[Source]PushToConsole Commands

Posts 1–15 of 32 · Page 1 of 3
[Source]PushToConsole Commands
Hey guys,
I just looked at some stuff, here's some PushToConsole commands for NumPad Hacks.

FPS:
[PHP]if(GetAsyncKeyState(VK_NUMPAD5)<0){
this->PushToConsole("ShowPerformanceStatistics 1");
}[/PHP]

No Sway
[PHP]if(GetAsyncKeyState(VK_NUMPAD2)<0){
this->PushToConsole("WeaponSway 0");
}[/PHP]

VJump
[PHP]if(GetAsyncKeyState(VK_UP)<0){
PushToConsole("CamMaxPosYOffset 200.000000");
PushToConsole("DuckDownCamOffSet 1000.000000");
}
if(GetAsyncKeyState(VK_DOWN)<0){
PushToConsole("CamMaxPosYOffset -1000.000000");
PushToConsole("DuckDownCamOffSet -13.000000");
}[/PHP]

Tracers
[PHP]if(GetAsyncKeyState(VK_SUBTRACT)<0){
if(tracers){
PushToConsole("ShowFirePath 0");
tracers = false;
} else {
PushToConsole("ShowFirePath 1");
tracers = true;
}
}[/PHP]

No Spread
[PHP]if(GetAsyncKeyState(VK_ADD)<0){
if(spread){
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
spread = false;
} else {
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
spread = true;
}
}[/PHP]

Glow
[PHP]if(GetAsyncKeyState(VK_NUMPAD8)<0){
this->PushToConsole("ScreenGlowEnable 1");
}[/PHP]

Skeleton:
[PHP]if(GetAsyncKeyState(VK_NUMPAD6)<0){
this->PushToConsole("ModelDebug_DrawSkeleton 1");
}[/PHP]

WireFrame:
[PHP]if(GetAsyncKeyState(VK_NUMPAD4)<0){
this->PushToConsole("WireFrame 1");
}[/PHP]

FullBright
[PHP]if(GetAsyncKeyState(VK_NUMPAD3)<0){
this->PushToConsole("FullBright 1");
}[/PHP]

Boxes/Chams
[PHP]if(GetAsyncKeyState(VK_NUMPAD1)<0){
if(boxes){
PushToConsole("ModelDebug_DrawBoxes 0");
PushToConsole("SkelModelStencil 0");
boxes = false;
} else {
PushToConsole("ModelDebug_DrawBoxes 1");
PushToConsole("SkelModelStencil 1");
boxes = true;
}
}[/PHP]

Fly:
[PHP]if( GetAsyncKeyState( FLYKEY ) < 0 )
{

this->PushToConsole( "PlayerGravity 800" );
}else{
this->PushToConsole( "PlayerGravity -800" );
}[/PHP]

Show FPS:
[PHP]PushToConsole("ShowFps 1");



Sleep(iRenderSpeed);[/PHP]

SpeedHack
[PHP]if( GetAsyncKeyState( VK_SHIFT ) < 0 )
{
this->PushToConsole("BaseMoveAccel 4000.000000");
this->PushToConsole("StartAccel 4000.000000");
this->PushToConsole("MaxAccel 4000.000000");
this->PushToConsole("AccelInc 4000.000000");
this->PushToConsole("WalkVel 4000.000000");
this->PushToConsole("FRunVel 4000.000000");
this->PushToConsole("BRunVel 4000.000000");
this->PushToConsole("SRunVel 4000.000000");




}else{

this->PushToConsole("BaseMoveAccel 3000.000000");
this->PushToConsole("StartAccel 500.000000");
this->PushToConsole("MaxAccel 3000.000000");
this->PushToConsole("AccelInc 6000.000000");
this->PushToConsole("WalkVel 70.000000");
this->PushToConsole("FRunVel 285.000000");
this->PushToConsole("BRunVel 285.000000");
this->PushToConsole("SRunVel 285.000000");

}[/PHP]

GlitchKey/SuperSpeed
[PHP]if( GetAsyncKeyState( 0x58 ) < 0 )
{
this->PushToConsole("BaseMoveAccel 90000.000000");
this->PushToConsole("StartAccel 90000.000000");
this->PushToConsole("MaxAccel 90000.000000");
this->PushToConsole("AccelInc 90000.000000");
this->PushToConsole("WalkVel 90000.000000");
this->PushToConsole("FRunVel 90000.000000");
this->PushToConsole("BRunVel 90000.000000");
this->PushToConsole("SRunVel 90000.000000");
}
[/PHP]

SuperJump
[PHP]if( GetAsyncKeyState( VK_END ) < 0 )
{
this->PushToConsole("JumpVel 330.000000");
}[/PHP]

SuperJump X2
[PHP]if( GetAsyncKeyState( VK_NEXT ) < 0 )
{
this->PushToConsole("JumpVel 660.000000");
}
}
}[/PHP]

SuperJump X3
[PHP]if( GetAsyncKeyState( VK_PRIOR ) < 0 )
{
this->PushToConsole("JumpVel 990.000000");
}[/PHP]

Thanks to Ragerz for his source.
Hope this was resourceful!
Quote Originally Posted by Invidus View Post
Hey guys,
I just looked at some stuff, here's some PushToConsole commands for NumPad Hacks.

FPS:
[PHP]if(GetAsyncKeyState(VK_NUMPAD5)<0){
this->PushToConsole("ShowPerformanceStatistics 1");
}[/PHP]

No Sway
[PHP]if(GetAsyncKeyState(VK_NUMPAD2)<0){
this->PushToConsole("WeaponSway 0");
}[/PHP]

VJump
[PHP]if(GetAsyncKeyState(VK_UP)<0){
PushToConsole("CamMaxPosYOffset 200.000000");
PushToConsole("DuckDownCamOffSet 1000.000000");
}
if(GetAsyncKeyState(VK_DOWN)<0){
PushToConsole("CamMaxPosYOffset -1000.000000");
PushToConsole("DuckDownCamOffSet -13.000000");
}[/PHP]

Tracers
[PHP]if(GetAsyncKeyState(VK_SUBTRACT)<0){
if(tracers){
PushToConsole("ShowFirePath 0");
tracers = false;
} else {
PushToConsole("ShowFirePath 1");
tracers = true;
}
}[/PHP]

No Spread
[PHP]if(GetAsyncKeyState(VK_ADD)<0){
if(spread){
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
spread = false;
} else {
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
spread = true;
}
}[/PHP]

Glow
[PHP]if(GetAsyncKeyState(VK_NUMPAD8)<0){
this->PushToConsole("ScreenGlowEnable 1");
}[/PHP]

Skeleton:
[PHP]if(GetAsyncKeyState(VK_NUMPAD6)<0){
this->PushToConsole("ModelDebug_DrawSkeleton 1");
}[/PHP]

WireFrame:
[PHP]if(GetAsyncKeyState(VK_NUMPAD4)<0){
this->PushToConsole("WireFrame 1");
}[/PHP]

FullBright
[PHP]if(GetAsyncKeyState(VK_NUMPAD3)<0){
this->PushToConsole("FullBright 1");
}[/PHP]

Boxes/Chams
[PHP]if(GetAsyncKeyState(VK_NUMPAD1)<0){
if(boxes){
PushToConsole("ModelDebug_DrawBoxes 0");
PushToConsole("SkelModelStencil 0");
boxes = false;
} else {
PushToConsole("ModelDebug_DrawBoxes 1");
PushToConsole("SkelModelStencil 1");
boxes = true;
}
}[/PHP]

Fly:
[PHP]if( GetAsyncKeyState( FLYKEY ) < 0 )
{

this->PushToConsole( "PlayerGravity 800" );
}else{
this->PushToConsole( "PlayerGravity -800" );
}[/PHP]

Show FPS:
[PHP]PushToConsole("ShowFps 1");



Sleep(iRenderSpeed);[/PHP]

SpeedHack
[PHP]if( GetAsyncKeyState( VK_SHIFT ) < 0 )
{
this->PushToConsole("BaseMoveAccel 4000.000000");
this->PushToConsole("StartAccel 4000.000000");
this->PushToConsole("MaxAccel 4000.000000");
this->PushToConsole("AccelInc 4000.000000");
this->PushToConsole("WalkVel 4000.000000");
this->PushToConsole("FRunVel 4000.000000");
this->PushToConsole("BRunVel 4000.000000");
this->PushToConsole("SRunVel 4000.000000");




}else{

this->PushToConsole("BaseMoveAccel 3000.000000");
this->PushToConsole("StartAccel 500.000000");
this->PushToConsole("MaxAccel 3000.000000");
this->PushToConsole("AccelInc 6000.000000");
this->PushToConsole("WalkVel 70.000000");
this->PushToConsole("FRunVel 285.000000");
this->PushToConsole("BRunVel 285.000000");
this->PushToConsole("SRunVel 285.000000");

}[/PHP]

GlitchKey/SuperSpeed
[PHP]if( GetAsyncKeyState( 0x58 ) < 0 )
{
this->PushToConsole("BaseMoveAccel 90000.000000");
this->PushToConsole("StartAccel 90000.000000");
this->PushToConsole("MaxAccel 90000.000000");
this->PushToConsole("AccelInc 90000.000000");
this->PushToConsole("WalkVel 90000.000000");
this->PushToConsole("FRunVel 90000.000000");
this->PushToConsole("BRunVel 90000.000000");
this->PushToConsole("SRunVel 90000.000000");
}
[/PHP]

SuperJump
[PHP]if( GetAsyncKeyState( VK_END ) < 0 )
{
this->PushToConsole("JumpVel 330.000000");
}[/PHP]

SuperJump X2
[PHP]if( GetAsyncKeyState( VK_NEXT ) < 0 )
{
this->PushToConsole("JumpVel 660.000000");
}
}
}[/PHP]

SuperJump X3
[PHP]if( GetAsyncKeyState( VK_PRIOR ) < 0 )
{
this->PushToConsole("JumpVel 990.000000");
}[/PHP]

Thanks to Ragerz for his source.
Hope this was resourceful!
nice all of them been released before anyways
Really? And you didn't have to quote the whole post..
hmmm nice i might use some of these like no spread and no sway thanks !
No problems!!! Enjoy!
You can add your own hotkeys too
Quote Originally Posted by Invidus View Post
No problems!!! Enjoy!
You can add your own hotkeys too
Vjump is wrong the cam is set under ground might get the right values and post them
They ARE the right values?
Well it didnt work for me sends me under the ground :P so i might try it later is 4am here time to sleep lol
Depends if you press the Up or Down.
Can't you see they are two different values?
may i ask why all you key values are
GetAsyncKeyState (VK_KEY)

except for Superspeed / Glitch it is formatted
GetAsyncKeyState (0x58)

any specific reason?
Quote Originally Posted by Xlilzoosk8rX View Post
may i ask why all you key values are
GetAsyncKeyState (VK_KEY)

except for Superspeed / Glitch it is formatted
GetAsyncKeyState (0x58)

any specific reason?
There is no VK_W, VK_S, VK_A, etc...

Virtual Key Codes

0x58 is X.
Quote Originally Posted by Synns View Post
There is no VK_W, VK_S, VK_A, etc...

Virtual Key Codesⓘ

0x58 is X.
Long I have a way to get VK_W and all alphabet. I used the Art of Trainer making guide to make a header that defines VK_A-VK_Z as their Hexadecimal #'s and they work fine . Just thought I would tell you
Thanks, gonna learn a little from this.
Don't say thanks, press thanks
how about i say it and press it haha
ThanksSSSS!
Posts 1–15 of 32 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us