Changing Monster.
I'll show you make Evie's golem to Ahglan for example. (Ahglan is Ep.7)
Here is the list used in this post.
Code:
npc_variations.txt (data about npc)
prop_golem_attack_motion.txt (prop_golem's attack motion script)
_golem_attack_motion.txt (npc golem's attack motion script includes ahglan)
1. Open npc_variations.txt
2. Find prop_golem and ahglans script. (find "npc_prop_golem", and "ahglan")
3. Copy ahglan's script. Overwrite it to npc_prop_golem, like below scripts.
Code:
"npc_prop_golem"
{
"base"
{
"model" "models\monster\golem\golem_ahglan.mdl"
"npc_size_type" "huge"
"collision_rule" "hitbox"
"dead_rule" "normal"
"deadbody_type" "ragdoll"
"down_restoration_rate" "1.2"
"strong_down_damage" "999999"
"down_press_mass_threshold" "200"
"no_grappling" "1"
"field_of_view" "360"
"surface_type" "HARD_FLESH"
"think_rate" "5"
"immunes" ""
- I was edit mana6 (is highest level summon golem skill).
Code:
"mana6"
{
"base" "base"
"npc_name" "#heroes_monster_npc_golem_ahglan"
"model" "models\monster\golem\golem_ahglan.mdl"
"npc_size_type" "HUGE"
"collision_rule" "hitbox"
"hull_size" "LARGE_HULL"
"bbox_offset" "0 0 0"
"physics_bbox_mins" "-90 -90 0"
"physics_bbox_maxs" "90 90 250"
"block_slide" "1"
"dead_rule" "must_play_animation"
"deadbody_type" "ragdoll"
"max_down_gauge" "8000"
"down_restoration_rate" "1"
"strong_down_damage" "4000"
"down_press_mass_threshold" "200"
"super_armor" "1"
"down_idle_time" "6"
"big_blood_effect" "1"
"no_blood_effect" "1"
"hit_group_flinch" "1"
"hit_group_flinch_gauge0" "20000"
"hit_group_flinch_gauge1" "20000"
"hit_group_flinch_gauge2" "20000"
"hit_group_flinch_gauge3" "20000"
"hit_group_flinch_gauge4" "20000"
"hit_group_flinch_gauge5" "20000"
"hit_group_flinch_gauge6" "20000"
"hit_group_flinch_gauge7" "20000"
"custom_damage_efx" "effects\monster\golem_hit_dust.efx"
"no_grappling" "1"
"immune_to_mercury_binder_ratio" "1"
"max_blind_idle_time" "2"
"field_of_view" "360"
"dist_look" "9999"
"aggro_use" "1"
"aggro_sensitivity" "1"
"aggro_chase_time" "8.0 10.0"
"surface_type" "STONE"
"boss_naming_scene" "1"
"think_rate" "5"
"mode_attack"
{
"weight" "1"
"exit_conditions"
{
"do_action" "golem_threat"
"do_action" "golem_threat_ahglan_changemode_30"
"do_action" "golem_threat_ahglan_changemode"
"value" "hp_percentage less 85"
}
"exit_mode" "mode_angry"
"ai"
{
"ai_action" "golem_threat_ahglan_changemode 1 1"
"ai_action" "golem_threat_ahglan_changemode_30 1 1"
"ai_action" "golem_low_health 0.1"
"ai_action" "golem_attack_twohands_fast 0.2"
"ai_action" "golem_attack_windmill 0.3"
"ai_action" "golem_attack_rolling_onetime_begin_fast 0.4"
"ai_action" "golem_attack_turnleft_fast 0.7"
"ai_action" "golem_attack_turnright_fast 0.7"
"ai_action" "golem_attack_stamp_twotimes 0.5"
"ai_action" "golem_attack_stamp_threetimes_left 0.4"
"ai_action" "golem_attack_stamp_fast 0.45"
"ai_action" "golem_attack_rolling_fast 0.5"
"ai_action" "golem_attack_windmill 1"
"ai_move" "walk 120 190 1"
}
}
"mode_angry"
{
"weight" "0"
"exit_conditions"
{
"lasted_over" "mode_angry 60"
}
"exit_mode" "mode_normal"
"ai"
{
"ai_action" "golem_threat_ahglan_changemode 1 1"
"ai_action" "golem_threat_ahglan_changemode_30 1 1"
"ai_action" "golem_low_health 0.1"
"ai_action" "golem_attack_twohands_fast 0.2"
"ai_action" "golem_attack_windmill 0.3"
"ai_action" "golem_attack_rolling_onetime_begin_fast 0.4"
"ai_action" "golem_attack_turnleft_fast 0.7"
"ai_action" "golem_attack_turnright_fast 0.7"
"ai_action" "golem_attack_stamp_twotimes 0.5"
"ai_action" "golem_attack_stamp_threetimes_left 0.4"
"ai_action" "golem_attack_stamp_fast 0.45"
"ai_action" "golem_attack_rolling_fast 0.5"
"ai_action" "golem_attack_windmill 1"
"ai_move" "walk 120 190 1"
}
}
"mode_normal"
{
"weight" "0"
"exit_conditions"
{
"do_action" "golem_threat"
"do_action" "golem_threat_ahglan_changemode_30"
"do_action" "golem_threat_ahglan_changemode"
}
"exit_mode" "mode_angry"
"ai"
{
"ai_action" "golem_threat_ahglan_changemode 1 1"
"ai_action" "golem_threat_ahglan_changemode_30 1 1"
"ai_action" "golem_threat 0.25"
"ai_action" "golem_low_health 0.1"
"ai_action" "golem_attack_onehand_hard 0.2"
"ai_action" "golem_attack_twohands 0.35"
"ai_action" "golem_attack_turnleft 0.7"
"ai_action" "golem_attack_turnright 0.7"
"ai_action" "golem_attack_windmill 0.2"
"ai_action" "golem_attack_rolling_onetime_begin 0.45"
"ai_action" "golem_attack_stamp_onetime_left 0.4"
"ai_action" "golem_attack_stamp 0.5"
"ai_action" "golem_attack_rolling 0.5"
"ai_action" "golem_attack_windmill 1"
"ai_move" "walk 120 190 1"
}
}
"immunes" ""
}
There is many data, also you can edit it easily if you understand where those scripts connected.
Okay. It's done. Next. (I can't sure that is really need to edit evie's prop golem to ahglan, because, when I was shift mockin to glasgavelen, it works completely except below process. If you can test it, sure you can pass below process. -I can't test it because KR server is being maintenance at now.)
1.Open prop_golem_attack_motion.txt and _golem_attack_motion.txt
2.Copy 'ahglans attack motion scripts'
3.Paste them into prop_golem_attack_motion.txt like below.
Code:
"prop_golem_forehand_attack"
{
"91" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body prop_golem_forehand_attack"
"95" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 5000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 5000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 5000"
"20" "AE_CL_PLAYSOUND Step_lv3"
"44" "AE_CL_PLAYSOUND Step_lv3"
"51" "AE_CL_PLAYSOUND Golem.Attack"
"82" "AE_CL_PLAYSOUND Golem.Attack"
"86" "AE_CL_PLAYSOUND Swing_lv5"
"94" "AE_CL_PLAYSOUND Step_lv4"
"20" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
"44" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"94" "AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
"96" "AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
"94" "AE_CL_PLAY_EFFECT effect_vibration 3000 500 10000"
"96" "AE_CL_PLAY_EFFECT effect_vibration 3000 500 8000"
"98" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"-1"
{
"is_finally" "1"
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
}
}
"prop_golem_attack_onehand"
{
"60" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body prop_golem_attack_onehand"
"65" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"44" "AE_LOCK_NPC_TURN"
"11" "AE_CL_PLAYSOUND Step_lv3"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND Swing_lv5"
"63" "AE_CL_PLAYSOUND Step_lv4"
"186" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
"11" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"80" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"186" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"62" "AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
"11" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"80" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"63" "AE_CL_PLAY_EFFECT effect_vibration 3000 500 8000"
"65" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"-1"
{
"is_finally" "1"
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
}
}
"$header$"
{
}
"golem_attack_onehand"
{
"60" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_onehand"
"63" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_arm 1.7"
"65" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"54" "AE_LOCK_NPC_TURN"
"11" "AE_CL_PLAYSOUND Step_lv3"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND Swing_lv5"
"63" "AE_CL_PLAYSOUND Step_lv4"
"186" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAYSOUND Step_lv3"
"62" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_onehand_dust.efx"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 300 -40 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 260 -40 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 260 -80 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 280 0 0"
"11" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"80" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"63" "AE_CL_PLAY_EFFECT effect_vibration 6000 500 10000"
"65" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 10000"
"185" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"220" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
// "힘겨루기" "구간"
"50" "AE_DUEL_ACTIVATE vamplord 300 10"
"63"
{
"event" "AE_DUEL_DEACTIVATE"
"is_finally" "1"
}
"-1"
{
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"is_finally" "1"
}
"35" "AE_NPC_SET_PLAYBACK_RATE"
"50"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
}
"golem_threat"
{
"40" "AE_CL_PLAYSOUND Golem.Threat"
}
"golem_attack_stamp"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_turnleft"
{
"94" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnleft"
"94" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"101" "AE_CL_PLAYSOUND step_lv2"
"96" "AE_CL_PLAYSOUND swing_lv7"
"138" "AE_CL_PLAYSOUND step_lv2"
"175" "AE_CL_PLAYSOUND step_lv2"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
"113" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
"116" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"
"92" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"121" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"174" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_turnright"
{
"103" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnright"
"103" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"140" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"106" "AE_CL_PLAYSOUND swing_lv7"
"155" "AE_CL_PLAYSOUND step_lv2"
// "250" "AE_CL_PLAYSOUND Ogre.breath"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
"118" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
"121" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"
"103" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"156" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_twohands"
{
"45" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"89" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_twohands"
"89" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"95" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"8" "AE_UNLOCK_NPC_TURN"
"70" "AE_LOCK_NPC_TURN"
"0" "AE_CL_PLAYSOUND Golem.Attack"
"20" "AE_CL_PLAYSOUND step_lv3"
"43" "AE_CL_PLAYSOUND step_lv3"
"82" "AE_CL_PLAYSOUND step_lv3"
"75" "AE_CL_PLAYSOUND swing_lv6"
"94" "AE_CL_PLAYSOUND step_lv4"
"100"
{
"event" "AE_DAMAGE_EXPLOSION golem_attack_twohands 210 50 0 0"
"is_finally" "1"
}
// "96" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_onehand_dust.efx"
// "103" "AE_CL_PLAY_EFFECT effects/monster/giant_spider_jump_dust_down.efx"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"82" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 10000"
"96" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 6000"
"90" "AE_CL_PLAY_EFFECT effect_vibration 5000 500 20000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 10000"
"99" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_dust.efx"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_effects.efx"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_stone.efx"
}
"golem_attack_rolling"
{
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"185" "AE_NPC_SET_PLAYBACK_RATE"
"200"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"91" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling"
"91" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"205" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling"
"205" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"240" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"30" "AE_UNLOCK_NPC_TURN"
"88" "AE_LOCK_NPC_TURN"
"135" "AE_UNLOCK_NPC_TURN"
"202" "AE_LOCK_NPC_TURN"
"89" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"205" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"97" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"115" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"125" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"135" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"145" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"212" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"225" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"235" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"245" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"255" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"265" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"27" "AE_CL_PLAYSOUND step_lv2"
"95" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_CL_PLAYSOUND step_lv2"
"114" "AE_CL_PLAYSOUND step_lv3"
"119" "AE_CL_PLAYSOUND step_lv2"
"142" "AE_CL_PLAYSOUND step_lv3"
"189" "AE_CL_PLAYSOUND step_lv2"
"211" "AE_CL_PLAYSOUND step_lv3"
"206" "AE_CL_PLAYSOUND Golem.Attack"
"215" "AE_CL_PLAYSOUND step_lv3"
"220" "AE_CL_PLAYSOUND step_lv2"
"225" "AE_CL_PLAYSOUND step_lv3"
"230" "AE_CL_PLAYSOUND step_lv2"
"241" "AE_CL_PLAYSOUND step_lv3"
"274" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"110" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"120" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"220" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"230" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"240" "AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_windmill"
{
"45" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"69" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill"
"69" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"80" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"195" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"195" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"219" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"221" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"221" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"298" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"300" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"300" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"346" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"190" "AE_CL_PLAY_EFFECT effects/monster/golem_hand_dust.efx bone_1 ValveBiped.Bip01_R_Hand"
"77" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 7000"
"133" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"143" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"153" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"163" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"175" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"185" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"195" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"205" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"215" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"225" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"235" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"245" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"253" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"263" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"273" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"283" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"293" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"303" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"313" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 3000"
"323" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"333" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"343" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"353" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"363" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"373" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"383" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"393" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"403" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 2000"
"445" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"470" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"512" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"45" "AE_CL_PLAYSOUND Golem.Attack"
"73" "AE_CL_PLAYSOUND Step_lv5"
"73" "AE_CL_PLAYSOUND Golem.Windmill"
"60" "AE_CUSTOM_MOTION ENABLE_INVINCIBLE_MODE" // 무적 판정 ON
"530"
{
"event" "AE_CUSTOM_MOTION DISABLE_INVINCIBLE_MODE"
"is_finally" "1"
}
"60" "AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_onehand_small"
{
"60" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_onehand_small"
"65" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"54" "AE_LOCK_NPC_TURN"
"11" "AE_CL_PLAYSOUND Step_lv1"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND Swing_lv3"
"63" "AE_CL_PLAYSOUND Step_lv2"
"186" "AE_CL_PLAYSOUND Step_lv1"
"221" "AE_CL_PLAYSOUND Step_lv1"
"221" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
"11" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"80" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"186" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"62" "AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
"11" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"80" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"63" "AE_CL_PLAY_EFFECT effect_vibration 3000 500 8000"
"65" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"-1"
{
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"is_finally" "1"
}
"35" "AE_NPC_SET_PLAYBACK_RATE"
"50"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
}
"golem_attack_turnleft_small"
{
"94" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnleft_small"
"94" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"101" "AE_CL_PLAYSOUND step_lv1"
"96" "AE_CL_PLAYSOUND swing_lv5"
"138" "AE_CL_PLAYSOUND step_lv1"
"175" "AE_CL_PLAYSOUND step_lv1"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
"113" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
"116" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"
"92" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"121" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"174" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_small"
{
"103" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnright_small"
"103" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"140" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"106" "AE_CL_PLAYSOUND swing_lv5"
"155" "AE_CL_PLAYSOUND step_lv1"
// "250" "AE_CL_PLAYSOUND Ogre.breath"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
"118" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
"121" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"
"103" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"156" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_twohands_small"
{
"40" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"89" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_twohands_small"
"89" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"95" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"8" "AE_UNLOCK_NPC_TURN"
"78" "AE_LOCK_NPC_TURN"
"0" "AE_CL_PLAYSOUND Golem.Attack"
"20" "AE_CL_PLAYSOUND step_lv2"
"82" "AE_CL_PLAYSOUND step_lv2"
"75" "AE_CL_PLAYSOUND swing_lv4"
"94" "AE_CL_PLAYSOUND step_lv3"
"95" "AE_CL_PLAY_EFFECT effects/monster/golem_small_twohands_dust.efx"
"95" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 130 17 0"
"95" "AE_CL_DECAL_EFFECT Ground.smallBreakStone down null 130 -10 0"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"82" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 10000"
"96" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 6000"
}
"golem_attack_onehand_small_fast"
{
"60" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_onehand_small_fast"
"65" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"44" "AE_LOCK_NPC_TURN"
"11" "AE_CL_PLAYSOUND Step_lv3"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND Swing_lv5"
"63" "AE_CL_PLAYSOUND Step_lv4"
"186" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_left.efx"
"11" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"80" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"186" "AE_CL_PLAY_EFFECT effects/player/golem_walk_dust_right.efx"
"62" "AE_CL_PLAY_EFFECT effects/player/golem_attack_onehand.efx"
"11" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"80" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"63" "AE_CL_PLAY_EFFECT effect_vibration 3000 500 8000"
"65" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"-1"
{
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"is_finally" "1"
}
"35" "AE_NPC_SET_PLAYBACK_RATE"
"50"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
}
"golem_attack_turnleft_small_fast"
{
"94" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnleft_small_fast"
"94" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"101" "AE_CL_PLAYSOUND step_lv1"
"96" "AE_CL_PLAYSOUND swing_lv5"
"138" "AE_CL_PLAYSOUND step_lv1"
"175" "AE_CL_PLAYSOUND step_lv1"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
"113" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
"116" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"
"92" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"121" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"174" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_small_fast"
{
"103" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnright_small_fast"
"103" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"140" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"106" "AE_CL_PLAYSOUND swing_lv5"
"155" "AE_CL_PLAYSOUND step_lv1"
// "250" "AE_CL_PLAYSOUND Ogre.breath"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
"118" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
"121" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"
"103" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"156" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_twohands_small_fast"
{
"40" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"89" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_twohands_small_fast"
"89" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"95" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"8" "AE_UNLOCK_NPC_TURN"
"78" "AE_LOCK_NPC_TURN"
"0" "AE_CL_PLAYSOUND Golem.Attack"
"20" "AE_CL_PLAYSOUND step_lv2"
"82" "AE_CL_PLAYSOUND step_lv2"
"75" "AE_CL_PLAYSOUND swing_lv4"
"94" "AE_CL_PLAYSOUND step_lv3"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"82" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 10000"
"96" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 6000"
}
"golem_attack_stamp_fast"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_fast"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_fast"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_fast"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_twohands_fast"
{
"45" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"89" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_twohands_fast"
"89" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"95" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"8" "AE_UNLOCK_NPC_TURN"
"70" "AE_LOCK_NPC_TURN"
"0" "AE_CL_PLAYSOUND Golem.Attack"
"20" "AE_CL_PLAYSOUND step_lv3"
"43" "AE_CL_PLAYSOUND step_lv3"
"82" "AE_CL_PLAYSOUND step_lv3"
"75" "AE_CL_PLAYSOUND swing_lv6"
"94" "AE_CL_PLAYSOUND step_lv4"
"100"
{
"event" "AE_DAMAGE_EXPLOSION golem_attack_twohands 210 50 0 0"
"is_finally" "1"
}
// "96" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_onehand_dust.efx"
// "103" "AE_CL_PLAY_EFFECT effects/monster/giant_spider_jump_dust_down.efx"
"20" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"44" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"82" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 10000"
"96" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 6000"
"90" "AE_CL_PLAY_EFFECT effect_vibration 5000 500 20000"
"94" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 10000"
"99" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_dust.efx"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_effects.efx"
"90" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_stone.efx"
}
"golem_attack_turnleft_fast"
{
"94" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnleft_fast"
"94" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"101" "AE_CL_PLAYSOUND step_lv2"
"96" "AE_CL_PLAYSOUND swing_lv7"
"138" "AE_CL_PLAYSOUND step_lv2"
"175" "AE_CL_PLAYSOUND step_lv2"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
"113" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
"116" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"
"92" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"121" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"174" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_turnright_fast"
{
"103" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnright_fast"
"103" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"140" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"106" "AE_CL_PLAYSOUND swing_lv7"
"155" "AE_CL_PLAYSOUND step_lv2"
// "250" "AE_CL_PLAYSOUND Ogre.breath"
"105" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_R_Hand"
"118" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_L_Hand"
"121" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_L_Hand"
"103" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"138" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"156" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_rolling_fast"
{
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"185" "AE_NPC_SET_PLAYBACK_RATE"
"200"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"91" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling_fast"
"91" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"205" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling_fast"
"205" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"240" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"30" "AE_UNLOCK_NPC_TURN"
"88" "AE_LOCK_NPC_TURN"
"135" "AE_UNLOCK_NPC_TURN"
"202" "AE_LOCK_NPC_TURN"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"27" "AE_CL_PLAYSOUND step_lv2"
"100" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"205" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"97" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"115" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"125" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"135" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"145" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"212" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"225" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"235" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"245" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"255" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"265" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"95" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_CL_PLAYSOUND step_lv2"
"114" "AE_CL_PLAYSOUND step_lv3"
"119" "AE_CL_PLAYSOUND step_lv2"
"142" "AE_CL_PLAYSOUND step_lv3"
"189" "AE_CL_PLAYSOUND step_lv2"
"211" "AE_CL_PLAYSOUND step_lv3"
"206" "AE_CL_PLAYSOUND Golem.Attack"
"215" "AE_CL_PLAYSOUND step_lv3"
"220" "AE_CL_PLAYSOUND step_lv2"
"225" "AE_CL_PLAYSOUND step_lv3"
"230" "AE_CL_PLAYSOUND step_lv2"
"241" "AE_CL_PLAYSOUND step_lv3"
"274" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"110" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"120" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"220" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"230" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"240" "AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_threat_ahglan_changemode"
{
"40" "AE_CL_PLAYSOUND Golem.Threat"
// "스티키밤 보급 트리거 활성화"
"70" "AE_ENABLE_TRIGGER trig_stickybomb1"
"70" "AE_ENABLE_TRIGGER trig_stickybomb2"
"70" "AE_ENABLE_TRIGGER trig_stickybomb3"
"70" "AE_ENABLE_TRIGGER trig_stickybomb4"
"70" "AE_ENABLE_TRIGGER trig_stickybomb5"
"70" "AE_ENABLE_TRIGGER trig_stickybomb6"
"70" "AE_ENABLE_TRIGGER trig_stickybomb7"
"70" "AE_ENABLE_TRIGGER trig_stickybomb8"
// "스티키밤 보급대 이펙트 활성화"
"70" "AE_ENABLE_TRIGGER trig_effect_turnon"
}
"golem_attack_windmill_noguard"
{
"45" "AE_NPC_SET_PLAYBACK_RATE"
"60"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"69" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"69" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill"
"80" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"195" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"195" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"219" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"221" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"221" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"298" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"300" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_windmill_noguard"
"300" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"346" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"45" "AE_CL_PLAYSOUND Golem.Attack"
"73" "AE_CL_PLAYSOUND Step_lv5"
"73" "AE_CL_PLAYSOUND Golem.Windmill"
"60" "AE_CUSTOM_MOTION ENABLE_INVINCIBLE_MODE" // 무적 판정 ON
"530"
{
"event" "AE_CUSTOM_MOTION DISABLE_INVINCIBLE_MODE"
"is_finally" "1"
}
}
"golem_threat_ahglan_changemode_30"
{
"40" "AE_CL_PLAYSOUND Golem.Threat"
// "스티키밤 보급 트리거 활성화"
"70" "AE_ENABLE_TRIGGER trig_stickybomb1"
"70" "AE_ENABLE_TRIGGER trig_stickybomb2"
"70" "AE_ENABLE_TRIGGER trig_stickybomb3"
"70" "AE_ENABLE_TRIGGER trig_stickybomb4"
"70" "AE_ENABLE_TRIGGER trig_stickybomb5"
"70" "AE_ENABLE_TRIGGER trig_stickybomb6"
"70" "AE_ENABLE_TRIGGER trig_stickybomb7"
"70" "AE_ENABLE_TRIGGER trig_stickybomb8"
// "스티키밤 보급대 이펙트 활성화"
"70" "AE_ENABLE_TRIGGER trig_effect_turnon"
}
"golem_attack_rolling_onetime_begin"
{
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"185" "AE_NPC_SET_PLAYBACK_RATE"
"200"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"91" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling_onetime_begin"
"91" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"205" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling"
"205" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"240" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"30" "AE_UNLOCK_NPC_TURN"
"88" "AE_LOCK_NPC_TURN"
"135" "AE_UNLOCK_NPC_TURN"
"202" "AE_LOCK_NPC_TURN"
"89" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"205" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"97" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"115" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"125" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"135" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"145" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"212" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"225" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"235" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"245" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"255" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"265" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"27" "AE_CL_PLAYSOUND step_lv2"
"95" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_CL_PLAYSOUND step_lv2"
"114" "AE_CL_PLAYSOUND step_lv3"
"119" "AE_CL_PLAYSOUND step_lv2"
"142" "AE_CL_PLAYSOUND step_lv3"
"189" "AE_CL_PLAYSOUND step_lv2"
"211" "AE_CL_PLAYSOUND step_lv3"
"206" "AE_CL_PLAYSOUND Golem.Attack"
"215" "AE_CL_PLAYSOUND step_lv3"
"220" "AE_CL_PLAYSOUND step_lv2"
"225" "AE_CL_PLAYSOUND step_lv3"
"230" "AE_CL_PLAYSOUND step_lv2"
"241" "AE_CL_PLAYSOUND step_lv3"
"274" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"110" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"120" "AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_rolling_onetime_begin_fast"
{
"65" "AE_NPC_SET_PLAYBACK_RATE"
"80"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"185" "AE_NPC_SET_PLAYBACK_RATE"
"200"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"91" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling_onetime_begin_fast"
"91" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"130" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"205" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_rolling_onetime_begin_fast"
"205" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.5"
"240" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"30" "AE_UNLOCK_NPC_TURN"
"88" "AE_LOCK_NPC_TURN"
"135" "AE_UNLOCK_NPC_TURN"
"202" "AE_LOCK_NPC_TURN"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"27" "AE_CL_PLAYSOUND step_lv2"
"100" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"205" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_rolling_dust.efx"
"97" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"105" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"115" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"125" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"135" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"145" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"212" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"225" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"235" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"245" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"255" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"265" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 4000"
"95" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_CL_PLAYSOUND step_lv2"
"114" "AE_CL_PLAYSOUND step_lv3"
"119" "AE_CL_PLAYSOUND step_lv2"
"142" "AE_CL_PLAYSOUND step_lv3"
"189" "AE_CL_PLAYSOUND step_lv2"
"211" "AE_CL_PLAYSOUND step_lv3"
"206" "AE_CL_PLAYSOUND Golem.Attack"
"215" "AE_CL_PLAYSOUND step_lv3"
"220" "AE_CL_PLAYSOUND step_lv2"
"225" "AE_CL_PLAYSOUND step_lv3"
"230" "AE_CL_PLAYSOUND step_lv2"
"241" "AE_CL_PLAYSOUND step_lv3"
"274" "AE_CL_PLAYSOUND step_lv3"
"100" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"110" "AE_NPC_DROP_ALL_STICKY_BOMBS"
"120" "AE_NPC_DROP_ALL_STICKY_BOMBS"
}
"golem_attack_turnleft_stampcombo"
{
"54" "AE_ENABLE_HITBOX_ATTACK_GROUP all_arm golem_attack_turnleft_stampcombo"
"54" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_arm 1.2"
"90" "AE_DISABLE_HITBOX_ATTACK_GROUP all_arm"
"25" "AE_NPC_SET_PLAYBACK_RATE"
"40"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"20" "AE_CL_PLAYSOUND Golem.Attack"
"61" "AE_CL_PLAYSOUND step_lv2"
"56" "AE_CL_PLAYSOUND swing_lv7"
"98" "AE_CL_PLAYSOUND step_lv2"
"135" "AE_CL_PLAYSOUND step_lv2"
"65" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_2.efx bone_1 ValveBiped.Bip01_L_Hand"
"73" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_1.efx bone_1 ValveBiped.Bip01_R_Hand"
"76" "AE_CL_PLAY_EFFECT effects/monster/ogre/blackhammerl_swing_trail_dust_3.efx bone_1 ValveBiped.Bip01_R_Hand"
"52" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"81" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"98" "AE_CL_PLAY_EFFECT effect_vibration 4000 4000 2000"
"134" "AE_CL_PLAY_EFFECT effect_vibration 2000 2000 1500"
}
"golem_attack_stamp_onetime"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_onetime"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_onetime"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_onetime"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_stamp_onetime_left"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_onetime_left"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_onetime_left"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_onetime_left"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_twohands_stampcombo"
{
"0" "AE_NPC_SET_PLAYBACK_RATE"
"12"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"41" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_twohands_stampcombo"
"41" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE all_body 1.2"
"47" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"22" "AE_LOCK_NPC_TURN"
"0" "AE_CL_PLAYSOUND Golem.Attack"
"34" "AE_CL_PLAYSOUND step_lv3"
"27" "AE_CL_PLAYSOUND swing_lv6"
"46" "AE_CL_PLAYSOUND step_lv4"
"52"
{
"event" "AE_DAMAGE_EXPLOSION golem_attack_twohands 210 50 0 0"
"is_finally" "1"
}
"34" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 3000"
"46" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 10000"
"48" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 6000"
"42" "AE_CL_PLAY_EFFECT effect_vibration 5000 500 20000"
"46" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 10000"
"51" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"42" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_dust.efx"
"42" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_effects.efx"
"42" "AE_CL_PLAY_EFFECT effects/monster/golem_twohands_stone.efx"
}
"golem_attack_stamp_twotimes"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_twotimes"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_twotimes"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_twotimes"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_stamp_twotimes_left"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_twotimes_left"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_twotimes_left"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_twotimes_left"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_stamp_threetimes_left"
{
"0" "AE_UNLOCK_NPC_TURN"
"25" "AE_LOCK_NPC_TURN"
"50" "AE_UNLOCK_NPC_TURN"
"80" "AE_LOCK_NPC_TURN"
"105" "AE_UNLOCK_NPC_TURN"
"160" "AE_LOCK_NPC_TURN"
"15" "AE_NPC_SET_PLAYBACK_RATE"
"30"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"75" "AE_NPC_SET_PLAYBACK_RATE"
"90"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"145" "AE_NPC_SET_PLAYBACK_RATE"
"160"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
"40" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_threetimes_left"
"40" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"46" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"48" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"97" "AE_ENABLE_HITBOX_ATTACK_GROUP right_leg golem_attack_stamp_threetimes_left"
"97" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"101" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_leg 1.5"
"103" "AE_DISABLE_HITBOX_ATTACK_GROUP right_leg"
"173" "AE_ENABLE_HITBOX_ATTACK_GROUP left_leg golem_attack_stamp_threetimes_left"
"173" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"180" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE left_leg 1.5"
"182" "AE_DISABLE_HITBOX_ATTACK_GROUP left_leg"
"47" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"103" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_R_Foot"
"180" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_dust.efx bone_1 ValveBiped.Bip01_L_Foot"
"47" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"103" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 6000"
"180" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 8000"
"20" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND step_lv4"
"101" "AE_CL_PLAYSOUND step_lv4"
"139" "AE_CL_PLAYSOUND Golem.Attack"
"181" "AE_CL_PLAYSOUND step_lv4"
}
"golem_attack_onehand_hard"
{
"60" "AE_ENABLE_HITBOX_ATTACK_GROUP all_body golem_attack_onehand_hard"
"63" "AE_MODIFY_HITBOX_ATTACK_GROUP_SCALE right_arm 1.7"
"65" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"0" "AE_UNLOCK_NPC_TURN"
"55" "AE_LOCK_NPC_TURN"
"11" "AE_CL_PLAYSOUND Step_lv3"
"14" "AE_CL_PLAYSOUND Golem.Attack"
"48" "AE_CL_PLAYSOUND Swing_lv5"
"63" "AE_CL_PLAYSOUND Step_lv4"
"186" "AE_CL_PLAYSOUND Step_lv3"
"221" "AE_CL_PLAYSOUND Step_lv3"
"62" "AE_CL_PLAY_EFFECT effects/monster/golem_attack_onehand_dust.efx"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 300 -40 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 260 -40 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 260 -80 0"
"62" "AE_CL_DECAL_EFFECT Ground.BreakStone down null 280 0 0"
"11" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"80" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"63" "AE_CL_PLAY_EFFECT effect_vibration 6000 500 10000"
"65" "AE_CL_PLAY_EFFECT effect_vibration 2000 500 10000"
"185" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
"220" "AE_CL_PLAY_EFFECT effect_vibration 1000 500 2000"
// "힘겨루기" "구간"
"50" "AE_DUEL_ACTIVATE vamplord 300 10"
"63"
{
"event" "AE_DUEL_DEACTIVATE"
"is_finally" "1"
}
"-1"
{
"event" "AE_DISABLE_HITBOX_ATTACK_GROUP all_body"
"is_finally" "1"
}
"35" "AE_NPC_SET_PLAYBACK_RATE"
"50"
{
"event" "AE_NPC_RESET_PLAYBACK_RATE"
"is_finally" "1"
}
}
Also, you can edit specific your golem's attack motion. (even kalok's available dual motion sector! If you spend your valuable time to read and analyze it. You can learn many things.)
That's all.
If you want to edit moreover like attack dmg, you should edit action_table_npc.txt
Thanks.