They're checking for hacks on each respawn, easy way around this is not using memory hacks or just get a bypass like @Ch40zz-C0d3r and I
Hmm I go thru 1 and 2 seconds just fine but the trouble is when I am about to respawn, I crash. This only happens when I am using memory hacks. Is it that CA is checking Bytes before respawn or is it just my memory method O.o
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
They're checking for hacks on each respawn, easy way around this is not using memory hacks or just get a bypass like @Ch40zz-C0d3r and I
Haha you all will fail...
Sorry if this seems bad from me but its the truth!
Last edited by Ch40zz-C0d3r; 08-22-2012 at 02:29 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
J (08-22-2012),NotRealPro (08-22-2012)
NotRealPro (08-22-2012)
uhh
bool checkifdead(){
if dead
return ture;
else
return false O.o}
thats what i mean
---------- Post added at 07:49 PM ---------- Previous post was at 07:48 PM ----------
How is making a method to check if dead fail? Do you realize how big of a "fail" you are to make a bypass instead of small check? O.o
Last edited by Password77; 08-22-2012 at 07:57 PM.
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
J (08-23-2012),Password77 (08-23-2012)
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
matypatty (08-24-2012)
thanks for this info about them checking each respawn..... When did they start doing this?