Shoot Through Wall

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Shoot Through Wall
Is this the correct shoot through wall code?

I just made it now, but I don't know whether the addies/loops are correct.

Code:
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
 for(int y=0;y<64;y++)
{
    *(float*)((WallClass + 0x4E8) + (sizeof(float))*y) = 1;
    *(float*)((WallClass + 0x4EC) + (sizeof(float))*y) = 1;
    *(float*)((WallClass + 0x4F0) + (sizeof(float))*y) = 1;
}
Code:
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
 for(int y=0;y<64;y++)
{
			*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //String is "EdgeShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //String is "WallShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //String is "PerfectWallShotEnabled"
}
working 100%
Quote Originally Posted by goold1 View Post
Code:
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
 for(int y=0;y<64;y++)
{
			*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //String is "EdgeShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //String is "WallShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //String is "PerfectWallShotEnabled"
}
working 100%
What You Are Using? C++ C#....... Which One?
Quote Originally Posted by [CFH]HamRock View Post
What You Are Using? C++ C#....... Which One?
dude... stop writting stupid fu**in shit how can you even think that the code ^^^ up is c#
Quote Originally Posted by kmanev073 View Post
dude... stop writting stupid fu**in shit how can you even think that the code ^^^ up is c#
sry bro... i am new and trying to make a simple hack but no one is helping me... so i was just asking. but you became angry ;(
Quote Originally Posted by goold1 View Post
Code:
DWORD WallClass = *(DWORD*)(CShell + 0xA6910C);
 for(int y=0;y<64;y++)
{
			*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //String is "EdgeShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //String is "WallShotEnabled" 
			*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //String is "PerfectWallShotEnabled"
}
working 100%
thanks... what does the 0x04F4 relate to?
The type is bool and not float.
lol ofc its c++
Quote Originally Posted by kmanev073 View Post
0x4F4 relate to TextureType @_corn_
yes , its texture type
Wow you guys. Just because it's found under texturetype doesn't mean it's a texturetype. Instead of leeching code learn how memory works. 0x4F4 is the size of each member of the array. There are 64 members of the array and each one is 0x4F4 long.
@258456 i think its the size of the texture type struct
I think it's just the size of the whole struct... >_>
yeah thats what i mean
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