i dunno why....but max weapon Range doesnt work....am not talking about Knife Range....am talking about Weapon Range...
shouldnt it be something like thisIt doesnt do anything in game...or the range even becomes closer!!)
Code:
if (range)//bool range = true;
{
if (pWeaponMgr)// DWORD oWeaponMgr
{
for(int i=0; i<999; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 3500.0f;
}
}
}
and for knockBack...(also doesnt do anything in game)
set the range to 9999.0f
u need for code for knockback
Originally Posted by errol641
set the range to 9999.0f
u need for code for knockback
errol plz help me with knockback....
Originally Posted by moathebest
i dunno why....but max weapon Range doesnt work....am not talking about Knife Range....am talking about Weapon Range...
shouldnt it be something like thisIt doesnt do anything in game...or the range even becomes closer!!)
Code:
if (range)//bool range = true;
{
if (pWeaponMgr)// DWORD oWeaponMgr
{
for(int i=0; i<999; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 3500.0f;
}
}
}
and for knockBack...(also doesnt do anything in game)