Internal and External Source codes for ESP
Internal and External srcs
pretty simple to make and use
heres some tools:
Mouse_event aimbot
Offsets for BO
pretty simple to make and use
heres some tools:
Mouse_event aimbot
Code:
float headX = Player.w2sHead.x - displayWidth / 2;
float headY = Player.w2sHead.y - displayHeight / 2;
if (GetAsyncKeyState(VK_HOME) && headX != 0 && headY != 0 && headX >= -20 && headX <= 20 && headY >= -20 && headY <= 20){
mouse_event(MOUSEEVENTF_MOVE, headX, headY, NULL, NULL);
}
Code:
#define ADDRESS_GAMEMANAGER 0x47076E8 // Game-> #define ADDRESS_GAMERENDERER 0x46BE150 // Game-> #define OFFSET_GAMERENDERER_ENGINELINK 0xD8 // GameRenderer-> #define OFFSET_ENGINELINK_ENGINE 0x218 // GameRenderer->EngineLink-> #define OFFSET_ENGINE_CAMERA 0x38 // GameRenderer->EngineLink->Engine-> #define OFFSET_CAMERA_VIEWRIGHT 0x170 // Camera-> #define OFFSET_CAMERA_VIEWUP 0x180 // Camera-> #define OFFSET_CAMERA_VIEFORWARD 0x190 // Camera-> #define OFFSET_CAMERA_VIEWTRANSLATION 0x1A0 // Camera-> #define OFFSET_CAMERA_VIEWFOVX 0x1B0 // Camera-> #define OFFSET_CAMERA_VIEWFOVY 0x1C4 // Camera-> #define OFFSET_GAMEMANAGER_ENTITYLIST 0xD0 // GameManager-> #define OFFSET_ENTITY_ENTITYINFO 0x18 // Entity-> #define OFFSET_ENTITY_PLAYERINFO 0x270 // Entity-> #define OFFSET_ENTITYINFO_MAINCOMPONENT 0xB8 // Entity->EntityInfo-> #define OFFSET_MAINCOMPONENT_CHILDCOMPONENT 0x8 // Entity->EntityInfo->MainComponent-> #define OFFSET_CHILDCOMPONENT_HEALTH 0x108 // Entity->EntityInfo->MainComponent->ChildComponent-> #define OFFSET_PLAYERINFO_TEAM 0x140 // Entity->PlayerInfo-> #define OFFSET_PLAYERINFO_NAME 0x158 // Entity->PlayerInfo-> #define OFFSET_ENTITY_POSITION 0x190 // Entity-> #define OFFSET_ENTITY_HEADPOSITION 0x130 // Entity->

