DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
for(int y=0;y<64;y++)
{
*(float*)((WallClass + 0x4E8) + (sizeof(float))*y) = 1;
*(float*)((WallClass + 0x4EC) + (sizeof(float))*y) = 1;
*(float*)((WallClass + 0x4F0) + (sizeof(float))*y) = 1;
}
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
for(int y=0;y<64;y++)
{
*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //String is "EdgeShotEnabled"
*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //String is "WallShotEnabled"
*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //String is "PerfectWallShotEnabled"
}

