Hey guys! I decided to try out making zombie bunkers and stuff. However I didn't want to make a bunker (laggy, done too much)
So i introduce my highrise edits! There are 3 teleport sets. Each lead to a new building outside the map.
Screenies:
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/1.jpg[/IMG]
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/2.jpg[/IMG]
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/3.jpg[/IMG]
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/4.jpg[/IMG]
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/5.jpg[/IMG]
[IMG]http://i900.photobucke*****m/albums/ac206/th3psycho/screenies/6.jpg[/IMG]
As you can see there ARE turrets. However, they were positioned in such a way that they can't fire anywhere else in the map, and that zombies can only access them if the humans were wiped out of the area.
Some said that it was too overpowered. I don't think so. If your playing and you have about 3-4 zombies who get some upgrades you can get past the turrets.
Side note i was using hacks to brighten the map so I could take screenies.
"So where do I get it?" Well you dont...
Just joking place this into your MapEdit.gsc under highrise (I didn't want to upload MapEdit.gsc or provide virus scans, seems too much of a hassle for this :/ )
Code:
CreateElevator((-434, 6303, 2864), (1703, 10079, 3360), (0, 90, 0));
CreateElevator((1254, 10103, 3360), (-563, 6302, 2864), (0, 180, 0));
CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0));
CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0));
CreateRamps((-5520, 11240, 5458), (-5651, 11976, 5458));
CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176));
CreateRamps((2215, 11539, 4057), (1304, 11538, 3360));
CreateElevator((-1858, 6257, 2864), (-4694, 3766, 3760), (0, 0, 0));
CreateElevator((-4705, 2685, 3760), (-1855, 6129, 2864), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-4090, 1612, 3760), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-5457, 10664, 5717), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
Tell me what you think! I would like feedback, I will take suggestions! Post any bugs. And have fun!