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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › PushToConsole Commands [Mega Thread]

PushToConsole Commands [Mega Thread]

Posts 1–15 of 91 · Page 1 of 7
…
DE
DeadLinez
PushToConsole Commands [Mega Thread]
Here is my collection of PushToConsole Commands that i have collected and i had tested all of these to work, and if you post here asking how to use these then i suggest you get off this thread and visit the c++ section and learn. And i was was bored so i put them all in the commands ready to use, i will add more as i find them. and if you have some that you need to be tested then post them here, and i will test them, and if they work i will post them here.but until then here they are:

imho i think this should be stickied instead of the other one that is stickied.. due to the fact that this has way more, and these all work. and this one is updated daily

Note: Just use CTRL + F to search for a hack.

Monday, July 19, 2010 | 3:28pm
Tracers -
Code:
PushToConsole("ShowFirePath 1" );
Windowmode -
Code:
PushToConsole("windowed 1" );
Show FPS -
Code:
PushToConsole("ShowFps 1");
Unlock Cursor -
Code:
PushToConsole("CursorCenter 1");
Hide Gun -
Code:
PushToConsole("drawguns 1");
No Fog -
Code:
PushToConsole("FogEnable 1" );
Fly Hack -
Code:
PushToConsole("PlayerGravity -800" );
NX Chams -
Code:
PushToConsole("SkelModelStencil -1" );
Weapon Sway -
Code:
PushToConsole("WeaponSway 0.000000" );
Pickup Hack -
Code:
PushToConsole("ActivationDistance 999999" );
Enable Light -
Code:
PushToConsole("DynamicLight 1" );
Enable Weather -
Code:
PushToConsole("EnableWeatherFX 1" );
Enable Weapon Flash -
Code:
PushToConsole("MuzzleLight 0" );
Enable Snow -
Code:
PushToConsole("SnowEnable 0" );
Camera Damage -
Code:
PushToConsole("CamDamage 0" );
Hide Sun -
Code:
PushToConsole("ModelApplySun 0" );
Set Effects Level -
Code:
PushToConsole("ClientFXDetailLevel 0" );
Enable Scatter -
Code:
PushToConsole("ScatterEnable 0" );
WireFrame People -
Code:
PushToConsole("WireframeModels 1" );
WireFrame World -
Code:
PushToConsole("WireFrame 1" );
Skeletion Models -
Code:
PushToConsole("ModelDebug_DrawSkeleton 1" );
Fullbright -
Code:
PushToConsole("FullBright 1" );
Jump Hack -
Code:
PushToConsole("JumpVel 600.000000" );
Suicide -
Code:
PushToConsole("FragSelf 1" );
White Walls -
Code:
PushToConsole("DrawFlat 0" );
Enable Sound -
Code:
PushToConsole("SoundEnable 0" );
Enable Music -
Code:
PushToConsole("MusicEnable 0" );
Enable Crosshair -
Code:
PushToConsole("DisableCrosshair 0" );
Enable Hands -
Code:
PushToConsole("Hands 0" );
Hide HUD -
Code:
PushToConsole("DrawInterface 0" );
No Spread -
Code:
PushToConsole("PerturbRotationEffect  0.000000" );
PushToConsole("PerturbIncreaseSpeed 0.000000" );
PushToConsole("PerturbWalkPercent 0.000000" );
PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
PushToConsole("PerturbRecoil 0.000000" );
PushToConsole("FireMovePerturb 0.000000" );
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
PushToConsole("ZoomedFireMovePerturb 0.000000" );
PushToConsole("ZoomedFireDuckPerturb 0.000000" );
Hover -
Code:
PushToConsole("PlayerGravity 0");
PushToConsole("PlayerVelocity 0");
Player Stats -
Code:
PushToConsole("ShowPerformanceStatistics 1");
Speed Hack -
Code:
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 3000.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 3000.000000");
PushToConsole("WalkVel 3000.000000");
PushToConsole("FRunVel 3000.000000");
PushToConsole("BRunVel 3000.000000");
PushToConsole("SRunVel 3000.000000");
PushToConsole("JumpVel 3000.000000");
PushToConsole("DuckVel 3000.000000");
Glitcher (Super Speed) -
Code:
PushToConsole("BaseMoveAccel 90000.000000");
PushToConsole("StartAccel 90000.000000");
PushToConsole("MaxAccel 90000.000000");
PushToConsole("AccelInc 90000.000000");
PushToConsole("WalkVel 90000.000000");   
PushToConsole("FRunVel 90000.000000");
PushToConsole("BRunVel 90000.000000");
PushToConsole("SRunVel 90000.000000");
Enable Sky -
Code:
PushToConsole("SkyEnable 0");
Uknown -
Code:
PushToConsole("DebugAimAt 0.000000");
#1 · edited 13y ago · 16y ago
whatup777
whatup777
You've tested reload speed?
#2 · 16y ago
DE
DeadLinez
yea, and it reload faster then the stock or default time, you have to play around with the values to see what you get, good luck!
#3 · 16y ago
whatup777
whatup777
So its a non visual no reload?
#4 · 16y ago
DE
DeadLinez
yes sir, and is it true you get banned for getting 2k post?
#5 · 16y ago
whatup777
whatup777
Yes but only temporarily.

Can I have the original values?
#6 · 16y ago
DE
DeadLinez
im still trying to figure it out, but the value i gave is faster, so you can work off of that, and im still trying to figure it out.
#7 · 16y ago
PP
ppl2pass
FireSpeed works? :O
#8 · 16y ago
DA
DarkTyrannus
Shit..
Those are some nice finds.
Good Job.

Although i did find more than half of those already.
#9 · edited 16y ago · 16y ago
DE
DeadLinez
thanks, firespeed works. you just gotta play with the values.
#10 · 16y ago
PP
ppl2pass
The one u listed, does it work. :O
and thanked btw
#11 · 16y ago
DE
DeadLinez
ummm hmm you just posted asking that and i answered you, don't double post m8.

imho i think this should be stickied instead of the other one that is stickied.. due to the fact that this has way more, and these all work. and this one is updated daily.
#12 · edited 16y ago · 16y ago
PP
ppl2pass
tested fire rate. DOES NOT WORK! >.<
#13 · 16y ago
DE
DeadLinez
what value did you use? and it does work but the value i provided just effects it a little, you have to play with the value.
#14 · 16y ago
Beatz
Beatz
Nice I might test some of these, that is when I start coding again. Thanks for this!
#15 · 16y ago
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