HelpNo "collision particles" hack

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No "collision particles" hack
Hey guys, I was wondering.
When I'm playing on my notebook I get "RAM memory lag" when there are too many "collision particles" (the ones that pop when you hit something).

Is there a way to turn them off or an actual hack for it?
You can completly remove the particles by
Opening Particle.class.asasm
Put a "returnvoid " as first instruction of the draw method...

But this will hide ALL PARTICLES , even the one from the Nexus Fountains.

Another safer way is to ADD THIS METHOD to the "HitParticle.class.asasm" :

Code:
 trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
   method
    refid "_-1K:HitParticle/draw"
    param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
    param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0vM")
    param QName(PackageNamespace(""), "int")
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 13
     localcount 9
     initscopedepth 5
     maxscopedepth 6
     code
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
This method does ABSOLUTLY NOTHING .
In fact, i use inheritance to help me..

The HitParticle class has the Particle class as parent. It means that if there is no "Draw" method in HitParticle , the program will use the Draw method of Particle to draw the particle.

Adding a dummy draw method in Hitparticle, with the OVERRIDE statement , tell the program to ignore the "parent draw method" and call the effective draw method of the class
I thank you on beforehand, but I have little to no knowledge on this kind of programming.
How exactly can I make this a .zip file to put into ModSelector?

I wouldn't mind having no nexus fountain particles but I don't know if there are any "important" particles along with these... But I don't think so.
Does this disable medusa bomb animation?
Quote Originally Posted by nilly View Post
Does this disable medusa bomb animation?
I'm guessing it does!
Quote Originally Posted by nilly View Post
Does this disable medusa bomb animation?
AFAIK, HitParticle refers to HITS... Then you should see medusa bombs......
This hack need further testing, since i dont have any more maxed char to test it safelly.
I thought that was throw?
Posts 1–9 of 9 · Page 1 of 1

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