PostTheory

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Theory
They're is technically nothing server sided and nothing is patchable.
Combat arms uses the lithtech game engine(which is moddable).
Every lithtech game uses a file called attributes.rez. Attributes.rez determine the stats for stats,vest,etc etc. So technically nothing is patchable. The game engine uses attributes.rez to determine everything. If someone can use the game engine to translate the file then we can edit everything in the game. But one problem would be that the game checks if the files are edited so a extra bypass would be needed.
nice theory, HF with try it out /
btw. better section is Discussion and Help
Oh, I bet that if you had the original files there, but switch them around to a part where it isn't sent to engine, then you would have your theory.
Quote Originally Posted by Dieorwin View Post
Oh, I bet that if you had the original files there, but switch them around to a part where it isn't sent to engine, then you would have your theory.
You don't make any grammatical sense
Thats why I don't do that crap, I only stick with the basics lol

I am not skilled yet.
Combat arms does not scan for changes in the .rez file, it scans cShell, which is why HACKS are not working well, MODS(what you're talking about) yes are unpatchable but the game does not scan them.
Quote Originally Posted by StupidLittleNoob View Post
gtboy is superior to you.
hes in my team
facepalm
no hes not
Quote Originally Posted by DreadKyller View Post
Combat arms does not scan for changes in the .rez file, it scans cShell, which is why HACKS are not working well, MODS(what you're talking about) yes are unpatchable but the game does not scan them.
yes it does
I've edited attributes before
how about a dummy file of Attributes.rez?
we could make it load the default Atributes file while loading the
modded one in the background. then all u need to do is find how often
Engine sccans the attributes file. when u find out how often it scans
get engine to scan the default (dummy) atributes file. as soon as the scan is done
reload the modded one, but the way Engine scans this can be done in miliseconds.
example:
the last patch started scanning before and after every game right?
so then
Check IsInGame() is the solution.

i suppose the same concept can be applied to this but, you would either need
to mod Engine.exe itsself or have an injectable dll that tells engine to do so.?
Good theory but in my Opinion the biggest problem is finding a ByPass...
you're a genius Henry
Soon the modding release section will be mixed with the hacks release.
You think of it its been thought of before..
Nice idea i guess


Quote Originally Posted by Jabuuty671 View Post
you're a genius Henry
Soon the modding release section will be mixed with the hacks release.
.....
Quote Originally Posted by whit View Post
You think of it its been thought of before..
Nice idea i guess




.....
.trololololol!
The Modding Section shit is true.
Quote Originally Posted by Jabuuty671 View Post


.trololololol!
The Modding Section shit is true.
Luls i meant anything to do with a hack..
I bet gordon thought of this months ago..
Posts 115 of 26 · Page 1 of 2

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