Max Weapon Range && KnockBack
i dunno why....but max weapon Range doesnt work....am not talking about Knife Range....am talking about Weapon Range...
shouldnt it be something like this
It doesnt do anything in game...or the range even becomes closer!!)
and for knockBack...(also doesnt do anything in game)
dont call me a leecher bec i didnt release and said it was mine!
shouldnt it be something like this
It doesnt do anything in game...or the range even becomes closer!!)Code:
if (range)//bool range = true;
{
if (pWeaponMgr)// DWORD oWeaponMgr
{
for(int i=0; i<999; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 3500.0f;
}
}
}
Code:
#define mutants #define Mutants ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)||(i==195)||(i==196)||(i==197)||(i==198)||(i==199)||(i==223)||(i==224)||(i==225)||(i==226)||(i==227)||(i==228)||(i==270)||(i==271)||(i==302)||(i==303)||(i==304)||(i==305)||(i==306)||(i==307)||(i==404)||(i==405)||(i==406)||(i==407)||(i==408)||(i==409))
if (knockback)// bool knockback = true;
{
if (pWeaponMgr)// DWORD pWeaponMgr
{
for(int i=0; i<576; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (Mutants))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) +0x2788) = 0.0f;
}
}
}


