i != 812 || i != 827 || i != 878 || i != 917 || i != 920)
			*(float*) (Weapon + (MoveSpeedPenalty + x)) = 1.48f;
	}

	if ( pHeadShotMgr != 0 )
	{
		for (int i = 0; i < 87; i++)
		{
			DWORD pModelNodeType = (DWORD) ( pHeadShotMgr + 0x9C * i );
			if ( pModelNodeType )
			{
				*(int*) (pModelNodeType + 0x54) = 1;
			}
		}
	}
}
You get this error because the damage caused != original bone damage.

When you use Always HS and OHK you do not receive a client error because you are telling the game that you shot on the player's head, where the damage is more than 100 (One Hit).

That is, the game will check the damage done and the damage from the place where you hit, if the damage dealt is greater than the damage of the shot where you hit, you receive a client error.

//PT
Você recebe esse erro porque o dano causado != dano original do local (bone).

Quando você usa Sempre HS e OHK juntos, você não recebe erro de client porque você esta dizendo ao jogo que atirou na cabeça do jogador, onde o dano é mais de 100 (Dano do OHK).

Ou seja, o jogo vai verificar o dano causado e o dano do local onde você acertou, se o dano causado for maior que o dano do tiro no local onde você acertou, você recebe erro de client.
Quote Originally Posted by Fix2 View Post
You get this error because the damage caused != original bone damage.

When you use Always HS and OHK you do not receive a client error because you are telling the game that you shot on the player's head, where the damage is more than 100 (One Hit).

That is, the game will check the damage done and the damage from the place where you hit, if the damage dealt is greater than the damage of the shot where you hit, you receive a client error.

//PT
Você recebe esse erro porque o dano causado != dano original do local (bone).

Quando você usa Sempre HS e OHK juntos, você não recebe erro de client porque você esta dizendo ao jogo que atirou na cabeça do jogador, onde o dano é mais de 100 (Dano do OHK).

Ou seja, o jogo vai verificar o dano causado e o dano do local onde você acertou, se o dano causado for maior que o dano do tiro no local onde você acertou, você recebe erro de client.
Great explaination

How can i contact you?
Quote Originally Posted by Fix2 View Post
You get this error because the damage caused != original bone damage.

When you use Always HS and OHK you do not receive a client error because you are telling the game that you shot on the player's head, where the damage is more than 100 (One Hit).

That is, the game will check the damage done and the damage from the place where you hit, if the damage dealt is greater than the damage of the shot where you hit, you receive a client error.

//PT
Você recebe esse erro porque o dano causado != dano original do local (bone).

Quando você usa Sempre HS e OHK juntos, você não recebe erro de client porque você esta dizendo ao jogo que atirou na cabeça do jogador, onde o dano é mais de 100 (Dano do OHK).

Ou seja, o jogo vai verificar o dano causado e o dano do local onde você acertou, se o dano causado for maior que o dano do tiro no local onde você acertou, você recebe erro de client.
so I can increase +50 damage and join with the autohs
Try 60 for your float value.
In CFPH above 60 will give Disconnection.
Try to use the value 1.2 (120) in the OHK, and activate the Always HS

M4 damage:


I recommend you read the value of the first address that is the damage of the head, and set that value in the other addresses to work on all weapons
Quote Originally Posted by Fix2 View Post
Try to use the value 1.2 (120) in the OHK, and activate the Always HS

M4 damage:


I recommend you read the value of the first address that is the damage of the head, and set that value in the other addresses to work on all weapons
ooh, I got it, I do not get more client error, thank you
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