Help❗ Remote Kill Crashing Me (HELP PL0X)

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❗ Remote Kill Crashing Me (HELP PL0X)
Hey guys I was working on Glycerine v1.3 and I decided to get my hands on Remote Kill, for some reason when I activate it and shoot my game crashes. What's the issue, here's the code.

Code:
if(GetAsyncKeyState(VK_NUMPAD7) & 1) //Key checks
            {
			if(bRemoteKill)
{
		MemEdit((LPVOID)ADDR_REMOTEKILL1, "\x90\x90\x90", 3);
        MemEdit((LPVOID)ADDR_REMOTEKILL2, "\x90\x90\x90\x90\x90", 5);
        MemEdit((LPVOID)ADDR_REMOTEKILL3, "\x90\x90", 2);
        MemEdit((LPVOID)ADDR_REMOTEKILL4, "\x90\x90\x90", 3);
}
			}
else
{
		    
	MemEdit((LPVOID)ADDR_REMOTEKILL1, "\x0F\x94\xC0", 3);
 	MemEdit((LPVOID)ADDR_REMOTEKILL2, "\xB8\x00\x75\x05\x10", 5);
        MemEdit((LPVOID)ADDR_REMOTEKILL3, "\x5D\x40", 2);
       	MemEdit((LPVOID)ADDR_REMOTEKILL4, "\x0E\x09\x05", 3);
}
         }
All addies are correct and the bytes are correct too.
Remote Kill doesn't work by NOP'ing those addresses...

Quote Originally Posted by Flengo View Post
Remote Kill doesn't work by NOP'ing those addresses...

Ok then how will I get it to work?
Quote Originally Posted by arun823 View Post
Ok then how will I get it to work?
Go look inside Gellins VIP Base and try and understand what's being done.
Quote Originally Posted by Flengo View Post


Go look inside Gellins VIP Base and try and understand what's being done.
I've already looked at Gellin's base and tried that,but whenever I shoot the game crashes, here's the code

Code:
void cHacks::RemoteKill( bool Kill )
{
	if( Kill )
 	{
 		DWORD dwOldVProtection;
 		VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
 		*(BYTE*)ADDR_REMOTEKILL1 = 0xE8;
 		*(DWORD*)ADDR_REMOTEKILL2 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL2 + 0x4 );
 		VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, dwOldVProtection, &dwOldVProtection);

		VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
		*(BYTE*)ADDR_REMOTEKILL3 = 0xE8;
		*(DWORD*)ADDR_REMOTEKILL4 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL4 + 0x4 );
		VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, dwOldVProtection, &dwOldVProtection);
 	}
 	else
	{
 		MemEdit( (PBYTE)ADDR_REMOTEKILL1, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
		MemEdit( (PBYTE)ADDR_REMOTEKILL3, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
	}
 }
All addies are correct what is wrong?

P.S. - I already defined "IntersectAndPenetrateSegment" and all of that good stuff.
A+ Troll. Spaaaaaaaaceeee
Quote Originally Posted by AtomicStone View Post
A+ Troll. Spaaaaaaaaceeee
Nice spam kid. Spaaaaaaaaace
your missing the whole thing, try looking into the "IntersectAndPenetrateSegment" function and see what is actually going on.
this code was patched wasnt it? i have a different way of doing it(or had). ill try to find it for you.
Just randomly defining something won't make it work. Inside the IntersectAndPenetrate Function is what's really going on for remotekill. Something you should look into, like Matypatty said.
Quote Originally Posted by Flengo View Post
Just randomly defining something won't make it work. Inside the IntersectAndPenetrate Function is what's really going on for remotekill. Something you should look into, like Matypatty said.
He said he already defined it..., he didn't "randomly" define it.
Quote Originally Posted by Shadow` View Post
He said he already defined it..., he didn't "randomly" define it.
He didn't use it in his function though anyways. And I'm pretty sure he didn't get the actual function.
IntersectAndPenetrate function? Interesting.
My remotekill does not work when activated
Mind showing him the function then? This is a help thread, not a "lets point out what I think he did wrong and not do anything about it" thread.
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