#define EU_EspName1 0x373038B9 #define EU_EspName2 0x3730393F WriteBytes((LPVOID)EU_EspName1, "\x75\x05",2); WriteBytes((LPVOID)EU_EspName2, "\x75\x05",2);
if(espname) {
WriteBytes((LPVOID)EU_EspName1, "\x90\x90",2);
WriteBytes((LPVOID)EU_EspName2, "\x90\x90",2);
}else{
WriteBytes((LPVOID)EU_EspName1, "\x75\x05",2);
WriteBytes((LPVOID)EU_EspName2, "\x75\x05",2);
if((*(BYTE *)GameStatus == 1) && espname) {
memcpy((VOID *)EspName1, (VOID *)(PBYTE)"\x90\x90", 2);
memcpy((VOID *)EspName2, (VOID *)(PBYTE)"\x90\x90", 2);
}else {
memcpy((VOID *)EspName1, (VOID *)(PBYTE)"\x75\x05", 2);
memcpy((VOID *)EspName2, (VOID *)(PBYTE)"\x75\x05", 2);
}
But gimme credits ofc.