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  1. #1
    UrxHaxor's Avatar
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    Is This Code Right?

    Hi Can you guys tell me if this code will work to make a hack its my first so yeah.

    #include "stdafx.h"
    #include <windows.h>
    #define LTCAddy 0x3780AB70
    void __cdecl PushToConsole(const char* szCommand )
    {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
    DWORD *LTClient = ( DWORD* )( 0x3780AB70 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    }
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    void main();
    PushToConsole("Tracers " );
    Sleep(234);
    // Tracer Code
    PushToConsole("Nx Chams" );//
    Sleep(234);
    //Chams and BTW is use Sleep (234) is to reduce lag
    bool speed = false;
    while(true){
    if(GetAsyncKeyState(VK_F3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    } //Speed Hack Turned On By Pressing F3
    MessageBoxA( NULL, "Made By UrxHaxor But call me TehSplice for now on ", "Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {
    }
    return TRUE;
    }

  2. #2
    AtomicStone's Avatar
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    Code:
    PushToConsole("Tracers " );
    Sleep(234);
    // Tracer Code
    PushToConsole("Nx Chams" );//
    Sleep(234);
    This is wrong

    NX Chams is
    PushToConsole("SkelModelStencil 1");
    Tracers is
    PushToConsole("ShowFirePath 1" );

    Please refer here for PTC Commands: https://www.mpgh.net/forum/207-combat...ga-thread.html


    Also you need this at the end ( Source: CAFlames ):
    Code:
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    You defined LTCAddy for no reason as you used the addy in the code anyways...

    Put that message box in void main.

    Don't need #include "stdafx.h"

    Not sure if that PTC Method works so replaced it with one that I have. No clue where source.

    You forgot this:
    Code:
    void main();{
    
    
    while (!IsGameReadyForHook()){
    
    }
    Heres the fixed up source:

    Code:
    #include <windows.h>
    #define ADDR_CONSOLEUNWRAPPED 0x486010
    
    void PushToConsole(const char* Command)
    {
    void* Console = (void*)ADDR_CONSOLEUNWRAPPED;
    _asm
    {
    push Command
    mov eax, Console
    call eax
    add esp, 0x4
    }
    }
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    void main();{
    
    MessageBoxA( NULL, "Made By UrxHaxor But call me TehSplice for now on ", "Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    while (!IsGameReadyForHook()){
    
    }
    PushToConsole("ShowFirePath 1" );
    Sleep(234);
    // Tracer Code
    PushToConsole("SkelModelStencil 1");
    Sleep(234);
    //Chams and BTW is use Sleep (234) is to reduce lag  
    bool speed = false;
    while(true){
    if(GetAsyncKeyState(VK_F3)<0){ 
    if(speed){ 
    PushToConsole("BaseMoveAccel 3000.000000"); 
    PushToConsole("StartAccel 500.000000"); 
    PushToConsole("MaxAccel 3000.000000"); 
    PushToConsole("AccelInc 6000.000000"); 
    PushToConsole("WalkVel 70.000000"); 
    PushToConsole("FRunVel 285.000000"); 
    PushToConsole("BRunVel 285.000000"); 
    PushToConsole("SRunVel 285.000000"); 
    PushToConsole("DuckVel 50.000000"); 
    speed = false; 
    } else { 
    PushToConsole("BaseMoveAccel 3000.000000"); 
    PushToConsole("StartAccel 3000.000000"); 
    PushToConsole("MaxAccel 3000.000000"); 
    PushToConsole("AccelInc 3000.000000"); 
    PushToConsole("WalkVel 3000.000000"); 
    PushToConsole("FRunVel 3000.000000"); 
    PushToConsole("BRunVel 3000.000000"); 
    PushToConsole("SRunVel 3000.000000"); 
    PushToConsole("DuckVel 3000.000000"); 
    speed = true; 
    } 
    } //Speed Hack Turned On By Pressing F3
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    That should work Unless i forgot something. I don't think I did.
    Last edited by AtomicStone; 05-24-2012 at 05:47 PM.

  3. #3
    Flengo's Avatar
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    Spoon Feed FTW.

    This should work. If not, try detouring the function and encrypting your Console Commands strings.

    Code:
    #include "Files.h"
    #include <windows.h>
    
    /*Global Variables*/
    #define ADDR_CONSOLEUNWRAPPED	0x486010
    #define ADDR_GAMESTATUS			0x37806FC4
    
    int g_NXCHAMS = 0;
    
    /*Global Variables*/
    
    void PushCommands(const char* Command)//Credits to Master131
    {
    	void* Console = (void*)ADDR_CONSOLEUNWRAPPED;
    
    	_asm
    	{
    		call get_eip
    			push Command
    			add eax, 0xF
    			push eax
    			jmp Console
    			add esp, 0x4
    	}
    	return;
    	_asm
    	{
    get_eip:
    		mov eax, [esp]
    		sub eax, 5
    			ret
    	}
    }
    
    bool IsGameReady()
    {
    	if( GetModuleHandleA( "d3d9.dll" ) != NULL
    		&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
    		&& GetModuleHandleA( "CShell.dll" ) != NULL )
    		return true;
    	return false;
    }
    
    void HackThread(void)
    {
    	while(true)
    	{
    		if(*(BYTE*)ADDR_GAMESTATUS == 1)
    		{
    			if((g_NXCHAMS > 0) && (GetAsyncKeyState(VK_NUMPAD1) &1))
    			{
    				PushCommands("SkelModelStencil 1");
    			}else{
    				PushCommands("SkelModelStencil 0");
    			}
    		}
    		Sleep(200);
    	}
    }
    
    DWORD CALLBACK dwMainThread(LPVOID)
    {
    	while (!IsGameReady())
    		Sleep(75);
    
    	HackThread();
    
    	return 0;
    }
    
    void EraseHeaders(HINSTANCE hModule)
    {
    	PIMAGE_DOS_HEADER pDoH; 
    	PIMAGE_NT_HEADERS pNtH;
    	DWORD i, ersize, protect;
    
    	if (!hModule) return;
    	
    	// well just to make clear what we doing
    	pDoH = (PIMAGE_DOS_HEADER)(hModule);
    
    	pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
    
    	ersize = sizeof(IMAGE_DOS_HEADER);
    	if ( VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect) )
    	{
    		for ( i=0; i < ersize; i++ )
    				*(BYTE*)((BYTE*)pDoH + i) = 0;
    	}
    
    	ersize = sizeof(IMAGE_NT_HEADERS);
    	if ( pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect) )
    	{
    		for ( i=0; i < ersize; i++ )
    				*(BYTE*)((BYTE*)pNtH + i) = 0;
    	}
    	return;
    }
    
    void HideModule(HINSTANCE hModule)
    {
    	DWORD dwPEB_LDR_DATA = 0;
    	_asm
    	{
    		pushad;
    		pushfd;
    		mov eax, fs:[30h]           
    		mov eax, [eax+0Ch]          
    		mov dwPEB_LDR_DATA, eax		
    
    			mov esi, [eax+0Ch]			
    		mov edx, [eax+10h]			
    
    LoopInLoadOrderModuleList: 
    		lodsd		            
    			mov esi, eax			
    			mov ecx, [eax+18h]		
    		cmp ecx, hModule		
    			jne SkipA				
    			mov ebx, [eax]		
    		mov ecx, [eax+4]	
    		mov [ecx], ebx		
    			mov [ebx+4], ecx	
    			jmp InMemoryOrderModuleList  
    SkipA:
    		cmp edx, esi       
    			jne LoopInLoadOrderModuleList 
    
    InMemoryOrderModuleList:
    		mov eax, dwPEB_LDR_DATA	
    			mov esi, [eax+14h]   
    		mov edx, [eax+18h]  
    
    LoopInMemoryOrderModuleList: 
    		lodsd
    			mov esi, eax
    			mov ecx, [eax+10h]
    		cmp ecx, hModule
    			jne SkipB
    			mov ebx, [eax] 
    		mov ecx, [eax+4]
    		mov [ecx], ebx
    			mov [ebx+4], ecx
    			jmp InInitializationOrderModuleList
    SkipB:
    		cmp edx, esi
    			jne LoopInMemoryOrderModuleList
    
    InInitializationOrderModuleList:
    		mov eax, dwPEB_LDR_DATA 
    			mov esi, [eax+1Ch]	    
    		mov edx, [eax+20h]	    
    
    LoopInInitializationOrderModuleList: 
    		lodsd
    			mov esi, eax		
    			mov ecx, [eax+08h]
    		cmp ecx, hModule		
    			jne SkipC
    			mov ebx, [eax] 
    		mov ecx, [eax+4]
    		mov [ecx], ebx
    			mov [ebx+4], ecx
    			jmp Finished
    SkipC:
    		cmp edx, esi
    			jne LoopInInitializationOrderModuleList
    
    Finished:
    		popfd;
    		popad;
    	}
    }
    
    unsigned char APIENTRY DllMain( HMODULE hModule,
    					   DWORD  ul_reason_for_call,
    					   LPVOID lpReserved
    					 )
    {
    
    	if(ul_reason_for_call == DLL_PROCESS_ATTACH)
    	{
    		EraseHeaders(hModule);
    		HideModule(hModule);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    		MessageBoxA(NULL, "Basically Made By Comando2056/Flengo", "Should Work", MB_OK);
    	}
    
    	return TRUE;
    }
    Last edited by Flengo; 05-24-2012 at 06:40 PM.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  4. #4
    AtomicStone's Avatar
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    Quote Originally Posted by comando2056 View Post
    Spoon Feed FTW.

    This should work. If not, try detouring the function and encrypting your Console Commands strings.

    Code:
    void EraseHeaders(HINSTANCE hModule)
    {
    	PIMAGE_DOS_HEADER pDoH; 
    	PIMAGE_NT_HEADERS pNtH;
    	DWORD i, ersize, protect;
    
    	if (!hModule) return;
    	
    	// well just to make clear what we doing
    	pDoH = (PIMAGE_DOS_HEADER)(hModule);
    
    	pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
    
    	ersize = sizeof(IMAGE_DOS_HEADER);
    	if ( VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect) )
    	{
    		for ( i=0; i < ersize; i++ )
    				*(BYTE*)((BYTE*)pDoH + i) = 0;
    	}
    
    	ersize = sizeof(IMAGE_NT_HEADERS);
    	if ( pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect) )
    	{
    		for ( i=0; i < ersize; i++ )
    				*(BYTE*)((BYTE*)pNtH + i) = 0;
    	}
    	return;
    }
    
    void HideModule(HINSTANCE hModule)
    {
    	DWORD dwPEB_LDR_DATA = 0;
    	_asm
    	{
    		pushad;
    		pushfd;
    		mov eax, fs:[30h]           
    		mov eax, [eax+0Ch]          
    		mov dwPEB_LDR_DATA, eax		
    
    			mov esi, [eax+0Ch]			
    		mov edx, [eax+10h]			
    
    LoopInLoadOrderModuleList: 
    		lodsd		            
    			mov esi, eax			
    			mov ecx, [eax+18h]		
    		cmp ecx, hModule		
    			jne SkipA				
    			mov ebx, [eax]		
    		mov ecx, [eax+4]	
    		mov [ecx], ebx		
    			mov [ebx+4], ecx	
    			jmp InMemoryOrderModuleList  
    SkipA:
    		cmp edx, esi       
    			jne LoopInLoadOrderModuleList 
    
    InMemoryOrderModuleList:
    		mov eax, dwPEB_LDR_DATA	
    			mov esi, [eax+14h]   
    		mov edx, [eax+18h]  
    
    LoopInMemoryOrderModuleList: 
    		lodsd
    			mov esi, eax
    			mov ecx, [eax+10h]
    		cmp ecx, hModule
    			jne SkipB
    			mov ebx, [eax] 
    		mov ecx, [eax+4]
    		mov [ecx], ebx
    			mov [ebx+4], ecx
    			jmp InInitializationOrderModuleList
    SkipB:
    		cmp edx, esi
    			jne LoopInMemoryOrderModuleList
    
    InInitializationOrderModuleList:
    		mov eax, dwPEB_LDR_DATA 
    			mov esi, [eax+1Ch]	    
    		mov edx, [eax+20h]	    
    
    LoopInInitializationOrderModuleList: 
    		lodsd
    			mov esi, eax		
    			mov ecx, [eax+08h]
    		cmp ecx, hModule		
    			jne SkipC
    			mov ebx, [eax] 
    		mov ecx, [eax+4]
    		mov [ecx], ebx
    			mov [ebx+4], ecx
    			jmp Finished
    SkipC:
    		cmp edx, esi
    			jne LoopInInitializationOrderModuleList
    
    Finished:
    		popfd;
    		popad;
    	}
    }
    
    
    }
    I've been gone to long. Wut is dis.

  5. #5
    Flengo's Avatar
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    Quote Originally Posted by AtomicStone View Post
    I've been gone to long. Wut is dis.
    PEB Hiding Methods.

    I had another class, from matypatty's base, but I didn't wanna include that in here.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  6. #6
    AtomicStone's Avatar
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    Quote Originally Posted by comando2056 View Post


    PEB Hiding Methods.

    I had another class, from matypatty's base, but I didn't wanna include that in here.
    Herm... Are these methods needed? My hacks work fine without em.

  7. #7
    UrxHaxor's Avatar
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    But can someone help me convert tht to a dll also @AtomicStone thanks this is my first 1
    Last edited by UrxHaxor; 05-24-2012 at 09:07 PM.

  8. #8
    Reflex-'s Avatar
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    Quote Originally Posted by UrxHaxor View Post
    But can someone help me convert tht to a dll also @AtomicStone thanks this is my first 1
    If you set the Project/File to DLL. Just build it and open your File Directory.
    There's your Dll

  9. #9
    UrxHaxor's Avatar
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    Quote Originally Posted by Entourage View Post


    If you set the Project/File to DLL. Just build it and open your File Directory.
    There's your Dll
    But when ever I do tht i use Portal to inject and it gives me a error saying it cant be found i use Microsoft Visual C++ 2010 Express thn i goto Win32 project thn .dll and i check export symbols.. Then i try to inject and i get a errorr and @AtomicStone i try to build the code but i get a error and i know where the error is but whn ever i fix it it another one comes
    #include <windows.h>
    #define ADDR_CONSOLEUNWRAPPED 0x486010

    void PushToConsole(const char* Command)
    {
    void* Console = (void*)ADDR_CONSOLEUNWRAPPED;
    _asm
    {
    push Command
    mov eax, Console
    call eax
    add esp, 0x4
    }
    }
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    void main();{

    MessageBoxA( NULL, "Made By UrxHaxor But call me TehSplice for now on ", "Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    while (!IsGameReadyForHook()){

    }
    PushToConsole("ShowFirePath 1" );
    Sleep(234);
    // Tracer Code
    PushToConsole("SkelModelStencil 1");
    Sleep(234);
    //Chams and BTW is use Sleep (234) is to reduce lag
    bool speed = false;
    while(true){
    if(GetAsyncKeyState(VK_F3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    } //Speed Hack Turned On By Pressing F3

    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    { <====== Also here.
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    } <============== The sqigly line is under it and says Expected }
    Last edited by UrxHaxor; 05-24-2012 at 09:23 PM.

  10. #10
    AtomicStone's Avatar
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    Delete the second to last }

  11. #11
    Flengo's Avatar
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    Quote Originally Posted by AtomicStone View Post
    Herm... Are these methods needed? My hacks work fine without em.
    Those help though.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  12. #12
    UrxHaxor's Avatar
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    @AtomicStone it still wont wrk i tried to fix it but thn another error comes thn when ever i try to fix another error another error comes

  13. #13
    Flengo's Avatar
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    Quote Originally Posted by UrxHaxor View Post
    @AtomicStone it still wont wrk i tried to fix it but thn another error comes thn when ever i try to fix another error another error comes
    Learn some C++ if you don't know it already...

    Or learn more if you know "Some".
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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    UrxHaxor's Avatar
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    Quote Originally Posted by comando2056 View Post


    Learn some C++ if you don't know it already...

    Or learn more if you know "Some".
    Define "some"

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    Flengo's Avatar
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    Quote Originally Posted by UrxHaxor View Post
    Define "some"
    What I meant to say is,

    start from the beginning.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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