Room Crasher
eai galera,eu estou com um room crahser no meu hack que nao funciona de jeito nenhum '-'
queria pedir a ajuda de vcs pra me dizerem o que eu preciso modificar na source pra ele funfar.
Meu code:
Code Original:
Eu tive que modificar umas coisa pra eu conseguir compilar ele '-',ja declarei a source tb,nao tem nada de errado na base,o problema é que in-game ele nao funciona.
Quem puder ajudar eu agradeço (=
queria pedir a ajuda de vcs pra me dizerem o que eu preciso modificar na source pra ele funfar.
Meu code:
void roomcrasher(INT &var)
{
if((*(BYTE *)GameStatus == 1) && var)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(345);
// // useless part:
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(200); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}
{
if((*(BYTE *)GameStatus == 1) && var)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(345);
// // useless part:
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(200); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}
Code Original:
void RoomCrasher(void)
{
if((*(BYTE *)GameStatus == 1) && Server &1)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(153);
// // useless part:
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(200); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}
{
if((*(BYTE *)GameStatus == 1) && Server &1)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(153);
// // useless part:
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(200); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
Msg.Writeuint8(1); // dont make effects.
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}
Eu tive que modificar umas coisa pra eu conseguir compilar ele '-',ja declarei a source tb,nao tem nada de errado na base,o problema é que in-game ele nao funciona.
Quem puder ajudar eu agradeço (=




