import pymem
import pymem.process
import tkinter as tk
import time
import math
import traceback
# ------------------------------
# Addresses and Offsets
# ------------------------------
ENTITY_LIST = 0x1097504
LOCAL_PLAYER = 0x1097680
ENTITY_OBJECT_OFFSETS = [0x7C]
ENTITY_POS_OFFSETS = [0xC4, 0x4, 0x80]
POSITION_OFFSETS = [0x8, 0x28, 0xC4, 0x4, 0x80]
ACCELERATION_OFFSETS = [0x8, 0x28, 0xC4, 0x4, 0xB0]
ENTITY_MAX = 512
# ------------------------------
# Memory Functions
# ------------------------------
def read_pointer_chain(pm, base, offsets):
try:
addr = base
for offset in offsets[:-1]:
addr = pm.read_int(addr + offset)
if addr is None:
return 0
return addr + offsets[-1]
except:
return 0
def read_vec3(pm, base, offsets):
addr = read_pointer_chain(pm, base, offsets)
try:
x = pm.read_float(addr)
y = pm.read_float(addr + 0x4)
z = pm.read_float(addr + 0x8)
return (x, y, z)
except:
return (0, 0, 0)
def write_vec3(pm, base, offsets, vec):
addr = read_pointer_chain(pm, base, offsets)
try:
pm.write_float(addr, vec[0])
pm.write_float(addr + 0x4, vec[1])
pm.write_float(addr + 0x8, vec[2])
except:
pass
def distance(a, b):
return math.sqrt((a[0]-b[0])**2 + (a[2]-b[2])**2)
# ------------------------------
# Bot Class
# ------------------------------
class TroveBot:
def __init__(self):
print("[+] Starting Trove Radar...")
try:
self.pm = pymem.Pymem("Trove.exe")
self.base = pymem.process.module_from_name(self.pm.process_handle, "Trove.exe").lpBaseOfDll
print(f"[+] Trove.exe found. Base: {hex(self.base)}")
except Exception as e:
print("[-] Trove.exe not found! Start the game and try again.")
raise e
self.root = tk****()
self.root.title("Trove Radar")
self.canvas = tk.Canvas(self.root, width=500, height=500, bg='black')
self.canvas.pack()
self.root.after(50, self.update)
self.root.mainloop()
def update(self):
try:
self.canvas.delete("all")
local_pos = read_vec3(self.pm, self.base + LOCAL_PLAYER, POSITION_OFFSETS)
entity_list_ptr = self.pm.read_int(self.base + ENTITY_LIST)
closest_dist = float("inf")
closest_pos = None
for i in range(ENTITY_MAX):
entity_base = self.pm.read_int(entity_list_ptr + i * 4)
if not entity_base:
continue
entity_obj = read_pointer_chain(self.pm, entity_base, ENTITY_OBJECT_OFFSETS)
if not entity_obj:
continue
entity_pos = read_vec3(self.pm, entity_obj, ENTITY_POS_OFFSETS)
dx = entity_pos[0] - local_pos[0]
dz = entity_pos[2] - local_pos[2]
x = 250 + dx * 4
y = 250 + dz * 4
self.canvas.create_oval(x - 3, y - 3, x + 3, y + 3, fill='red')
dist = distance(local_pos, entity_pos)
if 2 < dist < closest_dist:
closest_dist = dist
closest_pos = entity_pos
# Follow closest entity
if closest_pos:
dx = closest_pos[0] - local_pos[0]
dz = closest_pos[2] - local_pos[2]
length = math.sqrt(dx ** 2 + dz ** 2)
if length > 0:
accel_x = (dx / length) * 2.0
accel_z = (dz / length) * 2.0
write_vec3(self.pm, self.base + LOCAL_PLAYER, ACCELERATION_OFFSETS, (accel_x, 0.0, accel_z))
except Exception as e:
print("[!] Error:", e)
traceback.print_exc()
self.root.after(30, self.update)
# ------------------------------
# Start
# ------------------------------
if __name__ == "__main__":
try:
TroveBot()
except Exception as e:
print("An error occurred:", e)
input("Press ENTER to exit...")
import pymem
import pymem.exception
import pymem.process
import tkinter as tk
import time
import math
import traceback
import pymem.ptypes
# ================================================
# CONFIGURATION
# ================================================
DEBUG = False # Set to False to disable debug messages
# ================================================
# GAME ADDRESSES AND OFFSETS
# ================================================
ENTITY_LIST = 0x1097504
LOCAL_PLAYER = 0x1097680
ENTITY_OBJECT_OFFSETS = [0x7C]
ENTITY_POS_OFFSETS = [0xC4, 0x4, 0x80]
POSITION_OFFSETS = [0x8, 0x28, 0xC4, 0x4, 0x80]
ACCELERATION_OFFSETS = [0x8, 0x28, 0xC4, 0x4, 0xB0]
# ================================================
# ENTITY FILTERING
# ================================================
EXCLUDED_NAMES = [
"pet", "portal", "abilities", "placeable", "cornerstone",
"services", "client", "karma", "mana", "outpost",
]
# ================================================
# UTILITY CLASSES
# ================================================
class Vec3:
"""3D vector representation with basic math operations"""
def __init__(self, x=0.0, y=0.0, z=0.0):
self.x = float(x)
self.y = float(y)
self.z = float(z)
def __sub__(self, other):
return Vec3(self.x - other.x, self.y - other.y, self.z - other.z)
def __add__(self, other):
return Vec3(self.x + other.x, self.y + other.y, self.z + other.z)
def is_not_zero(self):
"""Check if vector has non-zero values"""
return math.floor(self.x) != 0.0 and math.floor(self.y) != 0.0 and math.floor(self.z) != 0.0
def length(self):
"""Calculate vector magnitude"""
return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
def normalized(self):
"""Return normalized version of the vector"""
len_ = self.length()
return Vec3() if len_ == 0.0 else Vec3(self.x/len_, self.y/len_, self.z/len_)
class Entity:
"""Game entity representation"""
def __init__(self, name="", position=Vec3(), range=-1.0, scale=0.5):
self.name = name
self.position = position
self.range = range
self.scale = scale
# ================================================
# MEMORY OPERATIONS
# ================================================
def debug_print(*args, **kwargs):
"""Wrapper for debug messages"""
if DEBUG:
print("[DEBUG]", *args, **kwargs)
def read_pointer_chain(pm, base, offsets):
"""Follow pointer chain to get final memory address"""
if not offsets:
return base
try:
ptr = pymem.ptypes.RemotePointer(pm.process_handle, base)
for offset in offsets[:-1]:
ptr = pymem.ptypes.RemotePointer(pm.process_handle, ptr.value + offset)
return ptr.value + offsets[-1]
except Exception as e:
debug_print(f"Pointer chain failed: {str(e)}")
return None
def read_vec3(pm, base, offsets):
"""Read 3D vector from memory"""
addr = read_pointer_chain(pm, base, offsets)
try:
return (
pm.read_float(addr),
pm.read_float(addr + 0x4),
pm.read_float(addr + 0x8)
)
except Exception as e:
debug_print(f"Failed to read Vec3: {str(e)}")
return (0, 0, 0)
def write_vec3(pm, base, offsets, vec):
"""Write 3D vector to memory"""
addr = read_pointer_chain(pm, base, offsets)
try:
pm.write_float(addr, vec[0])
pm.write_float(addr + 0x4, vec[1])
pm.write_float(addr + 0x8, vec[2])
except Exception as e:
debug_print(f"Failed to write Vec3: {str(e)}")
def get_address(pm, base, offsets):
"""Calculate address from base and offsets"""
try:
address = base
for offset in offsets[:-1]:
address = pm.read_uint(address + offset)
if address == 0:
return 0
return address + offsets[-1] if offsets else base
except Exception as e:
debug_print(f"Address calculation failed: {str(e)}")
return 0
def read_string(pm, address, max_len):
"""Read string from memory"""
try:
bytes_ = pm.read_bytes(address, max_len)
return bytes_.split(b'\0', 1)[0].decode('latin-1', errors='replace')
except Exception as e:
debug_print(f"String read failed: {str(e)}")
return ""
# ================================================
# ENTITY MANAGEMENT
# ================================================
def get_all_entities(pm, world, our_pos, max_range):
"""Retrieve all entities within specified range"""
entities = []
nodes = []
try:
if world == 0:
return entities
node_info = get_address(pm, world, [0x7C])
base_addr = pm.read_uint(node_info)
size_addr = get_address(pm, node_info, [0x8])
size = pm.read_uint(size_addr)
step = pm.read_uint(get_address(pm, node_info, [0x4]))
# Node collection logic
if size == 0:
address = base_addr
for _ in range(100): # Fail-safe
address_next = pm.read_uint(address) & 0xFFFFFFFE
if address_next == 0:
break
nodes.append(address)
address = address_next
else:
for i in range(size):
address = base_addr + i * step
while True:
address_next = pm.read_uint(address)
if address_next == 1:
break
nodes.append(address)
address = address_next & 0xFFFFFFFE
if address == 0:
break
# Entity processing
for node in nodes:
try:
entity = get_address(pm, node, [0x10, 0xC4, 0x4, 0x0])
name_addr = get_address(pm, entity, [0x58, 0x64, 0x0])
if not name_addr:
continue
name = read_string(pm, name_addr, 96)
if not name or any(ex in name.lower() for ex in EXCLUDED_NAMES):
continue
pos_addr = get_address(pm, entity, [0x58, 0xC4, 0x4, 0x80])
if not pos_addr:
continue
position = Vec3(
pm.read_float(pos_addr),
pm.read_float(pos_addr + 0x4),
pm.read_float(pos_addr + 0x8)
)
delta = position - our_pos
dist = delta.length()
if dist < max_range:
entities.append((dist, Entity(name, position, dist)))
except Exception as e:
debug_print(f"Entity processing error: {str(e)}")
except Exception as e:
debug_print(f"get_all_entities error: {str(e)}")
traceback.print_exc()
return entities
def nearest_entity(entities):
"""Find closest entity from list"""
return min(entities, key=lambda x: x[0])[1] if entities else Entity()
# ================================================
# BOT CORE
# ================================================
class TroveBot:
"""Main application class"""
def __init__(self):
self.pm = None
self.base = None
self.root = tk****()
self.canvas = tk.Canvas(self.root, width=500, height=500, bg='black')
self.canvas.pack()
try:
self.initialize_memory()
self.root.after(50, self.update)
self.root.mainloop()
except Exception as e:
print(f"Initialization failed: {str(e)}")
input("Press ENTER to exit...")
def initialize_memory(self):
"""Connect to game process"""
debug_print("Initializing memory...")
self.pm = pymem.Pymem("Trove.exe")
self.base = pymem.process.module_from_name(
self.pm.process_handle,
"Trove.exe"
).lpBaseOfDll
print("[+] Successfully connected to Trove.exe")
def get_local_position(self):
"""Get player's current position"""
try:
pos = read_vec3(self.pm, self.base + LOCAL_PLAYER, POSITION_OFFSETS)
return Vec3(*pos) if pos != (0, 0, 0) else None
except Exception as e:
debug_print(f"Position read error: {str(e)}")
return None
def update_ui(self, local_pos, entities):
"""Update radar display"""
self.canvas.delete("all")
# Draw player
self.canvas.create_oval(245, 245, 255, 255, fill='green')
# Draw entities
for dist, entity in entities:
dx = entity.position.x - local_pos.x
dz = entity.position.z - local_pos.z
x = 250 + dx * 4
y = 250 + dz * 4
self.canvas.create_oval(x-3, y-3, x+3, y+3, fill='red')
def handle_movement(self, local_pos, entity):
"""Move player towards target entity"""
if entity.range == -1 or not entity.position.is_not_zero():
return
try:
delta = entity.position - local_pos
if delta.length() > 0.1:
direction = delta.normalized()
accel = (direction.x * 2.0, 0.0, direction.z * 2.0)
write_vec3(self.pm, self.base + LOCAL_PLAYER, ACCELERATION_OFFSETS, accel)
debug_print(f"Moving towards {entity.name} ({accel[0]:.2f}, {accel[2]:.2f})")
except Exception as e:
debug_print(f"Movement error: {str(e)}")
def update(self):
"""Main update loop"""
try:
local_pos = self.get_local_position()
if not local_pos:
return
world = get_address(self.pm, self.base, [ENTITY_LIST, 0x0])
if not world:
return
entities = get_all_entities(self.pm, world, local_pos, 100.0)
closest = nearest_entity(entities)
self.update_ui(local_pos, entities)
self.handle_movement(local_pos, closest)
except Exception as e:
debug_print(f"Update error: {str(e)}")
traceback.print_exc()
finally:
self.root.after(30, self.update)
# ================================================
# ENTRY POINT
# ================================================
if __name__ == "__main__":
TroveBot()
DATA_IN = bytearray([
# pop eax ; add esp, 8 ; push eax ; mov eax,[ebx+14]
0x58, 0x83, 0xC4, 0x08, 0x50, 0x8B, 0x43, 0x14,
# push ebx ; push ecx ; sub esp, 0x30
0x53, 0x51, 0x83, 0xEC, 0x30,
# save xmm0, xmm1, xmm2 to stack
0xF3, 0x0F, 0x7F, 0x44, 0x24, 0x20,
0xF3, 0x0F, 0x7F, 0x4C, 0x24, 0x10,
0xF3, 0x0F, 0x7F, 0x14, 0x24,
# mov ebx, [Trove.exe+108BD70] ; mov ecx, 0
0xBB, 0xE0, 0xE6, 0x30, 0x1D,
0xB9, 0x00, 0x00, 0x00, 0x00,
# loop
# add ebx, [Offset + ecx * 4]
0x03, 0x1C, 0x8D, 0xFF, 0xFF, 0xFF, 0xFF, # <- patched later with offset address
# mov ebx, [ebx] ; cmp ebx, 0 ; je return
0x8B, 0x1B, 0x83, 0xFB, 0x00,
0x0F, 0x84, 0x32, 0x00, 0x00, 0x00,
# inc ecx ; cmp ecx, 4 ; jl loop
0x41, 0x83, 0xF9, 0x04, 0x7C, 0xE8,
# movups xmm0, [ebx+80]
0x0F, 0x10, 0x83, 0x80, 0x00, 0x00, 0x00,
# movaps xmm1, xmm0 ; cmpps xmm1, xmm4, 2
0x0F, 0x28, 0xC8, 0x0F, 0xC2, 0xCC, 0x02,
# movaps xmm2, xmm5 ; cmpps xmm2, xmm0, 2
0x0F, 0x28, 0xD5, 0x0F, 0xC2, 0xD0, 0x02,
# pand xmm1, xmm2 ; movmskps ecx, xmm1
0x66, 0x0F, 0xDB, 0xCA, 0x0F, 0x50, 0xC9,
# and ecx, 7 ; cmp ecx, 7 ; jne return
0x83, 0xE1, 0x07, 0x83, 0xF9, 0x07,
0x0F, 0x85, 0x04, 0x00, 0x00, 0x00,
# mov byte ptr [eax+1], 0
0xC6, 0x40, 0x01, 0x00,
# restore xmm2, xmm1, xmm0
0xF3, 0x0F, 0x6F, 0x14, 0x24,
0xF3, 0x0F, 0x6F, 0x4C, 0x24, 0x10,
0xF3, 0x0F, 0x6F, 0x44, 0x24, 0x20,
# add esp, 0x30 ; pop ecx ; pop ebx ; ret
0x83, 0xC4, 0x30, 0x59, 0x5B, 0xC3,
# offset (4 DWORDs)
0x00, 0x00, 0x00, 0x00, # offset 0
0x28, 0x00, 0x00, 0x00, # offset 1
0xC4, 0x00, 0x00, 0x00, # offset 2
0x04, 0x00, 0x00, 0x00 # offset 3
])
import pymem, ctypes
import pymem.memory, pymem.process, pymem.pattern
# Constants
MODULE = "Trove.exe" # Name of the target process
PLAYER_OFFS = [0x1097680, 0x0] # Offsets to reach the player structure
SIG = bytes([0x8B, 0x43, 0x14, 0x83, 0xC4, 0x08, 0x0F]) # Signature to find the target instruction
DATA_ON = b'\xE8\xFF\xFF\xFF\xFF\x90' # Pattern when Noclip is enabled
DATA_OFF = b'\x8B\x43\x14\x83\xC4\x08\xF8' # Original bytes to restore when disabling Noclip
DATA_IN = bytearray([
0x58, 0x83, 0xC4, 0x08, 0x50, 0x8B, 0x43, 0x14, 0x53, 0x51, 0x83, 0xEC, 0x30,
0xF3, 0x0F, 0x7F, 0x44, 0x24, 0x20, 0xF3, 0x0F, 0x7F, 0x4C, 0x24, 0x10, 0xF3,
0x0F, 0x7F, 0x14, 0x24, 0xBB, 0xE0, 0xE6, 0x30, 0x1D, 0xB9, 0x00, 0x00, 0x00,
0x00, 0x03, 0x1C, 0x8D, 0xFF, 0xFF, 0xFF, 0xFF, 0x8B, 0x1B, 0x83, 0xFB, 0x00,
0x0F, 0x84, 0x32, 0x00, 0x00, 0x00, 0x41, 0x83, 0xF9, 0x04, 0x7C, 0xE8, 0x0F,
0x10, 0x83, 0x80, 0x00, 0x00, 0x00, 0x0F, 0x28, 0xC8, 0x0F, 0xC2, 0xCC, 0x02,
0x0F, 0x28, 0xD5, 0x0F, 0xC2, 0xD0, 0x02, 0x66, 0x0F, 0xDB, 0xCA, 0x0F, 0x50,
0xC9, 0x83, 0xE1, 0x07, 0x83, 0xF9, 0x07, 0x0F, 0x85, 0x04, 0x00, 0x00, 0x00,
0xC6, 0x40, 0x01, 0x00, 0xF3, 0x0F, 0x6F, 0x14, 0x24, 0xF3, 0x0F, 0x6F, 0x4C,
0x24, 0x10, 0xF3, 0x0F, 0x6F, 0x44, 0x24, 0x20, 0x83, 0xC4, 0x30, 0x59, 0x5B,
0xC3, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00
]) # Custom code injected to handle Noclip logic
# Resolve a pointer using a list of offsets
def get_ptr(pm, base, offs):
try:
for o in offs[:-1]:
base = pm.read_int(base + o)
return base + offs[-1]
except:
raise ValueError("Pointer resolution failed")
# Change memory protection on a specific region
def protect(h, addr, sz, prot):
old = ctypes.c_uint32()
if not ctypes.windll.kernel32.VirtualProtectEx(h, addr, sz, prot, ctypes.byref(old)):
raise RuntimeError("VirtualProtectEx failed")
return old.value
# Scan the module for the target instruction using a signature
def find_target(pm, base):
try:
mod = pymem.process.module_from_name(pm.process_handle, MODULE)
found = pymem.pattern.pattern_scan_module(pm.process_handle, mod, SIG)
if found is None:
raise ValueError("Signature not found")
return found # Return address where signature was found
except Exception as e:
print(f"Error finding target: {e}")
return None
# Enable Noclip by injecting custom code and patching a function call
def enable_noclip(pm):
try:
base = pm.process_base.lpBaseOfDll
target = find_target(pm, base)
if target is None:
raise ValueError("Target not found")
player = get_ptr(pm, base, PLAYER_OFFS)
original = pm.read_bytes(target, len(DATA_OFF)) # Backup original bytes
size = len(DATA_IN)
in_addr = pymem.memory.allocate_memory(pm.process_handle, size) # Allocate memory for custom code
# Inject the player address and custom return address
DATA_IN[31:35] = player.to_bytes(4, 'little')
DATA_IN[43:47] = ((in_addr + 131) & 0xFFFFFFFF).to_bytes(4, 'little')
pymem.memory.write_bytes(pm.process_handle, in_addr, bytes(DATA_IN), size) # Write custom code
protect(pm.process_handle, in_addr, size, 0x40) # Make memory executable
# Calculate relative jump from target to injected code
rel = (in_addr - (target + 5)) & 0xFFFFFFFF
patch = b'\xE8' + rel.to_bytes(4, 'little', signed=True) + b'\x90' # Call to injected code
protect(pm.process_handle, target, len(patch), 0x40) # Change protection for patching
pymem.memory.write_bytes(pm.process_handle, target, patch, len(patch)) # Overwrite target with call
return in_addr, original, target # Return info to disable later
except Exception as e:
print(f"Enable error: {e}")
return None, None, None
# Disable Noclip by restoring the original bytes
def disable_noclip(pm, addr, orig, target):
try:
if target is None:
raise ValueError("Target not found")
protect(pm.process_handle, target, len(orig), 0x40)
pymem.memory.write_bytes(pm.process_handle, target, orig, len(orig))
except Exception as e:
print(f"Disable error: {e}")
# Main entry point
def main():
try:
pm = pymem.Pymem(MODULE)
print(f"Connected: {MODULE} (PID {pm.process_id})")
in_addr, orig, target = enable_noclip(pm) # Enable Noclip and get state
if not in_addr or not target:
return print("Enable failed")
input("Press Enter to disable...")
disable_noclip(pm, in_addr, orig, target) # Restore original state
except pymem.exception.ProcessNotFound:
print(f"{MODULE} not found")
except Exception as e:
print(f"Error: {e}")
finally:
if 'pm' in locals():
pm.close_process()
# Run main when the script is executed
if __name__ == "__main__":
main()
import time
from pymem import Pymem
TROVE_EXE = "Trove.exe"
LOCAL_PLAYER_OFFSET = 0x1097680
TICK_DELAY = 0.02
BYPASS_PUSH = 0.4
# Bypass
def full_distance_bypass():
try:
pm = Pymem(TROVE_EXE)
base_address = pm.base_address + LOCAL_PLAYER_OFFSET
print("[✓] bypass running. ")
while True:
x = pm.read_float(base_address + 0x80)
y = pm.read_float(base_address + 0x84)
z = pm.read_float(base_address + 0x88)
pm.write_float(base_address + 0x80, x + BYPASS_PUSH)
pm.write_float(base_address + 0x88, z + BYPASS_PUSH)
time.sleep(TICK_DELAY)
except KeyboardInterrupt:
print("\n[!] Bypass manually stopped.")
except Exception as e:
print(f"[!] Error: {e}")
full_distance_bypass()
import time
import pymem
import pymem.process
import pymem.ptypes
# === Configuration ===
TROVE_EXE = "Trove.exe"
LOCAL_PLAYER_OFFSET = 0x1097680 # Offset to local player pointer
Pos_off = [0x8, 0x28, 0xC4, 0x4, 0x80] # Pointer chain to position struct
# Signature and patch bytes for enabling/disabling bypass
bypass_sig_off = bytes([0xDC, 0x67, 0x68, 0xC6, 0x45, 0xFF, 0x01, 0xD9])
bypass_sig_on = bytes([0xDC, 0x47, 0x68, 0xC6, 0x45, 0xFF, 0x01, 0xD9])
# Bypass settings
bypass_enabled = False
TICK_DELAY = 0.02 # Delay between position updates
BYPASS_PUSH = 0.4 # Amount to push position forward
# === Helper: Follow a pointer chain ===
def read_pointer_chain(pm, base, offsets):
"""Follow a pointer chain and return the final address."""
if not offsets:
return base
try:
ptr = pymem.ptypes.RemotePointer(pm.process_handle, base)
for offset in offsets[:-1]:
ptr = pymem.ptypes.RemotePointer(pm.process_handle, ptr.value + offset)
return ptr.value + offsets[-1]
except Exception:
return None
# === Bypass Logic ===
def full_distance_bypass():
try:
pm = pymem.Pymem(TROVE_EXE)
# Get base address of Trove.exe module
base_address = pymem.process.module_from_name(pm.process_handle, TROVE_EXE).lpBaseOfDll
print("[✓] Bypass running...")
# Calculate local player base pointer
local_player = base_address + LOCAL_PLAYER_OFFSET
# Scan for bypass signature
if bypass_enabled:
sig = pymem.pattern.pattern_scan_module(pm.process_handle, pm.process_base, bypass_sig_off)
pm.write_bytes(sig, bypass_sig_on, len(bypass_sig_on))
print(f"[✓] Signature found at: {hex(sig)}")
else:
sig = pymem.pattern.pattern_scan_module(pm.process_handle, pm.process_base, bypass_sig_on)
pm.write_bytes(sig, bypass_sig_off, len(bypass_sig_off))
print(f"[✓] Signature found at: {hex(sig)}")
# Main loop: constantly push the player forward
while True:
pos_addr = read_pointer_chain(pm, local_player, Pos_off)
if pos_addr:
x = pm.read_float(pos_addr)
y = pm.read_float(pos_addr + 0x8) # Not used, but read
z = pm.read_float(pos_addr + 0x4)
# Write updated position to memory
pm.write_float(pos_addr, x + BYPASS_PUSH)
pm.write_float(pos_addr + 0x4, z + BYPASS_PUSH)
else:
print("[!] Failed to resolve position address")
time.sleep(TICK_DELAY)
except KeyboardInterrupt:
print("\n[!] Bypass manually stopped.")
except Exception as e:
print(f"[!] Error: {e}")
# === Start the bypass ===
full_distance_bypass()