it suppose to be :
if(stw)
{
if(pWeaponMgr)
{
for(int i=0; i<64; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WallMgr))+(4*i))) != NULL)
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4E8) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4EC) = true;
*(bool*)((*(DWORD*)((CShell)+WallMgr))+(i*Texture) + 0x4F0) = true;
thanks+rep