Help Glitcher & Ghostmode

Posts 115 of 24 · Page 1 of 2
Help Glitcher & Ghostmode
Man i use glitcher code found here http://www.mpgh.net/forum/207-combat...your-hack.html
It works but it has a problem the camera moves in all direction but after few second return in original position
The ghost mode have same problem...
Can you help me?
[php]if(GetAsyncKeyState(VK_ADD)<0){
*(float*)posy += 0.0023333f;}
if(GetAsyncKeyState(VK_SUBTRACT)<0){
*(float*)posy -= 0.0023333f;}[/php]

only for Y
For other axys?
posy + 0x4 == posx
posy + 0x8 == posz
if(GetAsyncKeyState(VK_UP)<0){
*(float*)posx += 0.0023333f;}
if(GetAsyncKeyState(VK_DOWN)<0){
*(float*)posx -= 0.0023333f;} ?
After declared the pos and the same for z?
Quote Originally Posted by coogle007 View Post
if(GetAsyncKeyState(VK_UP)<0){
*(float*)posx += 0.0023333f;}
if(GetAsyncKeyState(VK_DOWN)<0){
*(float*)posx -= 0.0023333f;} ?
After declared the pos and the same for z?
yes, thats all but the ClientFX.fxd + offset is ghostmode only
and for glitcher?
Quote Originally Posted by coogle007 View Post
and for glitcher?
need a special address
Ok I use this diagram for the axes is right?
the problem is that CA will check your position and will bring you back to your original location
Quote Originally Posted by scimmyboy View Post
the problem is that CA will check your position and will bring you back to your original location
not 100% true

only when u are try to glitch across a wall, else it is working
Yes this is the problem...
ok i try later Thx
if( ghost > 0 )
{
DWORD posptr1;
DWORD posy1;
DWORD posx;
DWORD posz;
#define posyoffset1 0xCC
#define charposoffset1 0x66F34

posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" );
posptr1 += charposoffset1;

memcpy(&posy1,(void *)(posptr1),4);
posy1 += posyoffset1;
posy1+ 0x4 == posx;
posy1+ 0x8 == posz;
if(posy1 > posyoffset1 )
{
if(GetAsyncKeyState(VK_ADD)<0){
*(float*)posy1 += 0.0023333f;}

if(GetAsyncKeyState(VK_SUBTRACT)<0){
*(float*)posy1 -= 0.0023333f;}

if(GetAsyncKeyState(VK_UP)<0){
*(float*)posz += 0.0023333f;}

if(GetAsyncKeyState(VK_DOWN)<0){
*(float*)posz -= 0.0023333f;}
if(GetAsyncKeyState(VK_RIGHT)<0){
*(float*)posx += 0.0023333f;}
if(GetAsyncKeyState(VK_LEFT)<0){
*(float*)posx -= 0.0023333f;}
}else{
PushToConsole("Windowed 0");
}
}

I have a stupid problem but i can't solve it can you help yes this is a very noob question <.<
1>Base.cpp(212): warning C4553: '==': operator has no effect; did you intend '='?
1>Base.cpp(213): warning C4553: '==': operator has no effect; did you intend '='?

The error is in
posy1+ 0x4 == posx;
posy1+ 0x8 == posz;
Posts 115 of 24 · Page 1 of 2

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