STW Send Error Report :X

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STW Send Error Report :X
DWORD STWPter = *(DWORD*)(CShell + WallMgr);
if (STWPter){
for(int i=0; i<64; i++){
DWORD Wall = *(DWORD*)(STWPter + (4*i));
if(Wall){
*(float*)(Wall + (0x4E8 + Texture)) = 1;
*(float*)(Wall + (0x4EC + Texture)) = 1;
*(float*)(Wall + (0x4F0 + Texture)) = 1;}
}

#define Texture 0x4F4
it suppose to be :
if(stw)
{
if(pWeaponMgr)
{
for(int i=0; i<64; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WallMgr))+(4*i))) != NULL)
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4E8) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4EC) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4F0) = true;
thanks+rep
Quote Originally Posted by DaRk View Post
it suppose to be :
if(stw)
{
if(pWeaponMgr)
{
for(int i=0; i<64; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WallMgr))+(4*i))) != NULL)
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4E8) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4EC) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4F0) = true;
thanks+rep
NO, not really
I think you copied and pasted this.
You don´t have to loop throug the weapons /fp
Thank you very much , i will test again
@DaRk lol , why when i test detect ? ^^ , wait
Quote Originally Posted by oicaradeboi View Post
@DaRk lol , why when i test detect ? ^^ , wait
if it works thanks me
Doesnt work , send error report !
Quote Originally Posted by oicaradeboi View Post
Doesnt work , send error report !
lol it works for me
Hmm , i make a new base tomorrow =) , i gonna sleep bye bye
~Close upon Request
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