Changing Monster.

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Changing Monster.
I'll show you make Evie's golem to Ahglan for example. (Ahglan is Ep.7)

Here is the list used in this post.
Code:
npc_variations.txt (data about npc)
prop_golem_attack_motion.txt (prop_golem's attack motion script)
_golem_attack_motion.txt (npc golem's attack motion script includes ahglan)
1. Open npc_variations.txt
2. Find prop_golem and ahglans script. (find "npc_prop_golem", and "ahglan")
3. Copy ahglan's script. Overwrite it to npc_prop_golem, like below scripts.

Code:
	"npc_prop_golem"
	{
		"base"
		{
			"model"	"models\monster\golem\golem_ahglan.mdl"
			"npc_size_type"	"huge"
			"collision_rule"	"hitbox"
			"dead_rule"	"normal"
			"deadbody_type"	"ragdoll"
			"down_restoration_rate"	"1.2"
			"strong_down_damage"	"999999"
			"down_press_mass_threshold"	"200"
			"no_grappling"	"1"
			"field_of_view"	"360"
			"surface_type"	"HARD_FLESH"
			"think_rate"	"5"
			"immunes"	""
- I was edit mana6 (is highest level summon golem skill).
Code:
		"mana6"
		{
			"base"	"base"
			"npc_name"	"#heroes_monster_npc_golem_ahglan"
			"model"	"models\monster\golem\golem_ahglan.mdl"
			"npc_size_type"	"HUGE"
			"collision_rule"	"hitbox"
			"hull_size"	"LARGE_HULL"
			"bbox_offset"	"0 0 0"
			"physics_bbox_mins"	"-90 -90 0"
			"physics_bbox_maxs"	"90 90 250"
			"block_slide"	"1"
			"dead_rule"	"must_play_animation"
			"deadbody_type"	"ragdoll"
			"max_down_gauge"	"8000"
			"down_restoration_rate"	"1"
			"strong_down_damage"	"4000"
			"down_press_mass_threshold"	"200"
			"super_armor"	"1"
			"down_idle_time"	"6"
			"big_blood_effect"	"1"
			"no_blood_effect"	"1"
			"hit_group_flinch"	"1"
			"hit_group_flinch_gauge0"	"20000"
			"hit_group_flinch_gauge1"	"20000"
			"hit_group_flinch_gauge2"	"20000"
			"hit_group_flinch_gauge3"	"20000"
			"hit_group_flinch_gauge4"	"20000"
			"hit_group_flinch_gauge5"	"20000"
			"hit_group_flinch_gauge6"	"20000"
			"hit_group_flinch_gauge7"	"20000"
			"custom_damage_efx"	"effects\monster\golem_hit_dust.efx"
			"no_grappling"	"1"
			"immune_to_mercury_binder_ratio"	"1"
			"max_blind_idle_time"	"2"
			"field_of_view"	"360"
			"dist_look"	"9999"
			"aggro_use"	"1"
			"aggro_sensitivity"	"1"
			"aggro_chase_time"	"8.0 10.0"
			"surface_type"	"STONE"
			"boss_naming_scene"	"1"
			"think_rate"	"5"
			"mode_attack"
			{
				"weight"	"1"
				"exit_conditions"
				{
					"do_action"	"golem_threat"
					"do_action"	"golem_threat_ahglan_changemode_30"
					"do_action"	"golem_threat_ahglan_changemode"
					"value"	"hp_percentage less 85"
				}
				"exit_mode"	"mode_angry"
				"ai"
				{
					"ai_action"	"golem_threat_ahglan_changemode 1 1"
					"ai_action"	"golem_threat_ahglan_changemode_30 1 1"
					"ai_action"	"golem_low_health 0.1"
					"ai_action"	"golem_attack_twohands_fast 0.2"
					"ai_action"	"golem_attack_windmill 0.3"
					"ai_action"	"golem_attack_rolling_onetime_begin_fast 0.4"
					"ai_action"	"golem_attack_turnleft_fast 0.7"
					"ai_action"	"golem_attack_turnright_fast 0.7"
					"ai_action"	"golem_attack_stamp_twotimes 0.5"
					"ai_action"	"golem_attack_stamp_threetimes_left 0.4"
					"ai_action"	"golem_attack_stamp_fast 0.45"
					"ai_action"	"golem_attack_rolling_fast 0.5"
					"ai_action"	"golem_attack_windmill 1"
					"ai_move"	"walk 120 190 1"
				}
			}
			"mode_angry"
			{
				"weight"	"0"
				"exit_conditions"
				{
					"lasted_over"	"mode_angry 60"
				}
				"exit_mode"	"mode_normal"
				"ai"
				{
					"ai_action"	"golem_threat_ahglan_changemode 1 1"
					"ai_action"	"golem_threat_ahglan_changemode_30 1 1"
					"ai_action"	"golem_low_health 0.1"
					"ai_action"	"golem_attack_twohands_fast 0.2"
					"ai_action"	"golem_attack_windmill 0.3"
					"ai_action"	"golem_attack_rolling_onetime_begin_fast 0.4"
					"ai_action"	"golem_attack_turnleft_fast 0.7"
					"ai_action"	"golem_attack_turnright_fast 0.7"
					"ai_action"	"golem_attack_stamp_twotimes 0.5"
					"ai_action"	"golem_attack_stamp_threetimes_left 0.4"
					"ai_action"	"golem_attack_stamp_fast 0.45"
					"ai_action"	"golem_attack_rolling_fast 0.5"
					"ai_action"	"golem_attack_windmill 1"
					"ai_move"	"walk 120 190 1"
				}
			}
			"mode_normal"
			{
				"weight"	"0"
				"exit_conditions"
				{
					"do_action"	"golem_threat"
					"do_action"	"golem_threat_ahglan_changemode_30"
					"do_action"	"golem_threat_ahglan_changemode"
				}
				"exit_mode"	"mode_angry"
				"ai"
				{
					"ai_action"	"golem_threat_ahglan_changemode 1 1"
					"ai_action"	"golem_threat_ahglan_changemode_30 1 1"
					"ai_action"	"golem_threat 0.25"
					"ai_action"	"golem_low_health 0.1"
					"ai_action"	"golem_attack_onehand_hard 0.2"
					"ai_action"	"golem_attack_twohands 0.35"
					"ai_action"	"golem_attack_turnleft 0.7"
					"ai_action"	"golem_attack_turnright 0.7"
					"ai_action"	"golem_attack_windmill 0.2"
					"ai_action"	"golem_attack_rolling_onetime_begin 0.45"
					"ai_action"	"golem_attack_stamp_onetime_left 0.4"
					"ai_action"	"golem_attack_stamp 0.5"
					"ai_action"	"golem_attack_rolling 0.5"
					"ai_action"	"golem_attack_windmill 1"
					"ai_move"	"walk 120 190 1"
				}		
			}
			"immunes"	""
		}
There is many data, also you can edit it easily if you understand where those scripts connected.

Okay. It's done. Next. (I can't sure that is really need to edit evie's prop golem to ahglan, because, when I was shift mockin to glasgavelen, it works completely except below process. If you can test it, sure you can pass below process. -I can't test it because KR server is being maintenance at now.)

1.Open prop_golem_attack_motion.txt and _golem_attack_motion.txt
2.Copy 'ahglans attack motion scripts'
3.Paste them into prop_golem_attack_motion.txt like below.
Code:
"prop_golem_forehand_attack"
{
	"91"			"AE_ENABLE_HITBOX_ATTACK_GROUP all_body prop_golem_forehand_attack"
	"95"			"AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
	
	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 5000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 5000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 5000"

	"20"			"AE_CL_PLAYSOUND Step_lv3"
	"44"			"AE_CL_PLAYSOUND Step_lv3"
	"51"			"AE_CL_PLAYSOUND Golem.Attack"
	"82"			"AE_CL_PLAYSOUND Golem.Attack"
	"86"			"AE_CL_PLAYSOUND Swing_lv5"
	"94"			"AE_CL_PLAYSOUND Step_lv4"

	"20"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
	"44"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"	
	
	"94"	"AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
	"96"	"AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
	
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 3000 500 10000"
	"96"	"AE_CL_PLAY_EFFECT	effect_vibration 3000 500 8000"
	"98"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"	
	
	"-1"
	{
		"is_finally"	"1"
		"event"			"AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
	}
}

"prop_golem_attack_onehand"
{
	"60"			"AE_ENABLE_HITBOX_ATTACK_GROUP all_body prop_golem_attack_onehand"
	"65"			"AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
	
	"0"				"AE_UNLOCK_NPC_TURN"
	"44"			"AE_LOCK_NPC_TURN"
	
	"11"			"AE_CL_PLAYSOUND Step_lv3"
	"14"			"AE_CL_PLAYSOUND Golem.Attack"
	"48"			"AE_CL_PLAYSOUND Swing_lv5"
	"63"			"AE_CL_PLAYSOUND Step_lv4"
	"186"			"AE_CL_PLAYSOUND Step_lv3"
	"221"			"AE_CL_PLAYSOUND Step_lv3"
	
	"221"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
	"11"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
	"80"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
	"186"	"AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
	"62"	"AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
	
	
	"11"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"80"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"	
	
	"63"	"AE_CL_PLAY_EFFECT	effect_vibration 3000 500 8000"
	"65"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	
	"-1"
	{
		"is_finally"	"1"
		"event"			"AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
	}
}
"$header$"
{
}
"golem_attack_onehand"
{
	"60"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_onehand"
	"63"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_arm 1.7"
	"65"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"0"	"AE_UNLOCK_NPC_TURN"
	"54"	"AE_LOCK_NPC_TURN"

	"11"	"AE_CL_PLAYSOUND	Step_lv3"
	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	Swing_lv5"
	"63"	"AE_CL_PLAYSOUND	Step_lv4"
	"186"	"AE_CL_PLAYSOUND	Step_lv3"
	"221"	"AE_CL_PLAYSOUND	Step_lv3"

	"62"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_onehand_dust.efx"

	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 300 -40 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 260 -40 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 260 -80 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 280 0 0"

	"11"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"80"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"63"	"AE_CL_PLAY_EFFECT	effect_vibration 6000 500 10000"
	"65"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 10000"
	"185"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"220"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"

	// "힘겨루기"	"구간"
	"50"	"AE_DUEL_ACTIVATE	vamplord 300 10"
	"63"
	{
		"event"	"AE_DUEL_DEACTIVATE"
		"is_finally"	"1"
	}

	"-1"
	{
		"event"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"
		"is_finally"	"1"
	}

	"35"	"AE_NPC_SET_PLAYBACK_RATE"
	"50"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}
}
"golem_threat"
{
	"40"	"AE_CL_PLAYSOUND	Golem.Threat"
}
"golem_attack_stamp"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_turnleft"
{
	"94"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnleft"
	"94"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"101"	"AE_CL_PLAYSOUND	step_lv2"
	"96"	"AE_CL_PLAYSOUND	swing_lv7"
	"138"	"AE_CL_PLAYSOUND	step_lv2"
	"175"	"AE_CL_PLAYSOUND	step_lv2"

	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
	"113"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
	"116"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"

	"92"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"121"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"174"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_turnright"
{
	"103"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnright"
	"103"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"140"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"106"	"AE_CL_PLAYSOUND	swing_lv7"
	"155"	"AE_CL_PLAYSOUND	step_lv2"
	// "250"	"AE_CL_PLAYSOUND	Ogre.breath"


	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
	"118"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
	"121"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"



	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"156"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_twohands"
{
	"45"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"89"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_twohands"
	"89"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"95"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"8"	"AE_UNLOCK_NPC_TURN"
	"70"	"AE_LOCK_NPC_TURN"

	"0"	"AE_CL_PLAYSOUND	Golem.Attack"
	"20"	"AE_CL_PLAYSOUND	step_lv3"
	"43"	"AE_CL_PLAYSOUND	step_lv3"
	"82"	"AE_CL_PLAYSOUND	step_lv3"
	"75"	"AE_CL_PLAYSOUND	swing_lv6"
	"94"	"AE_CL_PLAYSOUND	step_lv4"


	"100"
	{
		"event"	"AE_DAMAGE_EXPLOSION	golem_attack_twohands 210 50 0 0"
		"is_finally"	"1"
	}


	// "96"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_onehand_dust.efx"
	// "103"	"AE_CL_PLAY_EFFECT	effects/monster/giant_spider_jump_dust_down.efx"

	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"82"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 10000"
	"96"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 6000"


	"90"	"AE_CL_PLAY_EFFECT	effect_vibration 5000 500 20000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 10000"
	"99"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"

	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_dust.efx"
	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_effects.efx"
	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_stone.efx"
}
"golem_attack_rolling"
{


	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"185"	"AE_NPC_SET_PLAYBACK_RATE"
	"200"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}


	"91"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling"
	"91"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"205"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling"
	"205"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"240"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"


	"30"	"AE_UNLOCK_NPC_TURN"
	"88"	"AE_LOCK_NPC_TURN"

	"135"	"AE_UNLOCK_NPC_TURN"
	"202"	"AE_LOCK_NPC_TURN"

	"89"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"
	"205"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"

	"97"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"115"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"125"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"135"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"145"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"212"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"225"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"235"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"245"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"255"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"265"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"


	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"27"	"AE_CL_PLAYSOUND	step_lv2"

	"95"	"AE_CL_PLAYSOUND	step_lv3"
	"100"	"AE_CL_PLAYSOUND	step_lv2"
	"114"	"AE_CL_PLAYSOUND	step_lv3"
	"119"	"AE_CL_PLAYSOUND	step_lv2"
	"142"	"AE_CL_PLAYSOUND	step_lv3"
	"189"	"AE_CL_PLAYSOUND	step_lv2"
	"211"	"AE_CL_PLAYSOUND	step_lv3"
	"206"	"AE_CL_PLAYSOUND	Golem.Attack"

	"215"	"AE_CL_PLAYSOUND	step_lv3"
	"220"	"AE_CL_PLAYSOUND	step_lv2"
	"225"	"AE_CL_PLAYSOUND	step_lv3"
	"230"	"AE_CL_PLAYSOUND	step_lv2"
	"241"	"AE_CL_PLAYSOUND	step_lv3"
	"274"	"AE_CL_PLAYSOUND	step_lv3"

	"100"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"110"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"120"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"220"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"230"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"240"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_windmill"
{
	"45"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"69"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill"
	"69"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"80"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"195"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"195"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"219"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"221"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"221"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"298"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"300"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"300"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"346"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"190"	"AE_CL_PLAY_EFFECT	effects/monster/golem_hand_dust.efx bone_1 ValveBiped.Bip01_R_Hand"

	"77"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 7000"
	"133"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"143"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"153"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"163"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"175"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"185"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"195"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"205"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"215"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"225"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"235"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"245"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"253"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"263"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"273"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"283"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"293"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"303"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"313"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 3000"
	"323"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"333"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"343"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"353"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"363"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"373"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"383"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"393"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"403"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 2000"
	"445"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"470"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"512"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"


	"45"	"AE_CL_PLAYSOUND	Golem.Attack"
	"73"	"AE_CL_PLAYSOUND	Step_lv5"
	"73"	"AE_CL_PLAYSOUND	Golem.Windmill"

	"60"	"AE_CUSTOM_MOTION	ENABLE_INVINCIBLE_MODE"	// 무적 판정 ON
	"530"
	{
		"event"	"AE_CUSTOM_MOTION	DISABLE_INVINCIBLE_MODE"
		"is_finally"	"1"
	}

	"60"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_onehand_small"
{
	"60"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_onehand_small"
	"65"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"0"	"AE_UNLOCK_NPC_TURN"
	"54"	"AE_LOCK_NPC_TURN"

	"11"	"AE_CL_PLAYSOUND	Step_lv1"
	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	Swing_lv3"
	"63"	"AE_CL_PLAYSOUND	Step_lv2"
	"186"	"AE_CL_PLAYSOUND	Step_lv1"
	"221"	"AE_CL_PLAYSOUND	Step_lv1"

	"221"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_left.efx"
	"11"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"80"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"186"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"62"	"AE_CL_PLAY_EFFECT	effects/player/golem_attack_onehand.efx"


	"11"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"80"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"

	"63"	"AE_CL_PLAY_EFFECT	effect_vibration 3000 500 8000"
	"65"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"

	"-1"
	{
		"event"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"
		"is_finally"	"1"
	}

	"35"	"AE_NPC_SET_PLAYBACK_RATE"
	"50"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}
}
"golem_attack_turnleft_small"
{
	"94"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnleft_small"
	"94"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"101"	"AE_CL_PLAYSOUND	step_lv1"
	"96"	"AE_CL_PLAYSOUND	swing_lv5"
	"138"	"AE_CL_PLAYSOUND	step_lv1"
	"175"	"AE_CL_PLAYSOUND	step_lv1"

	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
	"113"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
	"116"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"

	"92"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"121"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"174"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_small"
{
	"103"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnright_small"
	"103"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"140"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"106"	"AE_CL_PLAYSOUND	swing_lv5"
	"155"	"AE_CL_PLAYSOUND	step_lv1"
	// "250"	"AE_CL_PLAYSOUND	Ogre.breath"


	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
	"118"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
	"121"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"

	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"156"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_twohands_small"
{
	"40"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"89"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_twohands_small"
	"89"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"95"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"8"	"AE_UNLOCK_NPC_TURN"
	"78"	"AE_LOCK_NPC_TURN"

	"0"	"AE_CL_PLAYSOUND	Golem.Attack"
	"20"	"AE_CL_PLAYSOUND	step_lv2"
	"82"	"AE_CL_PLAYSOUND	step_lv2"
	"75"	"AE_CL_PLAYSOUND	swing_lv4"
	"94"	"AE_CL_PLAYSOUND	step_lv3"

	"95"	"AE_CL_PLAY_EFFECT	effects/monster/golem_small_twohands_dust.efx"
	"95"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 130 17 0"
	"95"	"AE_CL_DECAL_EFFECT	Ground.smallBreakStone down null 	130 -10 0"

	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"82"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 10000"
	"96"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 6000"
}
"golem_attack_onehand_small_fast"
{
	"60"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_onehand_small_fast"
	"65"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"0"	"AE_UNLOCK_NPC_TURN"
	"44"	"AE_LOCK_NPC_TURN"

	"11"	"AE_CL_PLAYSOUND	Step_lv3"
	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	Swing_lv5"
	"63"	"AE_CL_PLAYSOUND	Step_lv4"
	"186"	"AE_CL_PLAYSOUND	Step_lv3"
	"221"	"AE_CL_PLAYSOUND	Step_lv3"

	"221"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_left.efx"
	"11"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"80"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"186"	"AE_CL_PLAY_EFFECT	effects/player/golem_walk_dust_right.efx"
	"62"	"AE_CL_PLAY_EFFECT	effects/player/golem_attack_onehand.efx"


	"11"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"80"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"

	"63"	"AE_CL_PLAY_EFFECT	effect_vibration 3000 500 8000"
	"65"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"

	"-1"
	{
		"event"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"
		"is_finally"	"1"
	}

	"35"	"AE_NPC_SET_PLAYBACK_RATE"
	"50"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}
}
"golem_attack_turnleft_small_fast"
{
	"94"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnleft_small_fast"
	"94"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"101"	"AE_CL_PLAYSOUND	step_lv1"
	"96"	"AE_CL_PLAYSOUND	swing_lv5"
	"138"	"AE_CL_PLAYSOUND	step_lv1"
	"175"	"AE_CL_PLAYSOUND	step_lv1"

	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
	"113"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
	"116"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"

	"92"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"121"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"174"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_small_fast"
{
	"103"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnright_small_fast"
	"103"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"140"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"106"	"AE_CL_PLAYSOUND	swing_lv5"
	"155"	"AE_CL_PLAYSOUND	step_lv1"
	// "250"	"AE_CL_PLAYSOUND	Ogre.breath"


	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
	"118"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
	"121"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"

	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"156"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_twohands_small_fast"
{
	"40"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"89"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_twohands_small_fast"
	"89"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"95"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"8"	"AE_UNLOCK_NPC_TURN"
	"78"	"AE_LOCK_NPC_TURN"

	"0"	"AE_CL_PLAYSOUND	Golem.Attack"
	"20"	"AE_CL_PLAYSOUND	step_lv2"
	"82"	"AE_CL_PLAYSOUND	step_lv2"
	"75"	"AE_CL_PLAYSOUND	swing_lv4"
	"94"	"AE_CL_PLAYSOUND	step_lv3"

	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"82"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 10000"
	"96"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 6000"
}
"golem_attack_stamp_fast"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_fast"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_fast"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_fast"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_twohands_fast"
{
	"45"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"89"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_twohands_fast"
	"89"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"95"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"8"	"AE_UNLOCK_NPC_TURN"
	"70"	"AE_LOCK_NPC_TURN"

	"0"	"AE_CL_PLAYSOUND	Golem.Attack"
	"20"	"AE_CL_PLAYSOUND	step_lv3"
	"43"	"AE_CL_PLAYSOUND	step_lv3"
	"82"	"AE_CL_PLAYSOUND	step_lv3"
	"75"	"AE_CL_PLAYSOUND	swing_lv6"
	"94"	"AE_CL_PLAYSOUND	step_lv4"


	"100"
	{
		"event"	"AE_DAMAGE_EXPLOSION	golem_attack_twohands 210 50 0 0"
		"is_finally"	"1"
	}


	// "96"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_onehand_dust.efx"
	// "103"	"AE_CL_PLAY_EFFECT	effects/monster/giant_spider_jump_dust_down.efx"

	"20"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"44"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"82"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 10000"
	"96"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 6000"


	"90"	"AE_CL_PLAY_EFFECT	effect_vibration 5000 500 20000"
	"94"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 10000"
	"99"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"

	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_dust.efx"
	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_effects.efx"
	"90"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_stone.efx"
}
"golem_attack_turnleft_fast"
{
	"94"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnleft_fast"
	"94"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"101"	"AE_CL_PLAYSOUND	step_lv2"
	"96"	"AE_CL_PLAYSOUND	swing_lv7"
	"138"	"AE_CL_PLAYSOUND	step_lv2"
	"175"	"AE_CL_PLAYSOUND	step_lv2"

	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
	"113"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
	"116"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"

	"92"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"121"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"174"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_fast"
{
	"103"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnright_fast"
	"103"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"140"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"106"	"AE_CL_PLAYSOUND	swing_lv7"
	"155"	"AE_CL_PLAYSOUND	step_lv2"
	// "250"	"AE_CL_PLAYSOUND	Ogre.breath"


	"105"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
	"118"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
	"121"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"

	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"138"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"156"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_rolling_fast"
{


	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"185"	"AE_NPC_SET_PLAYBACK_RATE"
	"200"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}


	"91"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling_fast"
	"91"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"205"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling_fast"
	"205"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"240"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"


	"30"	"AE_UNLOCK_NPC_TURN"
	"88"	"AE_LOCK_NPC_TURN"

	"135"	"AE_UNLOCK_NPC_TURN"
	"202"	"AE_LOCK_NPC_TURN"


	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"27"	"AE_CL_PLAYSOUND	step_lv2"


	"100"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"
	"205"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"

	"97"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"115"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"125"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"135"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"145"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"212"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"225"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"235"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"245"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"255"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"265"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"

	"95"	"AE_CL_PLAYSOUND	step_lv3"
	"100"	"AE_CL_PLAYSOUND	step_lv2"
	"114"	"AE_CL_PLAYSOUND	step_lv3"
	"119"	"AE_CL_PLAYSOUND	step_lv2"
	"142"	"AE_CL_PLAYSOUND	step_lv3"
	"189"	"AE_CL_PLAYSOUND	step_lv2"
	"211"	"AE_CL_PLAYSOUND	step_lv3"
	"206"	"AE_CL_PLAYSOUND	Golem.Attack"

	"215"	"AE_CL_PLAYSOUND	step_lv3"
	"220"	"AE_CL_PLAYSOUND	step_lv2"
	"225"	"AE_CL_PLAYSOUND	step_lv3"
	"230"	"AE_CL_PLAYSOUND	step_lv2"
	"241"	"AE_CL_PLAYSOUND	step_lv3"
	"274"	"AE_CL_PLAYSOUND	step_lv3"

	"100"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"110"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"120"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"220"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"230"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"240"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_threat_ahglan_changemode"
{
	"40"	"AE_CL_PLAYSOUND	Golem.Threat"

	// "스티키밤 보급 트리거 활성화"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb1"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb2"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb3"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb4"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb5"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb6"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb7"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb8"

	// "스티키밤 보급대 이펙트 활성화"
	"70"	"AE_ENABLE_TRIGGER	trig_effect_turnon"
}
"golem_attack_windmill_noguard"
{

	"45"	"AE_NPC_SET_PLAYBACK_RATE"
	"60"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"69"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"69"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill"
	"80"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"


	"195"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"195"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"219"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"221"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"221"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"298"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"300"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_windmill_noguard"
	"300"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"346"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"45"	"AE_CL_PLAYSOUND	Golem.Attack"
	"73"	"AE_CL_PLAYSOUND	Step_lv5"
	"73"	"AE_CL_PLAYSOUND	Golem.Windmill"

	"60"	"AE_CUSTOM_MOTION	ENABLE_INVINCIBLE_MODE"	// 무적 판정 ON
	"530"
	{
		"event"	"AE_CUSTOM_MOTION	DISABLE_INVINCIBLE_MODE"
		"is_finally"	"1"
	}
}
"golem_threat_ahglan_changemode_30"
{
	"40"	"AE_CL_PLAYSOUND	Golem.Threat"

	// "스티키밤 보급 트리거 활성화"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb1"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb2"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb3"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb4"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb5"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb6"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb7"
	"70"	"AE_ENABLE_TRIGGER	trig_stickybomb8"

	// "스티키밤 보급대 이펙트 활성화"
	"70"	"AE_ENABLE_TRIGGER	trig_effect_turnon"
}
"golem_attack_rolling_onetime_begin"
{


	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"185"	"AE_NPC_SET_PLAYBACK_RATE"
	"200"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}


	"91"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling_onetime_begin"
	"91"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"205"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling"
	"205"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"240"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"


	"30"	"AE_UNLOCK_NPC_TURN"
	"88"	"AE_LOCK_NPC_TURN"

	"135"	"AE_UNLOCK_NPC_TURN"
	"202"	"AE_LOCK_NPC_TURN"

	"89"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"
	"205"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"

	"97"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"115"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"125"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"135"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"145"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"212"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"225"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"235"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"245"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"255"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"265"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"


	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"27"	"AE_CL_PLAYSOUND	step_lv2"

	"95"	"AE_CL_PLAYSOUND	step_lv3"
	"100"	"AE_CL_PLAYSOUND	step_lv2"
	"114"	"AE_CL_PLAYSOUND	step_lv3"
	"119"	"AE_CL_PLAYSOUND	step_lv2"
	"142"	"AE_CL_PLAYSOUND	step_lv3"
	"189"	"AE_CL_PLAYSOUND	step_lv2"
	"211"	"AE_CL_PLAYSOUND	step_lv3"
	"206"	"AE_CL_PLAYSOUND	Golem.Attack"

	"215"	"AE_CL_PLAYSOUND	step_lv3"
	"220"	"AE_CL_PLAYSOUND	step_lv2"
	"225"	"AE_CL_PLAYSOUND	step_lv3"
	"230"	"AE_CL_PLAYSOUND	step_lv2"
	"241"	"AE_CL_PLAYSOUND	step_lv3"
	"274"	"AE_CL_PLAYSOUND	step_lv3"

	"100"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"110"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"120"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_rolling_onetime_begin_fast"
{


	"65"	"AE_NPC_SET_PLAYBACK_RATE"
	"80"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"185"	"AE_NPC_SET_PLAYBACK_RATE"
	"200"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}


	"91"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling_onetime_begin_fast"
	"91"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"130"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"205"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_rolling_onetime_begin_fast"
	"205"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.5"
	"240"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"


	"30"	"AE_UNLOCK_NPC_TURN"
	"88"	"AE_LOCK_NPC_TURN"

	"135"	"AE_UNLOCK_NPC_TURN"
	"202"	"AE_LOCK_NPC_TURN"


	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"27"	"AE_CL_PLAYSOUND	step_lv2"


	"100"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"
	"205"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_rolling_dust.efx"

	"97"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"105"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"115"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"125"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"135"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"145"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"212"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"225"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"235"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"245"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"255"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"
	"265"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 4000"

	"95"	"AE_CL_PLAYSOUND	step_lv3"
	"100"	"AE_CL_PLAYSOUND	step_lv2"
	"114"	"AE_CL_PLAYSOUND	step_lv3"
	"119"	"AE_CL_PLAYSOUND	step_lv2"
	"142"	"AE_CL_PLAYSOUND	step_lv3"
	"189"	"AE_CL_PLAYSOUND	step_lv2"
	"211"	"AE_CL_PLAYSOUND	step_lv3"
	"206"	"AE_CL_PLAYSOUND	Golem.Attack"

	"215"	"AE_CL_PLAYSOUND	step_lv3"
	"220"	"AE_CL_PLAYSOUND	step_lv2"
	"225"	"AE_CL_PLAYSOUND	step_lv3"
	"230"	"AE_CL_PLAYSOUND	step_lv2"
	"241"	"AE_CL_PLAYSOUND	step_lv3"
	"274"	"AE_CL_PLAYSOUND	step_lv3"

	"100"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"110"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
	"120"	"AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_turnleft_stampcombo"
{
	"54"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_arm golem_attack_turnleft_stampcombo"
	"54"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_arm 1.2"
	"90"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_arm"

	"25"	"AE_NPC_SET_PLAYBACK_RATE"
	"40"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"61"	"AE_CL_PLAYSOUND	step_lv2"
	"56"	"AE_CL_PLAYSOUND	swing_lv7"
	"98"	"AE_CL_PLAYSOUND	step_lv2"
	"135"	"AE_CL_PLAYSOUND	step_lv2"

	"65"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
	"73"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
	"76"	"AE_CL_PLAY_EFFECT	effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"

	"52"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"81"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"98"	"AE_CL_PLAY_EFFECT	effect_vibration 4000 4000 2000"
	"134"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 2000 1500"
}
"golem_attack_stamp_onetime"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_onetime"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_onetime"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_onetime"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_stamp_onetime_left"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_onetime_left"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_onetime_left"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"


	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_onetime_left"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_twohands_stampcombo"
{
	"0"	"AE_NPC_SET_PLAYBACK_RATE"
	"12"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"41"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_twohands_stampcombo"
	"41"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	all_body 1.2"
	"47"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"0"	"AE_UNLOCK_NPC_TURN"
	"22"	"AE_LOCK_NPC_TURN"

	"0"	"AE_CL_PLAYSOUND	Golem.Attack"
	"34"	"AE_CL_PLAYSOUND	step_lv3"
	"27"	"AE_CL_PLAYSOUND	swing_lv6"
	"46"	"AE_CL_PLAYSOUND	step_lv4"


	"52"
	{
		"event"	"AE_DAMAGE_EXPLOSION	golem_attack_twohands 210 50 0 0"
		"is_finally"	"1"
	}


	"34"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 3000"
	"46"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 10000"
	"48"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 6000"


	"42"	"AE_CL_PLAY_EFFECT	effect_vibration 5000 500 20000"
	"46"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 10000"
	"51"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"

	"42"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_dust.efx"
	"42"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_effects.efx"
	"42"	"AE_CL_PLAY_EFFECT	effects/monster/golem_twohands_stone.efx"




}
"golem_attack_stamp_twotimes"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_twotimes"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_twotimes"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_twotimes"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_stamp_twotimes_left"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_twotimes_left"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_twotimes_left"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_twotimes_left"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_stamp_threetimes_left"
{
	"0"	"AE_UNLOCK_NPC_TURN"
	"25"	"AE_LOCK_NPC_TURN"

	"50"	"AE_UNLOCK_NPC_TURN"
	"80"	"AE_LOCK_NPC_TURN"

	"105"	"AE_UNLOCK_NPC_TURN"
	"160"	"AE_LOCK_NPC_TURN"

	"15"	"AE_NPC_SET_PLAYBACK_RATE"
	"30"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"75"	"AE_NPC_SET_PLAYBACK_RATE"
	"90"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"145"	"AE_NPC_SET_PLAYBACK_RATE"
	"160"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}

	"40"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_threetimes_left"
	"40"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"46"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"48"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"97"	"AE_ENABLE_HITBOX_ATTACK_GROUP	right_leg golem_attack_stamp_threetimes_left"
	"97"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"101"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_leg 1.5"
	"103"	"AE_DISABLE_HITBOX_ATTACK_GROUP	right_leg"

	"173"	"AE_ENABLE_HITBOX_ATTACK_GROUP	left_leg golem_attack_stamp_threetimes_left"
	"173"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"180"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	left_leg 1.5"
	"182"	"AE_DISABLE_HITBOX_ATTACK_GROUP	left_leg"

	"47"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
	"103"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
	"180"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"

	"47"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"103"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 6000"
	"180"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 8000"


	"20"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	step_lv4"
	"101"	"AE_CL_PLAYSOUND	step_lv4"
	"139"	"AE_CL_PLAYSOUND	Golem.Attack"
	"181"	"AE_CL_PLAYSOUND	step_lv4"
}
"golem_attack_onehand_hard"
{
	"60"	"AE_ENABLE_HITBOX_ATTACK_GROUP	all_body golem_attack_onehand_hard"
	"63"	"AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE	right_arm 1.7"
	"65"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"

	"0"	"AE_UNLOCK_NPC_TURN"
	"55"	"AE_LOCK_NPC_TURN"

	"11"	"AE_CL_PLAYSOUND	Step_lv3"
	"14"	"AE_CL_PLAYSOUND	Golem.Attack"
	"48"	"AE_CL_PLAYSOUND	Swing_lv5"
	"63"	"AE_CL_PLAYSOUND	Step_lv4"
	"186"	"AE_CL_PLAYSOUND	Step_lv3"
	"221"	"AE_CL_PLAYSOUND	Step_lv3"

	"62"	"AE_CL_PLAY_EFFECT	effects/monster/golem_attack_onehand_dust.efx"

	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 300 -40 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 260 -40 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 260 -80 0"
	"62"	"AE_CL_DECAL_EFFECT	Ground.BreakStone down null 280 0 0"

	"11"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"80"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"63"	"AE_CL_PLAY_EFFECT	effect_vibration 6000 500 10000"
	"65"	"AE_CL_PLAY_EFFECT	effect_vibration 2000 500 10000"
	"185"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"
	"220"	"AE_CL_PLAY_EFFECT	effect_vibration 1000 500 2000"

	// "힘겨루기"	"구간"
	"50"	"AE_DUEL_ACTIVATE	vamplord 300 10"
	"63"
	{
		"event"	"AE_DUEL_DEACTIVATE"
		"is_finally"	"1"
	}

	"-1"
	{
		"event"	"AE_DISABLE_HITBOX_ATTACK_GROUP	all_body"
		"is_finally"	"1"
	}

	"35"	"AE_NPC_SET_PLAYBACK_RATE"
	"50"
	{
		"event"	"AE_NPC_RESET_PLAYBACK_RATE"
		"is_finally"	"1"
	}
}
Also, you can edit specific your golem's attack motion. (even kalok's available dual motion sector! If you spend your valuable time to read and analyze it. You can learn many things.)





That's all.

If you want to edit moreover like attack dmg, you should edit action_table_npc.txt


Thanks.
Anyone tried this yet?
In KR vindictus, It works normal.

But Vindictus wasn't update Ep.7 yet(Doesn't it?). So It won't be work.

Anyway, I convince it works another monster as same way. Why don't you trying this stuff?
wont have to wait long for ep7 though and is ahglans data already in the game files 0.o
Quote Originally Posted by LordInferno View Post
wont have to wait long for ep7 though and is ahglans data already in the game files 0.o
It just something like scripts shifting.

If there is, try it.

I'll expect your another wonderful stuff also.
I discovered this mod over a week ago now.
http://www.mpgh.net/forum/423-vindic...ml#post3990260

It's a great mod for custom map designing, either for an increased or decreased challenge.
Changing your summons on Evie is quite fun too.

Certain down sides, however, include:
  • No break-off from swapped mobs.
  • Loot is equal to the original mob.
  • Battle will not end if you kill a swapped mob equal to the battles boss.
  • Does not count toward titles.
  • etc.
lol can you chg the golem into a boss like say a Blood Lord ROFL, that be hilarious
Quote Originally Posted by LordInferno View Post
lol can you chg the golem into a boss like say a Blood Lord ROFL, that be hilarious
That's the thing we're doing here. o_o
Quote Originally Posted by LordInferno View Post
lol can you chg the golem into a boss like say a Blood Lord ROFL, that be hilarious
even better, Titan
lol tht might not work for some dungeons no room lol
I once changed my height to 1000 during Irukul and it wouldn't let me proceed, the error being that I did not have enough space.

Who knows what will happen if gigantic mobs don't have enough space to spawn.
I'm too busy to test it, so if anyone else can, some feedback would be nice.
i find that i only have to edit npc_variations.txt
don't need to edit the attack motion files to make it work

i changed the wisp to hell lady, along with other move changes

wow, that looks awesome

is it possible to replace enemies too, for example instead fighting gnolls, fight lanns or fionas ?
yes but you see Tsugumi's post above, changing the enemy will not change the loots
you can change a regular gnoll into the blood lord for example, but you will still only get the loot of a gnoll...

there are npc human in the npc_variations file, but they don't seem to be working well.. you can still try tho..
Iam new to this way of modding.

I checked the forum here, tell me if I am on the right way.

I know that I have to convert the .hfs file to .zip file and then edit the .txt files with notepad ?

In which hfs file is the npc_variations file stored ?

Thanks in advance.
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